Alyn presented results of ongoing work at the MERL lab in Boston. He
started his presentation with an introduction - "the untold part of
the story". He has a passion for history and it is the interpretation
of negative space (that which is not written) that can bring great enjoyment.
Consider, for example, a challenge made to Hemingway to write a short story
in only six words. Hemingway answered - "For Sale: Baby Shoes - never
used." It is the human element that fills in the story.
Adaptively Sampled Distance Fields (ADF) are a graphics data structure
that can unify many forms of computer graphics representations. Every point
in space holds a distance to the object in question. It is like the water
level in a terrain (where the actual water level is the object itself).
Numerically, you are always going down hill towards the object (waterlevel)
with the distances either being outside, on, or inside the object itself.
The datastructure itself is represented as an octree. It is raytraced
to create a rendering and the data structure is directly evaluated as the
ray traverses it. Modeling operations such as booleans are easily represented
even for the most complex object. In fact, Alyn demonstrated that the complexity
of objects (such as a fractal sponge) easily compressed resource usage
over that required to present the surfaces with polygons.
Alyn showed examples of unique objects with a variety of complexities
all rendered from this datastructure. They included the organic forms of
molecules, milled surfaces, a high order parametric surface with a complex
ornament channeled across its surface. This representation offers easy
capture of both organic and parametric surfaces.
Future work will be around rendering, modeling, deformations, data acquisition
and conversion, and many more tasks. It is all highly relevant to the techniques
being discussed at this archaeology symposium.
This work will be presented at the SIGGRAPH 2000 conference in New Orleans.