Paul started the panel. How do you capture an object? What have you
modeled? What have you not modeled?
- Current approach
- scan the geometry
- take photographs under various lighting conditions
- derive spatially varying reflectance properties
- render under novel illumination using computer illumination
- Problems with the Current Approach
- [source] geometry can be fuzzy [not smooth]
- surfaces may not reflect light adequately
- reflectance properties can be arbitrary; some areas will be hard to
reach
- rendering is expensive; not necessarily correct
- Solution - record the Reflectance Field of the artifact
- directly capture how the artifact responds to a dense array of basis
illumination conditions as viewed from many positions
- advantages - no models required - render directly and correctly from
data
- disadvantages - slow capture (?), lots of data
- note - we want to record not only reflected illumination, but how the
artifact responds to light
- note - it is more difficult to recover the geometry - this only works
for pristine artifacts
Paul went on to detail the Light Stage, version 1.0. This novel capture
platform allowed the data capture of subjects from which image-based rendering
with reflectance functions could be generated. Using a fixed viewpoint
with light source information captured from all directions, it is possible
to apply a normalized light map through the reflectance function for the
view point [dot product of reflectance map x reflectance function = pixel
from that angle].
Marc next presented a position on measuring and rendering light fields
and BRDFs. Their approach involved a spherical light field camera (4 degrees
of freedom). A video light field camera (possible future replacement for
holograms) was in the works, part of the Standard Immersive Television
project. He also covered very high-resolution laser scanning for data acquisition
and the simulation of metallic patinas and fluid flows.
In answer to a question about holograms, Marc thought that Russia had
some of the best implementations right now.
Philippe next spoke up on behalf of archaeologists. He offered:
- what technology should offer us
- multimedia approach has been very interesting to us thus far, especially
when incorporating sound
- all of these ways of managing and creating our data, new ways of analyzing
our information, it should force us to change our way of thinking about
our problems
- the ability to capture data about all artifacts, in addition to most
prominent ones, is very important
- we complain about expense, that we need to have things that are very
power effective for remote site acquisition (power is unreliable in the
field)
- our aim should go beyond just the gathering of information for ourselves,
we should be able to pass our findings to our colleagues and others (edutainment)
- we have to be able to bring back to life all of the elements that contributed
to an artifact (light, sound, smell, etc.)
It means more than just reliable equipment, we have to deal with a huge
volume of information. We need techniques that not only capture data well
in the field, they should also work well for our colleagues back in their
offices - large amounts of data need to be accessible.
Duncan noted that archaeology lost part of its popular basis when we
went scientific with carbon dating. This new technology is giving us a
chance to re-democratize the data. The encouraging thing is that we're
rediscovering our links back to the people/public.
It was noted that archaeologists don't really care about how a result
was produced, but they also rely on the credibility of the result itself.
Lon added to the conversation that there are lots of other areas that
we need to think about. To that point, we had only discussed about surface
technologies. Sub-surface gathering (such as medical imaging) was also
very important to be considered. QuickTimeVR and video walkthroughs are
important for non-rendered results. Having live linkages are important
in the field (two-way satellite dishes). Processing volumetric data is
a big challenge, too.
David asked what are the grand challenges for analysis (more than just
artifact acquisition)? What problems would we like to solve? Lon answered
that we've focused on built-heritage... there's also natural heritage.
There should be tracking technology for a biological ecosystem.
What should we be prosing as research projects for the future? Ruth
answered that different archaeologists have different ideas of what they'd
like. She's interested in perceptions of the past... juxtaposition of different
conditions is also very valuable. Others may not be interested in these
processes. Furthermore, there is fire tracking (arson research), contact
traces (damage cause by two materials in contact now) and modeling other
long-term processes on the computer. She did express nervousness about
decision-making models in driving social negotiation.
Paul asked how can technology help move the research forward? Artifact
capture seems well along on its away. Donald offered hypothesis testing
is valuable. If a building was here and it burned down, would it be like
the archaeological record? Accelerating decay and damage (fast-forwarding
time) could be helpful. Lon agreed. Yes, accelerating time on the Colosseum
would be very interesting and important.
Anne commented that it was difficult for her to envisage the future
when she didn't understand what the full capacity of the technology could
do. Also there was some concern about the fact that some of these things
were escaping her control. She likes to think about things before jumping
into them. It is also a Western-centric point of view that we assume that
the artifact was created for an audience - archaeologically, there are
many elements where it is the process that is important and not the artifact
itself.
Duncan added that we're trying to understand human behaviour here -
we're focused on process here... but estimating only from what is left
behind is only part of the story. He's trying to understand the Medieval
mindset - understanding cultures through a process.
Ruth commented that she would love to be able to express how she gets
to her interpretations, not simply just from the artifact to interpretation.
She wants to get into the prehistoric peoples' intentionality, to get into
their minds, their fears, their intentions. To be able to express her interpretations
is to express her imagination.
Marc noted an analogy here. In computer graphics there was a big period
of tool building for visualization. It took 5 years to realize that they
were perusing insights. The field of scientific visualization discovered
that they needed a wide range of tools to reach the possible insights and
that there was not one, great, end-all / be-all tool to give them that.
Ruth said this was not just a question of investigation, but it was
also a way of expressing her ideas, her imagination. It was storytelling.
Lon offered that perhaps we're going the wrong direction towards realism.
Char Davies came up with an abstract / surreal storytelling apparatus that
had great emotional impact.
Paul thought that there was a danger of interpreting the past through
our own memories of history, very real stuff (dirt, heat, hunger). One
aspect of this is to try to deliver raw source material and also show the
results of imagination.
Lon went on to consider the dreamy, the inaccurate. If something is
imaged in not a fully accurate fashion, it left the mind open for multiple
interpretations (sketches versus photoreal images). This might be critical,
especially in areas of only estimated perspectives.
Ruth noted that the ancients didn't see the pristine conditions that
we're presenting and react to them. How we see, we don't see with incredible
clarity - how do we remember?
Rebecca reminded us that we should remember that when we remove an artifact
from the ground, it becomes subjective to interpretation because of its
loss of context. We must remember to keep it in context.
Alyn offered that we wanted to speak for inaccuracy and risk aversion.
He had just finished a book on Fermat's Last Theorem. Mathematics is a
result of false and true proofs. Tool builds needed to start, even if they
would be proven wrong later. We shouldn't be risk adverse - we're learning
along the way. Paul agreed. When he writes papers, he compares himself
to the past - without it, he has so much more to do because he has nothing
to stand upon.
Michael was interested in capturing the process in the field - helping
the archaeologist to capture the experience. Kevin also added that capturing
ambiance was important. Capturing the temporal aspect is important because
there is a temporal context, an insight into the mindset. We need to allow
the human perceptual system to catch up with the processing of all of this
information.