Stuart presented his work with the Scottish Early Medieval Sculptured
Stones Project. The 3D computer component of the work came with the need
to update and revise a new academic corpus on these stones (that range
in date from the 6th to 9th centuries).
The project itself needed to consider:
- need for a new academic corpus
- audience and delivery
- analysis, management, and conservation
- three dimensional models as a means
- reconstruction and rejoining [of fragments]
- money [looking for economical, practical solutions to address the volume
of potential data]
The iconic images are often undecipherable and access (because of their
positioning) is often a major issue. (Multisided stones leaning up against
a wall in a museum only displays one face if it cannot be moved.)
Some of the surface capture techniques possible are:
- photogrammetry
- structured light [to reveal the relief of the stones]
- LIDAR scanning technology
- QuickTime VR object movies [quick, simple, cheap]
Photogrammetry is difficult because of the intricate, organic shapes
of the objects. (Photogrammetry is more effective with regularly shaped
objects).
Landscapes and models are becoming more interesting because the importance
of landscape context is growing in the analysis and interpretation of these
models. Landscape rendering packages are quite interesting, although there
remains a big issue about the capture of GIS data - it needs to be finer
than the 10m maps currently available in the public domain.
Horizons, too, are important in capturing enough data to support a visual
context. Object movies and panoramas are currently being explored here.
Creating models in context need to consider things like:
- explicitness of reconstructed segments and depth of original data [what
is the original sampling quality]
- scale and orientation of the artefact
- process of model generation
- interpretational opportunities
- objectification of artefacts
- academic and public audiences [his audiences are primarily academic]