Duncan approached his presentation initially from a "consumer perspective
of computer graphics" as an archaeologist. A major concern of his
was the superficiality and the deceit of the archaeological data:
- photos of holes in the ground
- giving rise to site plans
- artistic impressions and renderings
- CGI representations [how do we make this leap from the evidence?]
- how do we reach the estimation/inference of interiors like these that
show color, reliefs, fountains, etc.?
"We're in danger of finding our own facts from information that
is not complete." We need to rethink our way of looking at this material
that we collect.
Duncan's own interest was in material culture, most specifically medieval
ceramics. He projected an image of the painting "The Loss of Innocence".
It was a still life showing a huge display of metal and ceramic "stuff".
He characterized it as his beginning and his end - his job is to find fragments
of such things and discover a context. Origins of the objects and types
of interpretations to reconstruct the type of insights seen in the painting
were of most interest to him.
Currently he is working with Alan Chalmers to discover answers to the
question - were bright colors significant to the medieval consumer of ceramics
in those days? To test his theories, he needs to view these colors in their
original light. Electric light is not sufficient or correct. Recreations
of the medieval environment were very important. Computer simulations offer
a reasonable alternative to understanding light and its effects on pottery
colours.
They chose a medieval merchant's house in South Hampton to use as their
testbed. The challenge has been - how do we know the colours on the computer
are accurate to what would be really seen? They have focused on 3 years
study of perception experiences. Now they are engaged in modeling the flame
lighting of the past - this includes understanding the medieval fuels (tallow,
beeswax, unrefined beeswax, tallow spills, olive oil, etc.) for their spectral
signatures. Further work will look at the variances caused by dust, smoke,
daylight in the interior.
Accuracy is of high importance. The methodology is related to Alan's
work on rock art as featured in the proceedings.