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Snowbird, Utah 20-23 May 2000
Panel:
- Computer Graphics and Archaeology - Issues of Funding
Presenters:
- Lon Addison
- David Arnold
- Ruth Tringham
Summary:
- Lon Addison
- Where does funding come from?
- global bodies - UNESCO WHC (Paris), ICOMOS/ICROM,...
- trusts/non-profits - WMF, Mellon, Gulbekian, ARCH, PBS/BBC,...
- museums - Getty, Guggenheim, AAM, AMICO,...
- government bodies - NSF, NEA, EUDG,..., National Park Service HABS,
WorldBank
- associations - SIGGRAPH, EG, VSMM, VirtualHeritage.net
- corporations - (TV, Tech, Web, Entertainment,...)
- universities/educational bodies
- Potential discussion issues
- limited funds
- high-profile projects get majority of funding
- lack of cooperation = waste on overlap
- poor quality / issues of interpretation in early work scared off some
- lack of technical understanding limits and budgetary appreciation
- corporate misunderstanding of ad [advertising] versus project support
- quality versus distribution [trading off historical accuracy versus
broad availability]
- Lon shows an example of a low-res Notre Dame on commercial-grade games
accelerator/environment
- Ruth Tringham
- What is the role of the archaeologist in these collaborations
- how does an archaeologist participate in the building of these types
of products?
- who are we building it for?
- why are we building it?
- what is the type of distribution?
- spectrum - high-cost projects all the way down to low-cost projects
- do I become a content provider only?
- will technologists do the rest?
- I'm interested in the democratization of low-end technology
- David Arnold
- Collaboration with the archaeologists
- today - there's a danger where simplicity of the technology may be
difficult to merge with the needs of archaeologists
Discussion
- How can we achieve the consortium necessary for all of this?
- Sharing of project technologies and best practices will help achieve
more rapidly prototyped platforms/presentations.
- WorldHeritage sites - possible to do low cost surveys, but the prep
work to even get under way was huge - coordination, permissions, managing
volunteers, etc. - a big challenge was for professionals to understand
I could only pay their expenses, not their time
- Myanmar, Baga (old Burma) - 40,000 structures (2,000 left on this plain)
- technology could help save these, but the Internet is banned there
- what do we do?
- Archaeologists are used to low-budgets
- funding is a double-edged sword because high-tech becomes the focus
of scientists to producing attractive results rather than answering the
base questions - money can draw attention away from the work
- linking proper use of funds with assistance of other economic problems
in a locality can help influence the overall project
- establishing rules of how it needs to be applied
- Are there better, low-end packages that we can take into the field
with us?
- perhaps, but you need to understand what type of data you want to collect
Conclusions / Issues:
- There is a delicate balance - often times commercial perspectives on
a project will turn off interest by the research side
- Often times there are multiple models of the same site created - they
duplicate efforts and there is no sharing
- Technical understanding can be a barrier to understanding and ultimately
funding.
- Need to be sensitive to "technology imperialism" - countries
from outside a nation are coming, doing the work, and then not sharing
the work back with the host country. [It was noted that this is not new
from "trowel and pencil" days, but it is an important matter
- Peru now requires reports to be filed]
- researchers are interested in pushing the limits of technology, not
necessarily the issues of recording history
- archaeologists should consider the approach of physicists - to produce
a unified front to achieve their funding needs
- We need broader representation at forums like this one
- We've done coordinated training workshops for people to attempt to
document a site with low-end digital tools (laptops, digital cameras, etc.)
- allowing locals to participate in these heritage projects
- still, there needs to be more collaboration of expertise in these projects
to properly share the work - otherwise, you end up having to be expert
in modeling, animation, managing, etc. that distracts from your focus
- you need to understand how and why you are using technology onsite
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