Ruth is an archaeologist. In her presentation, she was interested in
exploring "how do we continue to capture reality and what is our aim?"
She compared and contrasted four different approaches: photography, artists'
reconstructions, realtime re-enactments/realizations, and virtual reality.
- Photography - are we capturing what we're doing (experience)
with photography? A photograph is just a memory, not a real thing - it
is subject to "selective" viewing. Pictures capture details but
they still require interpretation, especially when the entire context (such
as people) are not captured.
- Artists' Reconstructions - they are a more complicated idea
of why we're doing this. Many paintings are overloaded with detail - there
is no space for imagination. They attempt to capture and present too much
- are we truly capturing life in the past? Who is our audience? What is
the point? Artists such as Alan Sorrell and David Macaulay (Underground
and Cathedral: The Story of Its Construction) are interested in
leaving more space for the imagination. The audience is invited into their
images. We should not be transmitters of data - we are more mediators.
- Realtime re-enactments and realizations - reconstructions are
estimations of original architectures. Architectural models give us a notion
of what it may have been like, but what is the experience? What are we
trying to capture and what do we know of the past from these experiences?
- Virtual reality - examples of this are like the 500 Nations
VR experience. Note that there are no humans, just artifacts. How do you
introduce people into the whole context simply by the artifacts that they
left behind? It is important to capture/reproduced data, but we need to
think about why we're doing it.
Her current work is on a site called Çatalhöyük in
Turkey. As she showed QuickTime VRs (first silently and then with a soundtrack),
she noted "I'm asking why - looking at sites also considers how they
reflect human behavior, such as the importance of rituals." How do
we enhance these visualizations? We're interested in "Surreality"
- the capturing of memory.
Ruth presented the Chimera website. Its focus is on surreal realms with
prehistoric actors. "Imagination is knowledge." It is a past
that we construct (a constructivist's view of history) - they are playful
views that can capture more data/past in memory.