Up until the mid ‘90s, effects artists were people who made things with their hands. They wore paint-spattered clothing and rifled through tool boxes. They created aliens out of latex, turned foam into granite and constructed nine-foot spaceships from odds and ends found on dusty workshop shelves. The Millennium Falcon was a product of such physical craftsmanship, as was the creepy-yet-loveable E.T., the immaculate Discovery spacecraft in "2001: A Space Odyssey" and Major Toht’s grisly melting head in "Raiders of the Lost Ark."
Through high-level networking, the 2014 VES Summit will explore the dynamic evolution of visual imagery: the artistry of the craft, the expansion of content and the growing applications for commerce.
Opening with a film screening, the Irish VFX + Animation Summit is hosting masterclass sessions, presentations and discussions -- bringing industry talent from both Ireland and overseas to share their experience and techniques.
This year’s speakers have worked on "Edge of Tomorrow," "Gravity," "Transformers 2" and "Guardians of the Galaxy." The summit will also host some of leading minds in VFX and Animation technologies.
Today, the Visual Effects Society named renowned director J.J. Abrams as the next recipient of the VES Visionary Award.
ACM Computers in Entertainment correspondent Chris Davidson and VFX legend Joe Letteri talk about Weta Digital's work on the blockbuster movie "Dawn of the Planet of the Apes."
The brand-new Munich ACM SIGGRAPH chapter will be celebrating its launch in style on Sunday, 21 September, with a talk from computer graphics veteran Paul Debevec. Debevec is the Former Vice President of ACM SIGGRAPH, and is widely recognized as a leader in the field for his impactful research in photorealistic image capture and rendering.
The Visual Effects Society has just announced its involvement in a groundbreaking project: the creation of a reference platform for VFX software development. Called, quite simply, the 'VFX Reference Platform,' its purpose is to minimize incompatibilities between different VFX software packages and encourage further adoption of Linux by VFX software vendors.
Some background on the project from the VFX Reference Platform website: