PerMIn'15 will be a cross-disciplinary platform for presentation and exchange of new ideas by researchers, developers and industry professionals working on different aspects of Human Perception and Cognition Processes and Development of Intelligent Technologies. The conference invites the researchers to participate and contribute to the international forum. Full manuscripts in prescribed format describing original research results, not published or under consideration for publication elsewhere, are only invited for review.
SIGGRAPH 2014 keynote speaker Elliot Kotek blew the house away with a magnetizing speech about using technology to help those in need. Learn more about Kotek's efforts and watch the full video of his speech on SIGGRAPH.org.
Technology, as it turns out, is more than just a tool to advance our understanding and simplify our daily lives. It is a gift, waiting to be given. It can mean the difference between isolation and inclusion. It can move the human heart from desolation to joy. For the recipients of such a gift, the world is forever shifted.
The ACM Symposium on User Interface Software and Technology (UIST) is the premier forum for innovations in human-computer interfaces. Sponsored by ACM special interest groups on computer-human interaction (SIGCHI) and computer graphics (SIGGRAPH), UIST brings together people from diverse areas including graphical & web user interfaces, tangible & ubiquitous computing, virtual & augmented reality, multimedia, new input & output devices, and CSCW. The intimate size and intensive program make UIST an ideal opportunity to exchange research results and ideas.
ETRA 2014 will be the eighth biennial symposium in a series that focuses on all aspects of eye movement research across a wide range of disciplines. The goal of ETRA is to bring together computer scientists, engineers and behavioral scientists in support of a common vision of moving eye tracking research and its application forward, and expanding its impact.
Somewhere between "Final Fantasy: The Spirits Within" (2001) and "The Curious Case of Benjamin Button" (2008), digital actors evolved from talking dolls to lifelike human beings. Today, computer-generated actors are often so realistic that audiences have trouble distinguishing live performers from digital fabrications. How did such a monumental improvement in the realism of CG humans happen over such a short period of time?