The FMX Conference on Animation, Effects, Games and Transmedia is Europe's most influential conference for digital entertainment where Art, Technology and Business meet. Every year, artists, specialists, scientists, producers and other key people come to FMX to network and to discuss production issues, exciting technologies and new ways of financing and distribution across the industries with an international audience.
Space artist Rick Sternbach has created illustrations, graphic displays and ship designs for some of the most beloved works of science fiction ever produced.
Three lucky winners of the 2014 SpaceTime International Student Poster Competition will land Conference Access passes to SIGGRAPH 2014.
Want to learn how to create computer graphics? Or expand your knowledge of CG software and techniques? You may be interested in ACM SIGGRAPH's recently-launched program, "SIGGRAPH University."
Not many people can say that they've taught Scotty how to fly a spaceship. Or shown Captain Picard the basics of using a Macintosh computer. In fact, Rick Sternbach is the only person I know who can.
For a limited time, ACM SIGGRAPH is offering open access to the ACM Transactions on Graphics research published in the SIGGRAPH 2013 and SIGGRAPH Asia 2013 issues.
ACM TOG (Transactions on Graphics) is the foremost peer-reviewed journal in the area of computer graphics. The TOG journal has a strong synergy with ACM SIGGRAPH; of the six issues published by TOG each year, two are special issues containing the papers presented at the annual SIGGRAPH and SIGGRAPH Asia conferences.
How did the digital dinosaurs of "Jurassic Park" make their way into the ground-breaking movie in 1993? On the 20-year anniversary of the film, the digital artists who created the critters will come together in a panel that's sure to be memorable.