The ACM Symposium on Spatial User Interaction (SUI) is the first international symposium focused on the user interface challenges that appear when users interact in the space where the flat, two-dimensional, digital world meets the volumetric, physical, three-dimensional (3D) space we live in. This considers both spatial input and 3D output, with an emphasis on the issues around interaction between humans and systems.
Computer graphics research and technology have made immense progress in the last few decades. At the same time, industries have developed to incorporate these results into the production of breathtaking digital imagery.
The 29th ACM Symposium on Computational Geometry (SoCG) will be held in Rio de Janeiro, Brazil, as part of the Computational Geometry Week. We invite submissions of high-quality papers, videos, and multimedia presentations describing original research addressing computational problems in a geometric setting, in particular their algorithmic solutions, implementation issues, applications, and mathematical foundations.
The International Conference on Pattern Recognition Applications and Methods would like to become a major point of contact between researchers, engineers and practitioners on the areas of Pattern Recognition, both from theoretical and application perspectives.
Contributions describing applications of Pattern Recognition techniques to real-world problems, interdisciplinary research, experimental and/or theoretical studies yielding new insights that advance Pattern Recognition methods are especially encouraged.
Welcome to the ACM SIGGRAPH conference on Motion in Games 2013. This is the 6th year of the conference and the first time that it is sponsored by ACM SIGGRAPH. Games have become a very important medium for education, therapy and entertainment. Motion plays a crucial role in computer games. Characters move around, objects are manipulated or move due to physical constraints, entities are animated, and the camera moves through the scene. Even the motion of the player nowadays is used as input to games.
Science and Information (SAI) Conference is a premier venue for researchers and industry practitioners to share their new ideas, original research results and practical development experiences from Computer Science, Electronics and Communication related areas.
Since 2004, the ACM Symposium on Applied Perception (ACM SAP), formerly known as APGV, aims to further the development of inter-disciplinary research that crosses the boundaries between perception and disciplines such as graphics, visualization, vision, haptics and acoustics. These fields can benefit from the exchange of ideas and the scope includes applications and algorithms in any area of research that incorporates elements of perception and computer science.
One of the longest running Information Visualisation conferences.
The Shape Modeling International (SMI) conference provides an international forum for the dissemination of new mathematical theories and computational techniques for modeling, simulating and processing digital representations of shapes. Its target audience is the community of researchers, developers, students, and practitioners addressing these topics across a wide range of fields.
CITSA 2013 is an International multi-conference being organized with the purpose of providing researchers, practitioners, developers, consultants, and end-users of computerized, communications and/or control systems and technologies, as well as their industrial and social applications in the private and the public sectors, an opportunity to join in a common place sharing experience and knowledge.