The 7th International ACM SIGGRAPH Conference on Motion in Games (MIG 2014) will take place in Los Angeles, California, from November 6 to 8. 2014 marks the first year Motion in Games will be held in the United States.
Games have become a very important medium for education, therapy and entertainment. Motion plays a crucial role in computer games. Characters move around, objects are manipulated or move due to physical constraints, entities are animated, and the camera moves through the scene. Even the motion of the player nowadays is used as input to games. Motion is currently studied in many different areas of research, including graphics and animation, game technology, robotics, simulation, computer vision, and also physics, psychology, and urban studies.
Among the most prestigious of honors in computer graphics, ACM SIGGRAPH awards are presented to people who are leaders in the field, or destined to become so. The award talks session at the annual SIGGRAPH conference gives winners the opportunity to expound on their background and research.
For those who missed them, the talks are now available to watch in full (below), courtesy of the ACM SIGGRAPH SCOOP team.
SIGGRAPH 2014 Award Recipients:
PerMIn'15 will be a cross-disciplinary platform for presentation and exchange of new ideas by researchers, developers and industry professionals working on different aspects of Human Perception and Cognition Processes and Development of Intelligent Technologies. The conference invites the researchers to participate and contribute to the international forum. Full manuscripts in prescribed format describing original research results, not published or under consideration for publication elsewhere, are only invited for review.
The ACM Symposium on Spatial User Interaction (SUI) will be the second international symposium focused on the user interface challenges that appear when users interact in the space where the flat, two-dimensional, digital world meets the volumetric, physical, three-dimensional (3D) space we live in. This considers both spatial input and output, with an emphasis on the issues around interaction between humans and systems. It provides a unique opportunity for industrial and academic researchers to exchange about the state-of-the-art spatial and 3D interaction research!
The goal of the workshop is to attract high-quality research papers in the domains of dynamic simulation and physical interaction in virtual reality environments. We also welcome papers showing on-going research with promising results and new technology with applications of related focus.
The 22nd Pacific Conference on Computer Graphics and Applications (Pacific Graphics 2014) will be held in Seoul on Oct 8-10, 2014. Pacific Graphics (PG) is an annual international conference on computer graphics and applications. As a highly successful series, Pacific Graphics provides a premier forum for researchers, developers, practitioners in the Pacific Rim and around the world to present and discuss new problems, solutions, and technologies in computer graphics and related areas.
Santiago: Centro Cultural GAM, Teatro Lastarria 90 Duoc UC
Valparaíso: Palacio Cousiño Duoc UC
The 23rd International Conference on Computer Graphics, Visualization and Computer Vision will be held in Plzen, Czech Republic.
The International Conference on Computer Vision Theory and Applications aims at becoming a major point of contact between researchers, engineers and practitioners on the area of computer vision application systems. Five simultaneous tracks will be held, covering all different aspects related to computer vision: Image Formation and Preprocessing; Image and Video Analysis and Understanding; Motion, Tracking and Stereo Vision; and Applications and Services.