HCITISI 2014 is the intersection of the formal and factual sciences aimed at human-computer interaction, telecommunications, informatics and scientific information. The goal is to know the latest breakthroughs and the immediate trends, and also in the long term, of each one of the disciplines that make up the sets of the areas of knowledge we approach.
The current era of interactive communication makes us reflect and work daily to meet the needs of the societies to which we belong, and tends to improve the quality of life of each one of its members. In this environment the new technologies can and must be within reach of everyone. A state of the art will be the starting point of the works until reaching the future technological tendencies born from the interaction between the human being, the constant technological (r)evolution and the environment.
ICAT-EGVE 2014 is the merger of the 24th International Conference on Artificial Reality and Telexistence (ICAT 2014) and the 19th Eurographics Symposium on Virtual Environments (EGVE 2014) in Bremen, Germany. This international event will be a unique opportunity for researchers, developers, and users to share their experience and knowledge with virtual reality, as well as augmented reality, mixed reality and 3D user interfaces.
The ACM SIGSPATIAL International Conference on Advances in Geographic Information Systems 2014 (ACM SIGSPATIAL 2014) is the twenty-second event in a series of symposia and workshops that began in 1993 with the aim of bringing together researchers, developers, users, and practitioners in relation to novel systems based on geo-spatial data and knowledge, and fostering interdisciplinary discussions and research in all aspects of geographic information systems.
Through high-level networking, the 2014 VES Summit will explore the dynamic evolution of visual imagery: the artistry of the craft, the expansion of content and the growing applications for commerce.
Opening with a film screening, the Irish VFX + Animation Summit is hosting masterclass sessions, presentations and discussions -- bringing industry talent from both Ireland and overseas to share their experience and techniques.
This year’s speakers have worked on "Edge of Tomorrow," "Gravity," "Transformers 2" and "Guardians of the Galaxy." The summit will also host some of leading minds in VFX and Animation technologies.
PIXELvienna is the Annual Austrian Computer Graphics and Animation Conference taking place in the beautiful setting of the Austrian Academy of Sciences in Vienna.
Mexico City-based game development conference, to be held at Centro Banamex from October 2 to 4. This event is endorsed by Mexico City Chapter of ACM SIGGRAPH.
Attendees must be industry professionals or video game development students. Visit the EGS conference website to request accreditation to attend the event.
The 7th International ACM SIGGRAPH Conference on Motion in Games (MIG 2014) will take place in Los Angeles, California, from November 6 to 8. 2014 marks the first year Motion in Games will be held in the United States.
Games have become a very important medium for education, therapy and entertainment. Motion plays a crucial role in computer games. Characters move around, objects are manipulated or move due to physical constraints, entities are animated, and the camera moves through the scene. Even the motion of the player nowadays is used as input to games. Motion is currently studied in many different areas of research, including graphics and animation, game technology, robotics, simulation, computer vision, and also physics, psychology, and urban studies.