| Papers |
| |
Appearance & Illumination |
| |
A Frequency Analysis of Light Transport |
| |
Nicolas Holzschuch, Artis/Gravir-Imag Inria |
| |
Fast and Detailed Approximate Global Illumination by Irradiance Decomposition |
| |
Okan Arikan, University of California, Berkeley |
| |
Lightcuts: A Scalable Approach to Illumination |
| |
Bruce Walter, PCG - Cornell University |
| |
Visual Simulation of Weathering by gamma-ton Tracing |
| |
Baining Guo, Microsoft Research Asia |
| |
Tien-Tsin Wong, The Chinese University of Hong Kong |
| |
Yaiyan Chen, Microsoft Research Asia |
|
| |
Pradeep Sen, Stanford University |
| |
Fourier Slice Photography |
| |
Ren Ng, Stanford University |
| |
High-Performance Imaging Using Large Camera Arrays |
| |
Bennett Wilburn, Stanford University |
| |
Performance Relighting and Reflectance Transformation With Time-Multiplexed Illumination |
| |
Andreas Wenger, USC Institute for Creative Technologies |
|
| |
Acquisition of Time-Varying Participating Media |
| |
Tim Hawkins, University of Southern California, Institute for Creative Technologies |
| |
Effects and Defects in Flash Photography |
| |
Amit Agrawal, University of Maryland |
| |
Modeling Hair From Multiple Views |
| |
Wei Yichen, Hong Kong University of Science and Technology |
| |
Aseem Agarwala, University of Washington, Dept of CSE |
| |
Ke Colin Zheng, Univ. Washington |
|
| |
Animating Sand as a Fluid |
| |
Coupling Water and Smoke to Thin Deformable and Rigid Shells |
| |
Eran Guendelman, Stanford University |
| |
Interactive Collision Detection Between Deformable Models Using Chromatic Decomposition |
| |
Naga Govindaraju, University of North Carolina |
| |
Real-Time Subspace Integration for St. Venant-Kirchhoff Deformable Models |
| |
Jernej Barbic, Carnegie Mellon University |
|
| |
Adaptive Dynamics of Articulated Bodies |
| |
Fast Frictional Dynamics for Rigid Bodies |
| |
Dinesh Pai, Rutgers University |
| |
Meshless Animation of Fracturing Solids |
| |
Mark Pauly, Stanford University |
| |
Richard Keiser, ETH Zurich |
| |
Bart Adams, Katholieke Universiteit Leuven |
|
| |
Fast-Forward Papers Preview |
| |
Fast-Forward Papers Preview |
|
| |
Animating Gases With Hybrid Meshes |
| |
Bryan Feldman, University of California, Berkeley |
| |
Jeong-Mo Hong, Korea University |
| |
Huamin Wang, Georgia Insitute of Technology |
|
| |
Blister: GPU-Based Rendering of Boolean Combinations of Free-Form Triangulated Shapes |
| |
John Hable, Georgia Insitute of Technology |
| |
Jarek Rossignac, Georgia Tech, Atlanta, USA |
| |
GPU-Based Trimming and Tessellation of NURBS and T-Spline Surfaces |
| |
Michael Guthe, Universitaet Bonn, Institute of Computer Science II |
| |
Real-Time GPU Subdivision Kernel |
| |
LeJeng Shiue, University of Florida |
| |
Resolution-Independent Curve Rendering Using Programmable Graphics Hardware |
| |
Charles Loop, Microsoft Research |
|
| |
A Relational Debugging Engine for the Graphics Pipeline |
| |
Krzysztof Niski, Johns Hopkins University |
| |
Nathaniel Duca, Johns Hopkins University |
| |
RPU: A Programmable Ray Processing Unit for Realtime Ray Tracing |
| |
Sven Woop, Saarland University |
| |
Philipp Slusallek, Saarland University |
| |
User-Configurable Automatic Shader Simplification |
| |
Fabio Pellacini, Cornell University |
|
| |
Illustration and Image-Based Modeling |
| |
Line Drawings From Volume Data |
| |
Michael Burns, Princeton University |
| |
MoXi: Real-Time Ink Dispersion in Absorbent Paper |
| |
Nelson Chu, The Hong Kong University of Science and Technology |
| |
Out-of-Core Tensor Approximation of Multi-Dimensional Matrices of Visual Data |
| |
Yizhou Yu, University of Illinois at Urbana-Champaign |
|
| |
Animating Pictures With Stochastic Motion Textures |
| |
Daniel Goldman, University of Washington |
| |
Ke Colin Zheng, Univ. Washington |
| |
Compressing and Companding High-Dynamic-Range Images With Multiscale Wavelet Architectures |
| |
Yuanzhen Li, Massachusetts Institute of Technology |
| |
Low Dynamic Range Video Enhancement Using Virtual Exposures |
| |
Eric Bennett, UNC-Chapel Hill |
|
| |
Large Models & Large Displays |
| |
Cache-Oblivious Mesh Layouts |
| |
Sung-Eui Yoon, University of North Carolina - Chape Hill |
| |
Far Voxels: A Multiresolution Framework for Interactive Rendering of Huge Complex 3D Models on Commodity Graphics Platforms |
| |
Enrico Gobbetti, CRS4 -- Visual Computing Group |
| |
GoLD: Interactive Display of Huge Colored and Textured Models |
| |
Louis Borgeat, National Research Council of Canada |
| |
The Varrier Autostereoscopic Virtual Reality Display |
| |
Tom Peterka, Electronic Visualization Laboratory |
| |
Daniel Sandin, University of Illinois at Chicago |
|
| |
Intuitive Manipulation of Unstructured Meshes |
| |
Linear Rotation-Invariant Coordinates for Meshes |
| |
Yaron Lipman, Tel-Aviv University |
| |
Meshless Deformations Based on Shape Matching |
| |
Matthias Muller, NovodeX/AGEIA |
| |
Bruno Heidelberger, NovodeX / AGEIA & ETH Zurich |
|
| |
Fast Exact and Approximate Geodesics on Meshes |
| |
Tatiana Surazhsky, University of Oslo, CMA |
| |
Mean Value Coordinates for Closed Triangular Meshes |
| |
Scott Schaefer, Rice University |
| |
Precise and Efficient Surface Reconstruction from Normals and Positions |
| |
Robust Moving Least-Squares Fitting With Sharp Features |
| |
Shachar Fleishman, University of Utah |
|
| |
Geometry-Guided Progressive Lossless 3D Mesh Coding With Octree (OT) Decomposition |
| |
Jingliang Peng, University of Southern California |
| |
Serban Porumbescu, University of California, Davis (IDAV) |
| |
Surface Compression with Geometric Bandelets |
| |
Gabriel Peyre, CMAP, Ecole Polytechnique |
| |
Variational Tetrahedral Meshing |
|
| |
Motion Capture Data: Interaction and Selection |
| |
Action Synopsis: Pose Selection and Illustration |
| |
Jackie Assa, Tel Aviv University |
| |
Dynamic Response for Motion Capture Animation |
| |
Victor Zordan, UC Riverside |
| |
Efficient Content-Based Retrieval of Motion Capture Data |
| |
Meinard Muller, University of Bonn, Dept. of Comp. Sc. III |
| |
Performance Animation From Low-Dimensional Control Signals |
| |
Jinxiang Chai, The Robotics Institute, Carnegie Mellon University |
|
| |
A Photon Accurate Model of the Human Eye |
| |
Color2Gray: Salience-Preserving Color Removal |
| |
Amy Gooch, Northwestern University |
| |
Evaluation of Tone Mapping Operators Using a High-Dynamic-Range Display |
| |
Patrick Ledda, University of Bristol |
| |
Chang Ha Lee, University of Maryland |
|
| |
Floral Diagrams and Inflorescences: Interactive Flower Modeling Using Botanical Structural Constraints |
| |
Takashi Ijiri, The University of Tokyo |
| |
Measuring and Modeling the Appearance of Finished Wood |
| |
Steve Marschner, Cornell University |
| |
Modeling and Visualization of Leaf Venation Patterns |
| |
Brendan Lane, University of Calgary |
| |
Adam Runions, University of Calgary |
| |
Real-Time Rendering of Plant Leaves |
| |
Baining Guo, Microsoft Research Asia |
| |
Lifeng Wang, Microsoft Research Asia |
|
| |
Precomputed Light Transport |
| |
All-Frequency Interactive Relighting of Translucent Objects With Single and Multiple Scattering |
| |
Rui Wang, University of Virginia |
| |
Local, Deformable Precomputed Radiance Transfer |
| |
Peter-Pike Sloan, Microsoft Corporation |
| |
Precomputed Local Radiance Transfer for Real-Time Lighting Design |
| |
Anders Wang Kristensen, UCSD |
| |
Precomputed Shadow Fields for Dynamic Scenes |
| |
Stephen Lin, Microsoft Research Asia |
|
| |
Multi-Level Ray Tracing Algorithm |
| |
Alexander Reshetov, Intel Corporation |
| |
Soft Shadow Volumes for Ray Tracing |
| |
Samuli Laine, Helsinki University of Technology |
| |
Unbiased Energy Redistribution Path Tracing |
| |
David Cline, Brigham Young University |
| |
Wavelet Importance Sampling: Efficiently Evaluating Products of Complex Functions |
| |
Petrik Clarberg, Lund University |
|
| |
A Sketch-Based Interface for Detail-Preserving Mesh Editing |
| |
Andrew Nealen, TU Darmstadt |
| |
As-Rigid-As-Possible Shape Manipulation |
| |
Takeo Igarashi, The University of Tokyo |
| |
Tomer Moscovich, Brown University |
| |
TextureMontage: Seamless Texturing of Arbitrary Surfaces From Multiple Images |
| |
Kun Zhou, Microsoft Research Asia |
|
| |
Automatic Determination of Facial Muscle Activations From Sparse Motion Capture Marker Data |
| |
Eftychios Sifakis, Stanford University |
| |
Face Transfer With Multilinear Models |
| |
Daniel Vlasic, Massachusetts Institute of Technology |
| |
SCAPE: Shape Completion and Animation of People |
| |
Dragomir Anguelov, Stanford University |
| |
Doug James, Carnegie Mellon University |
|
| |
A Data-Driven Approach to Quantifying Natural Human Motion |
| |
Liu Ren, Carnegie Mellon University |
| |
Geostatistical Motion Interpolation |
| |
Tomohiko Mukai, Toyohashi University of Technology |
| |
Learning Physics-Based Motion Style With Nonlinear Inverse Optimization |
| |
Karen Liu, University of Washington |
| |
Style Translation for Human Motion |
| |
Eugene Hsu, Massachusetts Institute of Technology |
|
| |
Parallel Controllable Texture Synthesis |
| |
Sylvain Lefebvre, Microsoft Research |
| |
Texture Design Using a Simplicial Complex of Morphable Textures |
| |
Matthias Zwicker, Massachusetts Institute of Technology |
| |
Texture Optimization for Example-Based Synthesis |
| |
Vivek Kwatra, Georgia Institute of Technology |
| |
Rob Cook, Pixar Animation Studios |
|
| |
Transparency & Translucency |
| |
A Practical Analytic Single Scattering Model for Real-Time Rendering |
| |
Bo Sun, Columbia University |
| |
An Approximate Image-Space Approach for Interactive Refraction |
| |
Chris Wyman, University of Iowa |
| |
Light Diffusion in Multi-Layered Translucent Materials |
| |
Craig Donner, University of California, San Diego |
| |
Modeling and Rendering of Quasi-Homogeneous Materials |
| |
Stephen Lin, Microsoft Research Asia |
|
| |
Derek Hoiem, Carnegie Mellon University |
| |
Morgan McGuire, Brown University |
| |
Pravin Bhat, University of Washington |
| |
Jue Wang, University of Washington |
| |
Video Object Cut and Paste |
|
Disc 2
Sketches |
| |
Animating Humans in a Physical World |
| |
Adaptive Dynamics of Articulated Bodies: Key Implementation Issues |
| |
Fast Physically Based Musculoskeletal Simulation |
| |
Dinesh Pai, Rutgers University |
| |
Qi Wei, Rutgers University |
| |
Shinjiro Sueda, Rutgers University |
| |
Fast Volume Preservation for Realistic Muscle Deformation |
| |
Min Hong, University of Colorado at Denver and Health Sciences Center |
| |
Sunhwa Jung, University of Colorado at Denver and Health Sciences Center |
| |
Interactive and Reactive Dynamic Control |
| |
Ari Shapiro, University of California |
|
| |
Dynamic Planar Map Illustration |
| |
Paul Asente, Adobe Systems Incorporated |
| |
Inferring 3D Free-Form Shapes From Contour Drawings |
| |
Olga Karpenko, Brown University |
| |
Sketch-Based Modeling of Parameterized Objects |
| |
Chen Yang, The University of British Columbia |
| |
Sketch-Based Modeling With the BlobTree |
| |
Ryan Schmidt, University of Calgary |
|
| |
Augmented and Virtual Reality |
| |
A Car-Navigation System Based on Augmented Reality |
| |
Hiroaki Sawano, Waseda University |
| |
Enabling View-Dependent Stereoscopic Projection in Real Environments |
| |
Oliver Bimber, Bauhaus University, Weimar, Germany |
| |
Enhanced Eyes for Better Gaze Awareness in Mixed Reality |
| |
Keisuke Tateno, University of Tsukuba |
| |
Hideki Mitsumine, NHK Science & Technical Research Laboratories |
|
| |
Animating Autonomous Pedestrians |
| |
Wei Shao, New York University |
| |
Composite Behavior Synthesis Technique for Mental Communication Games |
| |
Atsushi Nakano, University of Tsukuba |
| |
Learning to Move Autonomously in a Hostile World |
| |
Leslie Ikemoto, University of California, Berkeley |
| |
Motion Patches: Building Blocks for Virtual Environments Annotated With Motion Data |
| |
Kang Hoon Lee, Seoul National University |
|
| |
Aggregation: Complexity Out of Simplicity |
| |
Andy Lomas, www.andylomas.com |
| |
Artworks Using Metaball Representation With Stepwise Approach |
| |
Joe Takayama, Kyushu University |
|
| |
A-maize-ing Dynamic Cornfield Toolkit |
| |
Dale Mayeda, Walt Disney Feature Animation |
| |
Ian Coony, Walt Disney Feature Animation |
| |
Descent to the Underworld: A Game-Film |
| |
Nora Barry, Druid Media, Inc. |
| |
Generating Secondary Motions in Shadow Play Animations With Motion-Planning Techniques |
| |
Tsai-Yen Li, National Chengchi University |
| |
Rhythmic Character Animation: Interactive Chinese Lion Dance |
| |
Je-Ren Chen, National Chengchi University |
|
| |
Capture and Simulation of Cloth |
| |
Ryan White, University of California, Berkeley |
| |
Cloth Simulation on the GPU |
| |
Cyril Zeller, NVIDIA Corporation |
| |
Motion Capture Using Color-Coded Patterns |
| |
Volker Scholz, Max-Planck-Institut fur Informatik |
|
| |
A New Camera Calibration Method Taking Into Account Blur Effects |
| |
Masashi Baba, Hiroshima City University |
| |
Defocus Difference Matting |
| |
Morgan McGuire, Brown University |
| |
Multi-Perspective Rendering for Autostereoscopic Displays |
| |
Shutter Efficiency and Temporal Sampling |
| |
Ian Stephenson, NCCA Bournemouth University |
|
| |
Detection and Evaluation of Grasping Positions |
| |
Fumihito Kyota, Tokyo Institute of Technology |
| |
Implementation of Fast Frictional Dynamics for Rigid Bodies |
| |
Danny M. Kaufman, Rutgers University |
| |
Pre-Stabilization for Rigid-Body Articulation With Contact and Collision |
| |
Rachel Weinstein, Stanford University |
|
| |
Peter Demund, Walt Disney Feature Animation |
| |
Visual Simulation of Wispy Smoke |
| |
Christopher Batty, Frantic Films |
|
| |
An Integrated 2D and 3D Production Pipeline for Independent Filmmakers |
| |
Ding Ye, Cinematic Artist |
|
| |
A Semi-Lagrangian Contouring Method for Fluid Simulation |
| |
Adam W. Bargteil, University of California, Berkeley |
| |
Fluid Simulation Via Disjoint Translating Grids |
| |
Sanjit Patel, University of Southern California |
| |
Gigantic Deformable Surfaces |
| |
Ben Houston, Frantic Films |
| |
Michael Bang Nielsen, University of Aarhus |
|
| |
Global Illumination and Occlusion |
| |
Correlated Visibility Sampling for Direct Illumination |
| |
Abhijeet Ghosh, The University of British Columbia |
| |
Importance Sampling for Video Environment Maps |
| |
Vlastimil Havran, Max-Planck-Institut fur Informatik |
| |
Practical Dynamic Parallax Occlusion Mapping |
| |
Natalya Tatarchuk, ATI Research, Inc. |
| |
Precomputed Light Sets for Fast High-Quality Global Illumination |
| |
Johannes Gunther, MPI Informatik |
|
| |
GPU-Based Trimming and Tessellation of NURBS and T-Spline Surfaces |
| |
Akos Balazs, Universitat Bonn |
| |
Image-Space Construction of Displaced Normal Maps |
| |
Ivan Neulander, Rhythm & Hues Studios |
| |
Real-Time Rendering of Billboard Plants in a Dynamic Lighting Environment |
| |
Oliver Franzke, Technischen Universitat Dresden |
| |
Rendering Detailed Outdoor Ground Surfaces on the GPU |
| |
Orin Tresnjak-Smith, University of Maryland |
|
| |
Building a Graphics Debugger |
| |
Nathaniel Duca, Johns Hopkins University |
| |
Dynamic Adaptive Shadow Maps on Graphics Hardware |
| |
Aaron Lefohn, University of California Davis |
| |
GPU-Accelerated Iterated Function Systems |
| |
Simon G. Green, NVIDIA Corporation |
|
| |
Angular Extent Filtering with Edge Fixup for Seamless Cubemap Filtering |
| |
John R. Isidoro, ATI Research Inc. |
| |
Interactive Summed-Area Table Generation for Glossy Environmental Reflections |
| |
Justin Hensley, University of North Carolina at Chapel Hill |
| |
Percentage-Closer Soft Shadows |
| |
Randima Fernando, NVIDIA Corporation |
| |
Radiance Cache Splatting: A GPU-Friendly Global Illumination Algorithm |
| |
Pascal Gautron, IRISA/INRIA and University of Central Florida |
|
| |
Illumination Capture and Display |
| |
Automatic HDRI Generation of Dynamic Scenes |
| |
Katrien Jacobs, University College London |
| |
High-Fidelity Color Reproduction Based on Multi-Channel BTF/BRDF Acquisition, Rendering, and Display |
| |
Masaru Tsuchida, National Institute of Information and Communications Technology |
| |
Light Waving: Estimating Light Positions From Photographs Alone |
| |
Holger Winnemoeller, Northwestern University |
| |
Real Illumination from Virtual Environments |
| |
Abhijeet Ghosh, The University of British Columbia |
| |
Matthew Trentacoste, University of British Columbia |
|
| |
Carved Visual Hulls for High-Accuracy Image-Based Modeling |
| |
Yasutaka Furukawa, Beckman Institute, University of Illinois at Urbana-Champaign |
| |
Image-Based Material Editing |
| |
Erum Arif Khan, University of Central Florida |
| |
Image-Based Rendering From a Sparse Set of Images |
| |
Todd Zickler, Harvard University |
|
| |
3motion: Untethered 3D Gesture Interaction |
| |
John Payne, Glasgow School of Art |
| |
Creating Face Models From Vague Mental Images |
| |
Irene Albrecht, Max-Planck-Institut fur Informatik |
| |
Inside Interactive Video Cutout |
| |
Jue Wang, University of Washington |
| |
Pravin Bhat, University of Washington |
|
| |
Boneless Motion Reconstruction |
| |
Vladislav Kraevoy, The University of British Columbia |
| |
Interaction Capture and Synthesis |
| |
Paul G. Kry, The University of British Columbia |
| |
Knowledge-Based Modeling of Laser-Scanned Trees |
| |
Hui Xu, University of Minnesota |
| |
Nathan Gossett, University of Minnesota |
| |
Steve Zelinka, University of Illinois at Urbana-Champaign |
|
| |
Graphical Digital Storytelling: Visualizing Personal Histories and Relations |
| |
Yuya Nomata, University of Tsukuba |
| |
Interface Currents: Supporting Fluent Face-to-Face Collaboration |
| |
Uta Hinrichs, University of Magdeburg |
| |
Intersection: Computer Graphics for Everyday Living |
| |
Sara Ljungblad, Future Applications Lab, Viktoria Institute |
| |
Multi-Touch Sensing Through Frustrated Total Internal Reflection |
| |
Jefferson Han, New York University, Media Research Lab |
|
| |
Lighting Models in Rendering |
| |
A Practical Analytic Single Scattering Model for Real-Time Rendering |
| |
Bo Sun, Columbia University |
| |
An Empirical Model for Heterogeneous Translucent Objects |
| |
Christian Fuchs, Max-Planck-Institut fur Informatik |
| |
Rendering Hair-Like Objects with Indirect Illumination |
| |
Cem Yuksel, Texas A&M University |
|
| |
Bump Mapping Onto Real Objects |
| |
Naoki Kawai, DaiNippon Printing Co., Ltd. |
| |
Emo System: A Public Message Display to Share Emotional Information |
| |
Atsuro Ueki, Inakage Lab, Keio University |
| |
Real Toys from Virtual Models |
| |
Dan Julius, University of British Columbia |
|
| |
Combining Metrics for Mesh Simplification and Parameterization |
| |
Jordan Smith, IBM T.J. Watson Research Center |
| |
Predictive Point-Cloud Compression |
| |
Stefan Gumhold , Max-Planck-Institut fur Informatik |
| |
Streaming Compression of Triangle Meshes |
| |
Martin Isenburg, University of North Carolina at Chapel Hill |
| |
Unconstrained Spherical Parameterization |
| |
Ilja Friedel, California Institute of Technology |
|
| |
Fair Curve Networks in Nonlinear Geometries |
| |
Michael Hofer, University of Minnesota |
| |
Modeling With Implicit Complexes |
| |
Valery Adzhiev , Bournemouth University |
| |
Non-Rigid Global Alignment Using Thin-Plate Splines |
| |
Benedict J. Brown, Princeton University |
| |
Vectorfield Isosurface-Based Reconstruction From Oriented Points |
| |
Peter G. Sibley, Brown University |
|
| |
A Human Eye Retinal Cone Synthesizer |
| |
Manipulating Volumetric Abstractions to Match Color Perception Between Dissimilar Gamuts |
| |
Dominic Glynn, C.O.R.E Feature Animation |
| |
Perceptually Based Image Rendering of Art Paintings |
| |
Shoji Tominaga, Osaka Electro-Communication University |
| |
Spatio-Temporal Video Warping |
| |
Shmuel Peleg, The Hebrew University |
|
| |
Active Space: Embodied Media in Performance |
| |
John Crawford, University of California, Irvine |
| |
Cave Writing: Toward a Platform for Literary Immersive VR |
| |
Sascha Becker, Brown University |
| |
eVokability: The Interactive Costume |
| |
Sarah Drury, Temple University |
| |
Landing Place: Remapping Motion Capture of Dance Movement to Objects and Environments |
| |
Vita Berezina-Blackburn, Ohio State University |
|
| |
Bruce Walter, PCG - Cornell University |
| |
Interactive Ray Tracing of Point-Based Models |
| |
Ingo Wald, Max-Planck-Institute for Computer Science |
| |
Optimized Photon Tracing Using Spherical Harmonic Light Maps |
| |
Otavio Good, Secret Level Inc. |
| |
Ray Tracing Depth Maps Using Precomputed Edge Tables |
| |
Kevin Egan, Rhythm & Hues Studios |
|
| |
Joint Motion and Reflectance Capture for Relightable 3D Video |
| |
Christian Theobalt, Max-Planck-Institut fur Informatik |
| |
Optimal Illumination for Image and Video Relighting |
| |
Francesc Moreno-Noguer, Universitat Politecnica de Catalunya |
| |
Jack Tumblin, Computer Science Dept., Northwestern University |
| |
Performance Geometry Capture for Spatially Varying Relighting |
| |
Andrew Jones, University of Southern California, Institute for Creative Technologies |
| |
Tabletop Computed Lighting for Practical Digital Photography |
| |
Ankit Mohan, Northwestern University |
|
| |
Simulations for Artistic Effect |
| |
MoXi: Real-Time Ink Dispersion in Absorbent Paper |
| |
Nelson Chu, The Hong Kong University of Science and Technology |
| |
Real-Time Simulation of Thin Paint Media |
| |
Tom Van Laerhoven, Limburgs Universitair Centrum, Expertise Centre Digital Media |
| |
Spring-Bead Animation of Viscoelastic Materials |
| |
Nobuhiko Tamura, Chiba University |
| |
Visual Simulation of Melting Ice Considering the Natural Convection |
| |
Masaaki Matsumura, Kyushu University |
|
| |
Geometric Clustering for Line Drawing Simplification |
| |
Pascal Barla, ARTIS GRAVIR/IMAG INRIA |
| |
Interactive Design and Visualization of Tensor Fields on Surfaces |
| |
Eugene Zhang, Oregon State University |
| |
Non-Photorealistic Motion Blur for 3D Animation |
| |
Syoichi Obayashi, Saitama University |
| |
Ken-Ichi Iwamoto, Saitama University |
| |
Noah Snavely, Univeristy of Washington |
|
| |
Shigeo Morishima, Waseda University |
| |
Hako-ne: An Augmented Musical Dollhouse |
| |
Saaya Itabashi, Inakage Lab, Keio University |
| |
Yoshine Nakayama, Inakage Lab, Keio University |
| |
Kenji Iguchi, Keio University |
| |
Heterogeneous Character Animation: How to Make an Interactive Character Jump Between Stationary and Mobile Graphical Computers |
| |
Bill Tomlinson, University of California, Irvine |
| |
Location-Aware Interactive Applications |
| |
Kirsten Cater, University of Bristol |
|
| |
Efficient Magnification of Bi-Level Textures |
| |
Jorn Loviscach, Hochschule Bremen |
| |
NRT-Based Texture Replacement in Real Videos |
| |
Wen-Chieh Lin, Carnegie Mellon University |
| |
Real-Time Image-Based Control of Skin Melanin Texture |
| |
Norimichi Tsumura, Chiba University, PRESTO Japan Science and Technology Corporation |
| |
Koichi Takase, Chiba Univ. |
| |
Time-Varying Textures: Definition, Acquisition, and Synthesis |
| |
Sebastian Enrique, Columbia University |
|
| |
"ZECTO" Cinematography for Depth-Based Live-Action Imaging |
| |
Go Fujimoto, Keio University imgl/Inakage Lab, Tokyo Broadcasting System/CG |
| |
Masahiro Kawakita, NHK Science and Technical Research Laboratories / NHK Engineering Service |
| |
Masa Inakage, Keio University imgl / Inakage lab |
| |
Jefferson Han, New York University, Media Research Lab |
| |
Multiperspective Collages |
| |
Jon Meyer, www.cybergrain.com |
| |
Samantha Meisels, Bournemouth University |
|
| |
Data-Visualization Strategies for Tsunami Research |
| |
Roger Edberg, University of Alaska Fairbanks |
| |
Real-Time Data Fusion and Visualization for the Mars Exploration Rovers |
| |
Justin Wick, Cornell University |
| |
VolumeShop: Interactive Direct Volume Illustration |
| |
Stefan Bruckner, Vienna University of Technology |
|
Disc 3
Panels |
| |
Believable Characters: Are AI-Driven Characters Possible, and Where Will They Take Us? |
| |
Stephen Gray, Electronic Arts |
| |
Gregory Garvey, Quinnipiac University |
| |
Andrew Stern, Procedural Arts |
|
| |
International CG Collaboration: Good, Bad, or Just Impossible? |
| |
Frank Foster, Tigar Hare Studios |
| |
Jai Natarajan, CG Consultant |
| |
Bill Schultz, Taffy Entertainment/Mike Young Productions |
| |
Rajesh Turakhia, Maya Entertainment Ltd. |
|
| |
Networked Performance: How Does Art Affect Technology and Vice Versa? |
| |
Michelle Riel, California State University, Monterey Bay |
| |
Helen Thorington, turbulence.org |
| |
Julian Bleecker, University of Southern California |
| |
Susan Kozel, Simon Fraser University |
| |
Martin Rieser, Bath Spa University College |
| |
Andrea Zapp, Manchester Metropolitan University |
|
| |
The Open-Source Movement and the Graphics Community: How Can Open-Source, Third Party, and Proprietary Software Models Coexist? |
| |
Gil Irizarry, Conoa, Inc. |
| |
Florian Kainz, Industrial Light & Magic |
| |
James Mainard, DreamWorks Animation |
| |
Daniel Maskit, Digital Domain |
| |
Ton Roosendaal, Blender Foundation |
| |
William Schroeder, Kitware, Inc. |
|
| |
The Ultimate Display: What Will It Be? |
| |
Oliver Bimber, Bauhaus University, Weimar, Germany |
| |
Neil Dodgson, University of Cambridge Computer Laboratory |
| |
Gregg Favalora, Actuality Systems, Inc. |
| |
David Luebke, University of Virginia |
|
| |
Ubiquitous Music: How Are Sharing, Copyright, and Really Cool Technology Changing the Roles of the Artist and the Audience? |
| |
Lars Erik Holmquist, Viktoria Institute |
| |
Atau Tanaka, Sony CSL Paris |
| |
Akseli Anttila, Nokia Corporation |
| |
Arianna Bassoli, London School of Economics and Political Sciences |
| |
Gideon D'Arcangelo, New York University |
| |
Lalya Gaye, Viktoria Institute, Future Application Lab |
|
| |
WWAI: How is the Web Growing? Into a Social Super-Organism or a Mass of Disconnected Information? |
| |
Robert Lisek, Fundamental Research Lab |
| |
Hans Bernhard, UBERMORGEN.COM |
| |
Jonah Brucker-Cohen, Trinity College Dublin |
| |
Martha Carrer Cruz Gabriel, Universidade de São Paulo |
|
Disc 4
Courses |
| |
Advanced Topics on Clothing Simulation and Animation |
| |
Hyeong-Seok Ko, Seoul National University |
| |
Kwang-Jin Choi, Seoul National University |
| |
Ronald Fedkiw, Stanford Computer Science Department |
| |
Donglinag Zhang, Digital Fashion Ltd |
| |
Robert Bridson, The University of British Columbia |
|
| |
An Interactive Introduction to OpenGL Programming |
| |
Ed Angel, University of New Mexico |
|
| |
Anyone Can Make Quality Animated Films! (The Eight Basic Steps to Success) |
| |
Eric Vanhamersveld, Art Institute of California, San Diego |
| |
Debra Miller, Art Institute of California, San Diego |
| |
Bob Hanon, Art Institute of California, San Diego |
| |
Questions and Answers , - |
|
| |
Computational Photography |
| |
Jack Tumblin, Computer Science Dept., Northwestern University |
|
| |
Frederic Pighin, University of Southern California |
| |
David Bennett, Sony Pictures ImageWorks |
| |
Paul Debevec, University of Southern California |
| |
Jack Brooks, Walt Disney Company |
| |
Li Zhang, The University of Washington |
| |
Lance Williams, Applied Minds Inc. |
|
| |
Introduction to Articulated Rigid Body Dynamics |
| |
Vangelis Kokkevis, Sony Computer Entertainment |
|
| |
Introduction to SIGGRAPH and Computer Graphics |
| |
Mike Bailey, Oregon State University |
| |
Andrew Glassner, Coyote Wind Studios |
|
| |
Line Drawings from 3D Models |
| |
Szymon Rusinkiewicz, Princeton University |
| |
Doug DeCarlo, Rutgers University |
| |
Adam Finkelstein, Princeton University |
|
| |
Modern Techniques for Implicit Modeling |
| |
James F. O’Brien, University of California, Berkeley |
| |
Terry Yoo, OHPCC / NLM / NIH |
| |
Marc Alexa, DGM, TU Darmstadt |
| |
Haixia Du, National Library of Medicine, NIH |
| |
John C. Hart, University of Illinois Urbana Champaign |
|
| |
Realistic Materials in Computer Graphics |
| |
Hendrik P. A. Lensch, Stanford University |
| |
Michael Goesele, MPI Informatik |
| |
Tim Hawkins, University of Southern California |
| |
Gero Mueller, University of Bonn |
| |
Steve Marschner, Cornell University |
| |
Questions and Answers , - |
|
| |
Recent Advances in Haptic Rendering & Applications |
| |
Ming Lin, University of North Carolina |
| |
Miguel Otaduy, ETH Zurich |
| |
David Johnson, University of Utah |
| |
Bill McNeely, Boeing Research |
| |
Dinesh Pai, Rutgers University |
| |
William V. Baxter, OLM Digital |
| |
Federico Barbagali, Stanford University |
|
| |
The Web as a Procedural Sketchbook |
| |
Ken Perlin, New York University |
|
Disc 5
Courses |
| |
Computer Generated Medical, Technical and Scientific Illustration |
| |
David Ebert, Purdue University |
| |
Mario Costa Sousa, University of Calgary |
| |
Amy Gooch, Northwestern University |
| |
Nikolai Svakhine, Purdue University |
|
| |
Crowd and Group Animation |
| |
Daniel Thalmann, Swiss Federal Institute of Technology (EPFL) |
|
| |
Developing Mobile 3D Applications with OpenGL ES and M3G |
| |
Mark Callow, HI Corporation |
| |
Ville Miettinen, Hybrid Graphics |
|
| |
Discrete Differential Geometry: An Applied Introduction |
| |
Eitan Grinspun, Columbia University |
|
| |
High Dynamic Range Imaging and Image-Based Lighting |
| |
Paul Debevec, University of Southern California |
| |
Erik Reinhard, University of Central Florida |
| |
Greg Ward, AnyHere Software |
|
| |
Hot topics in 3D medical visualization |
| |
Luis Ibanez, KITWARE Inc. |
|
| |
Layered Manufacturing as a Graphics Display Device |
| |
Mike Bailey, Oregon State University |
| |
Richard Crawford, University of Texas at Austin |
|
| |
Cindy Grimm, Washington Univ. in St. Louis |
| |
Denis Zorin, New York University |
|
| |
Performance OpenGL - Platform Independent Techniques |
| |
Bob Kuehne, Blue Newt Software |
| |
Questions and Answers , - |
|
| |
Precomputed Radiance Transfer: Theory and Practice |
| |
Jan Kautz, Massachusetts Institute of Technology |
| |
Peter-Pike Sloan, Microsoft Corporation |
| |
Jaakko Lehtinen, Helsinki University of Technology and Remedy Entertainment Ltd. |
|
| |
Quantum Rendering: An Introduction to Quantum Computing, Quantum Algorithms and their Applications to Computer Graphics |
| |
Marco Lanzagorta, NCI / US Naval Research Laboratory |
| |
Jeffrey K. Uhlmann, University of Missouri – Columbia |
|
| |
Resumes and Demo Reels: If Yours Aren't Working, Neither are You! |
| |
Pamela Thompson, Ideas to Go |
|
| |
Spatial Augmented Reality: Merging Real and Virtual Worlds |
| |
Oliver Bimber, Bauhaus University, Weimar, Germany |
|
| |
The M.U.P.P.E.T.S. System: A Case Study in Open-Source Computer Graphics |
| |
Andrew Phelps, Rochester Institute of Technology |
| |
Christopher Egert, Rochester Institute of Technology |
| |
Kevin Bierre, Rochester Institute of Technology |
|
| |
Marc Pollefeys, University of North Carolina |
| |
German Cheung, Neven Vision Inc. (formerly Carnegie Mellon University CMU) |
| |
Christian Theobalt, Max-Planck-Institut fur Informatik |
| |
Questions and Answers , - |
|
| |
Andrew Hanson, Indiana University |
|