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SIGGRAPH 2005 SIGGRAPH 2004
SIGGRAPH 2003
Overview Features Speaker List Order Support Membership

Select a disc to view speaker and presentation list:
Disc 1 - Awards and Papers
Disc 2 - Sketches
Disc 3 - Web Program, Special Sessions, Panels
Disc 4 - Courses 1
Disc 5 - Courses 2
Disc 6 - Courses 3
Disc 7 - Keynote

Disc 1

Awards
  Award Winners
  Ronald Fedkiw, Stanford Computer Science Department
  Jos Stam, Alias Systems
  Tomoyuki Nishita, University of Tokyo
Papers
  Appearance & Illumination
  A Frequency Analysis of Light Transport
  Nicolas Holzschuch, Artis/Gravir-Imag Inria
  Fast and Detailed Approximate Global Illumination by Irradiance Decomposition
  Okan Arikan, University of California, Berkeley
  Lightcuts: A Scalable Approach to Illumination
  Bruce Walter, PCG - Cornell University
  Visual Simulation of Weathering by gamma-ton Tracing
  Baining Guo, Microsoft Research Asia
  Tien-Tsin Wong, The Chinese University of Hong Kong
  Yaiyan Chen, Microsoft Research Asia
  Capturing Reality I
  Dual Photography
  Pradeep Sen, Stanford University
  Fourier Slice Photography
  Ren Ng, Stanford University
  High-Performance Imaging Using Large Camera Arrays
  Bennett Wilburn, Stanford University
  Performance Relighting and Reflectance Transformation With Time-Multiplexed Illumination
  Andreas Wenger, USC Institute for Creative Technologies
  Capturing Reality II
  Acquisition of Time-Varying Participating Media
  Tim Hawkins, University of Southern California, Institute for Creative Technologies
  Effects and Defects in Flash Photography
  Amit Agrawal, University of Maryland
  Modeling Hair From Multiple Views
  Eyal Ofek, Microsoft
  Wei Yichen, Hong Kong University of Science and Technology
  Panoramic Video Textures
  Aseem Agarwala, University of Washington, Dept of CSE
  Ke Colin Zheng, Univ. Washington
  Deformable Models
  Animating Sand as a Fluid
  Yongning Zhu, UBC
  Coupling Water and Smoke to Thin Deformable and Rigid Shells
  Eran Guendelman, Stanford University
  Interactive Collision Detection Between Deformable Models Using Chromatic Decomposition
  Naga Govindaraju, University of North Carolina
  Real-Time Subspace Integration for St. Venant-Kirchhoff Deformable Models
  Jernej Barbic, Carnegie Mellon University
  Dynamics of Solids
  Adaptive Dynamics of Articulated Bodies
  Stephane Redon, INRIA
  Fast Frictional Dynamics for Rigid Bodies
  Dinesh Pai, Rutgers University
  Meshless Animation of Fracturing Solids
  Mark Pauly, Stanford University
  Richard Keiser, ETH Zurich
  Bart Adams, Katholieke Universiteit Leuven
  Fast-Forward Papers Preview
  Fast-Forward Papers Preview
  Fluid Simulation
  Animating Gases With Hybrid Meshes
  Bryan Feldman, University of California, Berkeley
  Discontinuous Fluids
  Jeong-Mo Hong, Korea University
  Water Drops on Surfaces
  Huamin Wang, Georgia Insitute of Technology
  Geometry on GPUs
  Blister: GPU-Based Rendering of Boolean Combinations of Free-Form Triangulated Shapes
  John Hable, Georgia Insitute of Technology
  Jarek Rossignac, Georgia Tech, Atlanta, USA
  GPU-Based Trimming and Tessellation of NURBS and T-Spline Surfaces
  Michael Guthe, Universitaet Bonn, Institute of Computer Science II
  Real-Time GPU Subdivision Kernel
  LeJeng Shiue, University of Florida
  Resolution-Independent Curve Rendering Using Programmable Graphics Hardware
  Charles Loop, Microsoft Research
  Hardware Rendering
  A Relational Debugging Engine for the Graphics Pipeline
  Krzysztof Niski, Johns Hopkins University
  Nathaniel Duca, Johns Hopkins University
  RPU: A Programmable Ray Processing Unit for Realtime Ray Tracing
  Sven Woop, Saarland University
  Philipp Slusallek, Saarland University
  User-Configurable Automatic Shader Simplification
  Fabio Pellacini, Cornell University
  Illustration and Image-Based Modeling
  Line Drawings From Volume Data
  Michael Burns, Princeton University
  Motion Magnification
  Ce Liu, CS AIL MIT
  MoXi: Real-Time Ink Dispersion in Absorbent Paper
  Nelson Chu, The Hong Kong University of Science and Technology
  Out-of-Core Tensor Approximation of Multi-Dimensional Matrices of Visual Data
  Yizhou Yu, University of Illinois at Urbana-Champaign
  Hong Cheng Wang, UIUC
  Image Processing
  Animating Pictures With Stochastic Motion Textures
  Daniel Goldman, University of Washington
  Ke Colin Zheng, Univ. Washington
  Compressing and Companding High-Dynamic-Range Images With Multiscale Wavelet Architectures
  Yuanzhen Li, Massachusetts Institute of Technology
  Low Dynamic Range Video Enhancement Using Virtual Exposures
  Eric Bennett, UNC-Chapel Hill
  Large Models & Large Displays
  Cache-Oblivious Mesh Layouts
  Sung-Eui Yoon, University of North Carolina - Chape Hill
  Far Voxels: A Multiresolution Framework for Interactive Rendering of Huge Complex 3D Models on Commodity Graphics Platforms
  Enrico Gobbetti, CRS4 -- Visual Computing Group
  GoLD: Interactive Display of Huge Colored and Textured Models
  Louis Borgeat, National Research Council of Canada
  The Varrier Autostereoscopic Virtual Reality Display
  Tom Peterka, Electronic Visualization Laboratory
  Daniel Sandin, University of Illinois at Chicago
  Mesh Manipulation
  Intuitive Manipulation of Unstructured Meshes
  Robert Sumner, MIT CSAIL
  Linear Rotation-Invariant Coordinates for Meshes
  Yaron Lipman, Tel-Aviv University
  Meshless Deformations Based on Shape Matching
  Matthias Muller, NovodeX/AGEIA
  Bruno Heidelberger, NovodeX / AGEIA & ETH Zurich
  Meshes I
  Fast Exact and Approximate Geodesics on Meshes
  Tatiana Surazhsky, University of Oslo, CMA
  Mean Value Coordinates for Closed Triangular Meshes
  Scott Schaefer, Rice University
  Precise and Efficient Surface Reconstruction from Normals and Positions
  Diego Nehab, Princeton
  Robust Moving Least-Squares Fitting With Sharp Features
  Shachar Fleishman, University of Utah
  Meshes II
  Geometry-Guided Progressive Lossless 3D Mesh Coding With Octree (OT) Decomposition
  Jingliang Peng, University of Southern California
  Shell Maps
  Serban Porumbescu, University of California, Davis (IDAV)
  Brian Budge, UC Davis
  Surface Compression with Geometric Bandelets
  Gabriel Peyre, CMAP, Ecole Polytechnique
  Variational Tetrahedral Meshing
  Pierre Alliez, INRIA
  Motion Capture Data: Interaction and Selection
  Action Synopsis: Pose Selection and Illustration
  Jackie Assa, Tel Aviv University
  Dynamic Response for Motion Capture Animation
  Victor Zordan, UC Riverside
  Efficient Content-Based Retrieval of Motion Capture Data
  Meinard Muller, University of Bonn, Dept. of Comp. Sc. III
  Performance Animation From Low-Dimensional Control Signals
  Jinxiang Chai, The Robotics Institute, Carnegie Mellon University
  Perception
  A Photon Accurate Model of the Human Eye
  Michael Deering, 
  Color2Gray: Salience-Preserving Color Removal
  Amy Gooch, Northwestern University
  Evaluation of Tone Mapping Operators Using a High-Dynamic-Range Display
  Patrick Ledda, University of Bristol
  Mesh Saliency
  Chang Ha Lee, University of Maryland
  Plants
  Floral Diagrams and Inflorescences: Interactive Flower Modeling Using Botanical Structural Constraints
  Takashi Ijiri, The University of Tokyo
  Measuring and Modeling the Appearance of Finished Wood
  Steve Marschner, Cornell University
  Modeling and Visualization of Leaf Venation Patterns
  Brendan Lane, University of Calgary
  Adam Runions, University of Calgary
  Real-Time Rendering of Plant Leaves
  Baining Guo, Microsoft Research Asia
  Lifeng Wang, Microsoft Research Asia
  Precomputed Light Transport
  All-Frequency Interactive Relighting of Translucent Objects With Single and Multiple Scattering
  Rui Wang, University of Virginia
  Local, Deformable Precomputed Radiance Transfer
  Peter-Pike Sloan, Microsoft Corporation
  Precomputed Local Radiance Transfer for Real-Time Lighting Design
  Anders Wang Kristensen, UCSD
  Precomputed Shadow Fields for Dynamic Scenes
  Stephen Lin, Microsoft Research Asia
  Ray Tracing
  Multi-Level Ray Tracing Algorithm
  Alexander Reshetov, Intel Corporation
  Soft Shadow Volumes for Ray Tracing
  Samuli Laine, Helsinki University of Technology
  Ulf Assarsson, Chalmers
  Unbiased Energy Redistribution Path Tracing
  David Cline, Brigham Young University
  Wavelet Importance Sampling: Efficiently Evaluating Products of Complex Functions
  Petrik Clarberg, Lund University
  Shape & Texture
  A Sketch-Based Interface for Detail-Preserving Mesh Editing
  Andrew Nealen, TU Darmstadt
  As-Rigid-As-Possible Shape Manipulation
  Takeo Igarashi, The University of Tokyo
  Tomer Moscovich, Brown University
  TextureMontage: Seamless Texturing of Arbitrary Surfaces From Multiple Images
  Kun Zhou, Microsoft Research Asia
  Yiying Tong, Caltech
  Skin & Faces
  Automatic Determination of Facial Muscle Activations From Sparse Motion Capture Marker Data
  Eftychios Sifakis, Stanford University
  Face Transfer With Multilinear Models
  Daniel Vlasic, Massachusetts Institute of Technology
  SCAPE: Shape Completion and Animation of People
  Dragomir Anguelov, Stanford University
  Skinning Mesh Animations
  Doug James, Carnegie Mellon University
  Styles of Human Motion
  A Data-Driven Approach to Quantifying Natural Human Motion
  Liu Ren, Carnegie Mellon University
  Geostatistical Motion Interpolation
  Tomohiko Mukai, Toyohashi University of Technology
  Learning Physics-Based Motion Style With Nonlinear Inverse Optimization
  Karen Liu, University of Washington
  Style Translation for Human Motion
  Eugene Hsu, Massachusetts Institute of Technology
  Texture Synthesis
  Parallel Controllable Texture Synthesis
  Sylvain Lefebvre, Microsoft Research
  Texture Design Using a Simplicial Complex of Morphable Textures
  Matthias Zwicker, Massachusetts Institute of Technology
  Texture Optimization for Example-Based Synthesis
  Vivek Kwatra, Georgia Institute of Technology
  Wavelet Noise
  Rob Cook, Pixar Animation Studios
  Transparency & Translucency
  A Practical Analytic Single Scattering Model for Real-Time Rendering
  Bo Sun, Columbia University
  An Approximate Image-Space Approach for Interactive Refraction
  Chris Wyman, University of Iowa
  Light Diffusion in Multi-Layered Translucent Materials
  Craig Donner, University of California, San Diego
  Modeling and Rendering of Quasi-Homogeneous Materials
  Stephen Lin, Microsoft Research Asia
  Xin Tong, MSRA
  Video & Image Matting
  Automatic Photo Pop-Up
  Derek Hoiem, Carnegie Mellon University
  Defocus Video Matting
  Morgan McGuire, Brown University
  Interactive Video Cutout
  Pravin Bhat, University of Washington
  Jue Wang, University of Washington
  Video Object Cut and Paste
  Yin Li, MSR Asia
Disc 2

Sketches
  Animating Humans in a Physical World
  Adaptive Dynamics of Articulated Bodies: Key Implementation Issues
  Stephane Redon, INRIA
  Fast Physically Based Musculoskeletal Simulation
  Dinesh Pai, Rutgers University
  Qi Wei, Rutgers University
  Shinjiro Sueda, Rutgers University
  Fast Volume Preservation for Realistic Muscle Deformation
  Min Hong, University of Colorado at Denver and Health Sciences Center
  Sunhwa Jung, University of Colorado at Denver and Health Sciences Center
  Interactive and Reactive Dynamic Control
  Ari Shapiro, University of California
  Artistic Depiction
  Dynamic Planar Map Illustration
  Paul Asente, Adobe Systems Incorporated
  Inferring 3D Free-Form Shapes From Contour Drawings
  Olga Karpenko, Brown University
  Sketch-Based Modeling of Parameterized Objects
  Chen Yang, The University of British Columbia
  Sketch-Based Modeling With the BlobTree
  Ryan Schmidt, University of Calgary
  Augmented and Virtual Reality
  A Car-Navigation System Based on Augmented Reality
  Hiroaki Sawano, Waseda University
  Enabling View-Dependent Stereoscopic Projection in Real Environments
  Oliver Bimber, Bauhaus University, Weimar, Germany
  Enhanced Eyes for Better Gaze Awareness in Mixed Reality
  Keisuke Tateno, University of Tsukuba
  Immersive Virtual Studio
  Hideki Mitsumine, NHK Science & Technical Research Laboratories
  Autonomous Characters
  Animating Autonomous Pedestrians
  Wei Shao, New York University
  Composite Behavior Synthesis Technique for Mental Communication Games
  Atsushi Nakano, University of Tsukuba
  Learning to Move Autonomously in a Hostile World
  Leslie Ikemoto, University of California, Berkeley
  Motion Patches: Building Blocks for Virtual Environments Annotated With Motion Data
  Kang Hoon Lee, Seoul National University
  Beautiful Things
  Aggregation: Complexity Out of Simplicity
  Andy Lomas, www.andylomas.com
  Artworks Using Metaball Representation With Stepwise Approach
  Joe Takayama, Kyushu University
  Breakfast Theater
  A-maize-ing Dynamic Cornfield Toolkit
  Dale Mayeda, Walt Disney Feature Animation
  Ian Coony, Walt Disney Feature Animation
  Descent to the Underworld: A Game-Film
  Nora Barry, Druid Media, Inc.
  Generating Secondary Motions in Shadow Play Animations With Motion-Planning Techniques
  Tsai-Yen Li, National Chengchi University
  Rhythmic Character Animation: Interactive Chinese Lion Dance
  Je-Ren Chen, National Chengchi University
  Capture and Simulation of Cloth
  Cloth Capture
  Ryan White, University of California, Berkeley
  Cloth Simulation on the GPU
  Cyril Zeller, NVIDIA Corporation
  Motion Capture Using Color-Coded Patterns
  Volker Scholz, Max-Planck-Institut fur Informatik
  Cinematography
  A New Camera Calibration Method Taking Into Account Blur Effects
  Masashi Baba, Hiroshima City University
  Defocus Difference Matting
  Morgan McGuire, Brown University
  Multi-Perspective Rendering for Autostereoscopic Displays
  Kei Utsugi, Hitachi Ltd.
  Shutter Efficiency and Temporal Sampling
  Ian Stephenson, NCCA Bournemouth University
  Collisions
  Detection and Evaluation of Grasping Positions
  Fumihito Kyota, Tokyo Institute of Technology
  Implementation of Fast Frictional Dynamics for Rigid Bodies
  Danny M. Kaufman, Rutgers University
  Pre-Stabilization for Rigid-Body Articulation With Contact and Collision
  Rachel Weinstein, Stanford University
  Effects Omelette
  Cartoony Fluid Animation
  Peter Demund, Walt Disney Feature Animation
  Visual Simulation of Wispy Smoke
  Christopher Batty, Frantic Films
  Feature Fries
  An Integrated 2D and 3D Production Pipeline for Independent Filmmakers
  Ding Ye, Cinematic Artist
  Fluid Simulation
  A Semi-Lagrangian Contouring Method for Fluid Simulation
  Adam W. Bargteil, University of California, Berkeley
  Fluid Simulation Via Disjoint Translating Grids
  Sanjit Patel, University of Southern California
  Gigantic Deformable Surfaces
  Ben Houston, Frantic Films
  Michael Bang Nielsen, University of Aarhus
  Global Illumination and Occlusion
  Correlated Visibility Sampling for Direct Illumination
  Abhijeet Ghosh, The University of British Columbia
  Importance Sampling for Video Environment Maps
  Vlastimil Havran, Max-Planck-Institut fur Informatik
  Practical Dynamic Parallax Occlusion Mapping
  Natalya Tatarchuk, ATI Research, Inc.
  Precomputed Light Sets for Fast High-Quality Global Illumination
  Johannes Gunther, MPI Informatik
  GPU Modeling
  GPU-Based Trimming and Tessellation of NURBS and T-Spline Surfaces
  Akos Balazs, Universitat Bonn
  Image-Space Construction of Displaced Normal Maps
  Ivan Neulander, Rhythm & Hues Studios
  Real-Time Rendering of Billboard Plants in a Dynamic Lighting Environment
  Oliver Franzke, Technischen Universitat Dresden
  Rendering Detailed Outdoor Ground Surfaces on the GPU
  Orin Tresnjak-Smith, University of Maryland
  GPU Programming
  Building a Graphics Debugger
  Nathaniel Duca, Johns Hopkins University
  Dynamic Adaptive Shadow Maps on Graphics Hardware
  Aaron Lefohn, University of California Davis
  GPU-Accelerated Iterated Function Systems
  Simon G. Green, NVIDIA Corporation
  GPU Rendering Tricks
  Angular Extent Filtering with Edge Fixup for Seamless Cubemap Filtering
  John R. Isidoro, ATI Research Inc.
  Interactive Summed-Area Table Generation for Glossy Environmental Reflections
  Justin Hensley, University of North Carolina at Chapel Hill
  Percentage-Closer Soft Shadows
  Randima Fernando, NVIDIA Corporation
  Radiance Cache Splatting: A GPU-Friendly Global Illumination Algorithm
  Pascal Gautron, IRISA/INRIA and University of Central Florida
  Illumination Capture and Display
  Automatic HDRI Generation of Dynamic Scenes
  Katrien Jacobs, University College London
  High-Fidelity Color Reproduction Based on Multi-Channel BTF/BRDF Acquisition, Rendering, and Display
  Masaru Tsuchida, National Institute of Information and Communications Technology
  Light Waving: Estimating Light Positions From Photographs Alone
  Holger Winnemoeller, Northwestern University
  Real Illumination from Virtual Environments
  Abhijeet Ghosh, The University of British Columbia
  Matthew Trentacoste, University of British Columbia