| Papers |
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Appearance & Illumination |
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A Frequency Analysis of Light Transport |
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Nicolas Holzschuch, Artis/Gravir-Imag Inria |
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Fast and Detailed Approximate Global Illumination by Irradiance Decomposition |
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Okan Arikan, University of California, Berkeley |
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Lightcuts: A Scalable Approach to Illumination |
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Bruce Walter, PCG - Cornell University |
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Visual Simulation of Weathering by gamma-ton Tracing |
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Baining Guo, Microsoft Research Asia |
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Tien-Tsin Wong, The Chinese University of Hong Kong |
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Yaiyan Chen, Microsoft Research Asia |
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Pradeep Sen, Stanford University |
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Fourier Slice Photography |
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Ren Ng, Stanford University |
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High-Performance Imaging Using Large Camera Arrays |
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Bennett Wilburn, Stanford University |
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Performance Relighting and Reflectance Transformation With Time-Multiplexed Illumination |
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Andreas Wenger, USC Institute for Creative Technologies |
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Acquisition of Time-Varying Participating Media |
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Tim Hawkins, University of Southern California, Institute for Creative Technologies |
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Effects and Defects in Flash Photography |
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Amit Agrawal, University of Maryland |
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Modeling Hair From Multiple Views |
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Wei Yichen, Hong Kong University of Science and Technology |
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Aseem Agarwala, University of Washington, Dept of CSE |
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Ke Colin Zheng, Univ. Washington |
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Animating Sand as a Fluid |
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Coupling Water and Smoke to Thin Deformable and Rigid Shells |
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Eran Guendelman, Stanford University |
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Interactive Collision Detection Between Deformable Models Using Chromatic Decomposition |
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Naga Govindaraju, University of North Carolina |
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Real-Time Subspace Integration for St. Venant-Kirchhoff Deformable Models |
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Jernej Barbic, Carnegie Mellon University |
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Adaptive Dynamics of Articulated Bodies |
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Fast Frictional Dynamics for Rigid Bodies |
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Dinesh Pai, Rutgers University |
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Meshless Animation of Fracturing Solids |
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Mark Pauly, Stanford University |
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Richard Keiser, ETH Zurich |
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Bart Adams, Katholieke Universiteit Leuven |
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Fast-Forward Papers Preview |
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Fast-Forward Papers Preview |
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Animating Gases With Hybrid Meshes |
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Bryan Feldman, University of California, Berkeley |
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Jeong-Mo Hong, Korea University |
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Huamin Wang, Georgia Insitute of Technology |
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Blister: GPU-Based Rendering of Boolean Combinations of Free-Form Triangulated Shapes |
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John Hable, Georgia Insitute of Technology |
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Jarek Rossignac, Georgia Tech, Atlanta, USA |
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GPU-Based Trimming and Tessellation of NURBS and T-Spline Surfaces |
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Michael Guthe, Universitaet Bonn, Institute of Computer Science II |
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Real-Time GPU Subdivision Kernel |
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LeJeng Shiue, University of Florida |
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Resolution-Independent Curve Rendering Using Programmable Graphics Hardware |
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Charles Loop, Microsoft Research |
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A Relational Debugging Engine for the Graphics Pipeline |
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Krzysztof Niski, Johns Hopkins University |
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Nathaniel Duca, Johns Hopkins University |
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RPU: A Programmable Ray Processing Unit for Realtime Ray Tracing |
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Sven Woop, Saarland University |
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Philipp Slusallek, Saarland University |
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User-Configurable Automatic Shader Simplification |
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Fabio Pellacini, Cornell University |
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Illustration and Image-Based Modeling |
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Line Drawings From Volume Data |
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Michael Burns, Princeton University |
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MoXi: Real-Time Ink Dispersion in Absorbent Paper |
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Nelson Chu, The Hong Kong University of Science and Technology |
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Out-of-Core Tensor Approximation of Multi-Dimensional Matrices of Visual Data |
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Yizhou Yu, University of Illinois at Urbana-Champaign |
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Animating Pictures With Stochastic Motion Textures |
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Daniel Goldman, University of Washington |
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Ke Colin Zheng, Univ. Washington |
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Compressing and Companding High-Dynamic-Range Images With Multiscale Wavelet Architectures |
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Yuanzhen Li, Massachusetts Institute of Technology |
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Low Dynamic Range Video Enhancement Using Virtual Exposures |
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Eric Bennett, UNC-Chapel Hill |
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Large Models & Large Displays |
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Cache-Oblivious Mesh Layouts |
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Sung-Eui Yoon, University of North Carolina - Chape Hill |
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Far Voxels: A Multiresolution Framework for Interactive Rendering of Huge Complex 3D Models on Commodity Graphics Platforms |
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Enrico Gobbetti, CRS4 -- Visual Computing Group |
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GoLD: Interactive Display of Huge Colored and Textured Models |
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Louis Borgeat, National Research Council of Canada |
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The Varrier Autostereoscopic Virtual Reality Display |
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Tom Peterka, Electronic Visualization Laboratory |
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Daniel Sandin, University of Illinois at Chicago |
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Intuitive Manipulation of Unstructured Meshes |
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Linear Rotation-Invariant Coordinates for Meshes |
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Yaron Lipman, Tel-Aviv University |
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Meshless Deformations Based on Shape Matching |
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Matthias Muller, NovodeX/AGEIA |
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Bruno Heidelberger, NovodeX / AGEIA & ETH Zurich |
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Fast Exact and Approximate Geodesics on Meshes |
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Tatiana Surazhsky, University of Oslo, CMA |
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Mean Value Coordinates for Closed Triangular Meshes |
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Scott Schaefer, Rice University |
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Precise and Efficient Surface Reconstruction from Normals and Positions |
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Robust Moving Least-Squares Fitting With Sharp Features |
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Shachar Fleishman, University of Utah |
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Geometry-Guided Progressive Lossless 3D Mesh Coding With Octree (OT) Decomposition |
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Jingliang Peng, University of Southern California |
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Serban Porumbescu, University of California, Davis (IDAV) |
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Surface Compression with Geometric Bandelets |
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Gabriel Peyre, CMAP, Ecole Polytechnique |
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Variational Tetrahedral Meshing |
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Motion Capture Data: Interaction and Selection |
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Action Synopsis: Pose Selection and Illustration |
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Jackie Assa, Tel Aviv University |
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Dynamic Response for Motion Capture Animation |
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Victor Zordan, UC Riverside |
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Efficient Content-Based Retrieval of Motion Capture Data |
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Meinard Muller, University of Bonn, Dept. of Comp. Sc. III |
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Performance Animation From Low-Dimensional Control Signals |
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Jinxiang Chai, The Robotics Institute, Carnegie Mellon University |
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A Photon Accurate Model of the Human Eye |
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Color2Gray: Salience-Preserving Color Removal |
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Amy Gooch, Northwestern University |
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Evaluation of Tone Mapping Operators Using a High-Dynamic-Range Display |
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Patrick Ledda, University of Bristol |
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Chang Ha Lee, University of Maryland |
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Floral Diagrams and Inflorescences: Interactive Flower Modeling Using Botanical Structural Constraints |
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Takashi Ijiri, The University of Tokyo |
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Measuring and Modeling the Appearance of Finished Wood |
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Steve Marschner, Cornell University |
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Modeling and Visualization of Leaf Venation Patterns |
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Brendan Lane, University of Calgary |
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Adam Runions, University of Calgary |
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Real-Time Rendering of Plant Leaves |
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Baining Guo, Microsoft Research Asia |
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Lifeng Wang, Microsoft Research Asia |
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Precomputed Light Transport |
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All-Frequency Interactive Relighting of Translucent Objects With Single and Multiple Scattering |
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Rui Wang, University of Virginia |
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Local, Deformable Precomputed Radiance Transfer |
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Peter-Pike Sloan, Microsoft Corporation |
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Precomputed Local Radiance Transfer for Real-Time Lighting Design |
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Anders Wang Kristensen, UCSD |
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Precomputed Shadow Fields for Dynamic Scenes |
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Stephen Lin, Microsoft Research Asia |
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Multi-Level Ray Tracing Algorithm |
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Alexander Reshetov, Intel Corporation |
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Soft Shadow Volumes for Ray Tracing |
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Samuli Laine, Helsinki University of Technology |
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Unbiased Energy Redistribution Path Tracing |
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David Cline, Brigham Young University |
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Wavelet Importance Sampling: Efficiently Evaluating Products of Complex Functions |
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Petrik Clarberg, Lund University |
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A Sketch-Based Interface for Detail-Preserving Mesh Editing |
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Andrew Nealen, TU Darmstadt |
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As-Rigid-As-Possible Shape Manipulation |
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Takeo Igarashi, The University of Tokyo |
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Tomer Moscovich, Brown University |
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TextureMontage: Seamless Texturing of Arbitrary Surfaces From Multiple Images |
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Kun Zhou, Microsoft Research Asia |
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Automatic Determination of Facial Muscle Activations From Sparse Motion Capture Marker Data |
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Eftychios Sifakis, Stanford University |
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Face Transfer With Multilinear Models |
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Daniel Vlasic, Massachusetts Institute of Technology |
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SCAPE: Shape Completion and Animation of People |
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Dragomir Anguelov, Stanford University |
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Doug James, Carnegie Mellon University |
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A Data-Driven Approach to Quantifying Natural Human Motion |
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Liu Ren, Carnegie Mellon University |
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Geostatistical Motion Interpolation |
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Tomohiko Mukai, Toyohashi University of Technology |
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Learning Physics-Based Motion Style With Nonlinear Inverse Optimization |
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Karen Liu, University of Washington |
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Style Translation for Human Motion |
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Eugene Hsu, Massachusetts Institute of Technology |
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Parallel Controllable Texture Synthesis |
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Sylvain Lefebvre, Microsoft Research |
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Texture Design Using a Simplicial Complex of Morphable Textures |
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Matthias Zwicker, Massachusetts Institute of Technology |
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Texture Optimization for Example-Based Synthesis |
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Vivek Kwatra, Georgia Institute of Technology |
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Rob Cook, Pixar Animation Studios |
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Transparency & Translucency |
| |
A Practical Analytic Single Scattering Model for Real-Time Rendering |
| |
Bo Sun, Columbia University |
| |
An Approximate Image-Space Approach for Interactive Refraction |
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Chris Wyman, University of Iowa |
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Light Diffusion in Multi-Layered Translucent Materials |
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Craig Donner, University of California, San Diego |
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Modeling and Rendering of Quasi-Homogeneous Materials |
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Stephen Lin, Microsoft Research Asia |
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Derek Hoiem, Carnegie Mellon University |
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Morgan McGuire, Brown University |
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Pravin Bhat, University of Washington |
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Jue Wang, University of Washington |
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Video Object Cut and Paste |
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Disc 2
Sketches |
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Animating Humans in a Physical World |
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Adaptive Dynamics of Articulated Bodies: Key Implementation Issues |
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Fast Physically Based Musculoskeletal Simulation |
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Dinesh Pai, Rutgers University |
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Qi Wei, Rutgers University |
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Shinjiro Sueda, Rutgers University |
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Fast Volume Preservation for Realistic Muscle Deformation |
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Min Hong, University of Colorado at Denver and Health Sciences Center |
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Sunhwa Jung, University of Colorado at Denver and Health Sciences Center |
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Interactive and Reactive Dynamic Control |
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Ari Shapiro, University of California |
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Dynamic Planar Map Illustration |
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Paul Asente, Adobe Systems Incorporated |
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Inferring 3D Free-Form Shapes From Contour Drawings |
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Olga Karpenko, Brown University |
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Sketch-Based Modeling of Parameterized Objects |
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Chen Yang, The University of British Columbia |
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Sketch-Based Modeling With the BlobTree |
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Ryan Schmidt, University of Calgary |
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Augmented and Virtual Reality |
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A Car-Navigation System Based on Augmented Reality |
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Hiroaki Sawano, Waseda University |
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Enabling View-Dependent Stereoscopic Projection in Real Environments |
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Oliver Bimber, Bauhaus University, Weimar, Germany |
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Enhanced Eyes for Better Gaze Awareness in Mixed Reality |
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Keisuke Tateno, University of Tsukuba |
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Hideki Mitsumine, NHK Science & Technical Research Laboratories |
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Animating Autonomous Pedestrians |
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Wei Shao, New York University |
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Composite Behavior Synthesis Technique for Mental Communication Games |
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Atsushi Nakano, University of Tsukuba |
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Learning to Move Autonomously in a Hostile World |
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Leslie Ikemoto, University of California, Berkeley |
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Motion Patches: Building Blocks for Virtual Environments Annotated With Motion Data |
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Kang Hoon Lee, Seoul National University |
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Aggregation: Complexity Out of Simplicity |
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Andy Lomas, www.andylomas.com |
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Artworks Using Metaball Representation With Stepwise Approach |
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Joe Takayama, Kyushu University |
|
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A-maize-ing Dynamic Cornfield Toolkit |
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Dale Mayeda, Walt Disney Feature Animation |
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Ian Coony, Walt Disney Feature Animation |
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Descent to the Underworld: A Game-Film |
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Nora Barry, Druid Media, Inc. |
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Generating Secondary Motions in Shadow Play Animations With Motion-Planning Techniques |
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Tsai-Yen Li, National Chengchi University |
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Rhythmic Character Animation: Interactive Chinese Lion Dance |
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Je-Ren Chen, National Chengchi University |
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Capture and Simulation of Cloth |
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Ryan White, University of California, Berkeley |
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Cloth Simulation on the GPU |
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Cyril Zeller, NVIDIA Corporation |
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Motion Capture Using Color-Coded Patterns |
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Volker Scholz, Max-Planck-Institut fur Informatik |
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A New Camera Calibration Method Taking Into Account Blur Effects |
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Masashi Baba, Hiroshima City University |
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Defocus Difference Matting |
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Morgan McGuire, Brown University |
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Multi-Perspective Rendering for Autostereoscopic Displays |
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Shutter Efficiency and Temporal Sampling |
| |
Ian Stephenson, NCCA Bournemouth University |
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Detection and Evaluation of Grasping Positions |
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Fumihito Kyota, Tokyo Institute of Technology |
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Implementation of Fast Frictional Dynamics for Rigid Bodies |
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Danny M. Kaufman, Rutgers University |
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Pre-Stabilization for Rigid-Body Articulation With Contact and Collision |
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Rachel Weinstein, Stanford University |
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Peter Demund, Walt Disney Feature Animation |
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Visual Simulation of Wispy Smoke |
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Christopher Batty, Frantic Films |
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An Integrated 2D and 3D Production Pipeline for Independent Filmmakers |
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Ding Ye, Cinematic Artist |
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A Semi-Lagrangian Contouring Method for Fluid Simulation |
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Adam W. Bargteil, University of California, Berkeley |
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Fluid Simulation Via Disjoint Translating Grids |
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Sanjit Patel, University of Southern California |
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Gigantic Deformable Surfaces |
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Ben Houston, Frantic Films |
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Michael Bang Nielsen, University of Aarhus |
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Global Illumination and Occlusion |
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Correlated Visibility Sampling for Direct Illumination |
| |
Abhijeet Ghosh, The University of British Columbia |
| |
Importance Sampling for Video Environment Maps |
| |
Vlastimil Havran, Max-Planck-Institut fur Informatik |
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Practical Dynamic Parallax Occlusion Mapping |
| |
Natalya Tatarchuk, ATI Research, Inc. |
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Precomputed Light Sets for Fast High-Quality Global Illumination |
| |
Johannes Gunther, MPI Informatik |
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GPU-Based Trimming and Tessellation of NURBS and T-Spline Surfaces |
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Akos Balazs, Universitat Bonn |
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Image-Space Construction of Displaced Normal Maps |
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Ivan Neulander, Rhythm & Hues Studios |
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Real-Time Rendering of Billboard Plants in a Dynamic Lighting Environment |
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Oliver Franzke, Technischen Universitat Dresden |
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Rendering Detailed Outdoor Ground Surfaces on the GPU |
| |
Orin Tresnjak-Smith, University of Maryland |
|
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Building a Graphics Debugger |
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Nathaniel Duca, Johns Hopkins University |
| |
Dynamic Adaptive Shadow Maps on Graphics Hardware |
| |
Aaron Lefohn, University of California Davis |
| |
GPU-Accelerated Iterated Function Systems |
| |
Simon G. Green, NVIDIA Corporation |
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Angular Extent Filtering with Edge Fixup for Seamless Cubemap Filtering |
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John R. Isidoro, ATI Research Inc. |
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Interactive Summed-Area Table Generation for Glossy Environmental Reflections |
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Justin Hensley, University of North Carolina at Chapel Hill |
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Percentage-Closer Soft Shadows |
| |
Randima Fernando, NVIDIA Corporation |
| |
Radiance Cache Splatting: A GPU-Friendly Global Illumination Algorithm |
| |
Pascal Gautron, IRISA/INRIA and University of Central Florida |
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Illumination Capture and Display |
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Automatic HDRI Generation of Dynamic Scenes |
| |
Katrien Jacobs, University College London |
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High-Fidelity Color Reproduction Based on Multi-Channel BTF/BRDF Acquisition, Rendering, and Display |
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Masaru Tsuchida, National Institute of Information and Communications Technology |
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Light Waving: Estimating Light Positions From Photographs Alone |
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Holger Winnemoeller, Northwestern University |
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Real Illumination from Virtual Environments |
| |
Abhijeet Ghosh, The University of British Columbia |
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Matthew Trentacoste, University of British Columbia |
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