| DISC 1 - KEYNOTE & AWARDS CEREMONY + PAPERS |
| KEYNOTE SPEECH |
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When Blobjects Rule the Earth
Bruce Sterling, Science-fiction Author |
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| AWARDS CEREMONY |
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Judith Brown, The University of Iowa (Ret.)
Steve Cunninghamn, California State University/National Science Foundation
Hugues Hoppe, Microsoft Research
Zoran Popovic, The University of Washington |
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PAPERS
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Curves & Surfaces
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Energy-Minimizing Splines in Manifolds
Michael Hofer,
Institute of Geometry, Vienna University of Technology
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Defining Point-Set Surface
Yong Joo Kil,
University of California, Davis
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T-spline Simplification and Local Refinement
David Cardon,
Brigham Young University
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A Simple Manifold-Based Construction of Surfaces of Arbitrary Smoothness
Lexing Ying,
New York University
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Graphics is Fun
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Perceptual Audio Rendering of Complex Virtual Environments
Nicolas Tsingos,
REVES-INRIA
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Band Moiré Images
Roger D. Hersch,
EPFL
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Graphics Gems Revisited: Fast and Physically Based Rendering of Gemstones
Stephane Guy,
PRIMA-GRAVIR/IMAG-INRIA
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Making Papercraft Toys from Meshes using Strip-based Approximate Unfolding
Jun Mitani,
The University of Tokyo
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3D Texture
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Stereological Techniques for Solid Textures
Robert Jagnow,
Massachusetts Institute of Technology
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Shell Texture Functions
Baining Guo,
Microsoft Research Asia
Xin Tong,
MSRA
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Volumetric Illustration: Designing 3D Models with Internal Textures
Shigeru Owada,
University of Tokyo
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Multilinear Image-Based Rendering
M. Alex O. Vasilescu,
University of Toronto
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Interacting With Images
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Interactive Digital Photomontage
Aseem Agarwala,
University of Washington
Mira Dontcheva,
University of Washington
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GrabCut - Interactive Foreground Extraction using Iterated GraphCut
Carsten Rother,
Microsoft Research Cambridge Ltd
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Poisson Matting
Harry Shum,
Microsoft Research Asia
Jian Sun,
Microsoft Research Ltd
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Lazy Snapping
Yin Li,
Hong Kong University of Science and Technology
Harry Shum,
Microsoft Research Asia
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Photo & Video Texture
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Feature Matching and Deformation for Texture Synthesis
Qing Wu
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Flow-Based Video Synthesis and Editing
Kiran Bhat,
Graduate Student
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Textureshop: Texture Synthesis as a Photograph Editing Tool
Hui Fang,
University of Illinois at Urbana-champaign
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Near-Regular Texture Analysis and Manipulation
Yanxi Liu,
Carnegie Mellon University |
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Dynamics & Modeling
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A Virtual Node Algorithm for Changing Mesh Topology During Simulation
Zhaosheng Bao,
Standford University
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Rigid Fluid: Animating the Interplay Between Rigid Bodies and Fluid
Mark Carlson,
Georgia Tech
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BD-Tree: Output-Sensitive Collision Detection for Reduced Deformable Models
Doug James,
Sony Online Entertainment
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Deformation Transfer for Triangle Meshes
Robert Sumner,
MIT CSAIL
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Identifying & Sketching the Future
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VisualIDs: Inventing Distinctive Visual Identifiers for Data
JP Lewis,
USC
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MathPad^2:A System for the Creation and Exploration of Mathematical Sketches
Joseph LaViola,
Brown University
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RFIG Lamps: Interacting With a Self-Describing World via Photosensing Wireless Tags and Projectors
Ramesh Raskar,
MERL
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Motion Doodles: An Interface for Sketching Character Motion
David Burke,
The University of British Columbia
Matthew Thorne,
University of British Columbia
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Smoke, Water, & Goop
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Target-Driven Smoke Animation
Raanan Fattal,
The Hebrew University of Jerusalem, Israel
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Simulating Water and Smoke with an Octree Data Structure
Frank Losasso,
Stanford University
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Fluid Control Using the Adjoint Method
Antoine McNamara,
University of Washington
Adrien Treuille,
University of Washington
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A Method for Animating Viscoelastic Fluids
Adam Bargteil
Tolga Goktekin,
U.C. Berkeley
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Lighting & Sampling
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Triple Product Wavelet Integrals for All-Frequency Relighting
Ren Ng,
Stanford University
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Efficient BRDF Importance Sampling Using A Factored Representation
Jason Lawrence,
Princeton University
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Fast Hierarchical Importance Sampling with Blue Noise Properties
Charles Donohue,
Victor Ostromoukhov,
University of Montreal
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Data-Driven Character Animation
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Speaking with Hands: Creating Animated Conversational Characters from Recordings of Human Performance
Matthew Stone
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Synthesizing Physically Realistic Human Motion in Low-Dimensional, Behavior-Specific Spaces
Alla Safonova,
Carnegie Mellon University
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Style-Based Inverse Kinematics
Keith Grochow,
UW
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Synthesizing animations of human manipulation tasks
Katsu Yamane,
University of Tokyo
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Shape & Motion
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Spacetime Faces: High-Resolution Capture for Modeling and Animation
Keith Noah Snavely,
Univeristy of Washington
Li Zhang,
University Of Washington
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Pitching a Baseball - Tracking High-Speed Motion with Multi-Exposure Images
Irene Albrecht,
Max-Planck-Institut für Informatik
Christian Theobalt,
Max-Planck-Institut fuer Informatik
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Obscuring Length Changes During Animated Motion
Jason Harrison,
University of British Columbia
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Automated Extraction and Parameterization of Motions in Large Data Sets
Lucas Kovar,
University Of Washington
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Shape Analysis
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Fair Morse Functions for Extracting the Topological Structure of a Surface Mesh
John Hart,
Univ. of Illinois
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Shape Matching and Anisotropy
Michael Kazhdan,
Princeton University
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Ridge-Valley Lines on Meshes via Implicit Surface Fitting
Yutaka Ohtake,
Computer Graphics Group, Max-Planck-Institut fuer Informatik
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Video-Based Rendering
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Keyframe-based tracking for rotoscoping and animation
Aseem Agarwala,
University of Washington
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Video Tooning
Jue Wang,
University of Washington
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Video Matching
Peter Sand,
MIT
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High-Quality Video View Interpolation Using a Layered Representation
Simon Winder,
Microsoft Corporation
Larry Zitnick,
Microsoft Research
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Interactive Modeling
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Modeling by Example
Thomas Funkhouser,
Princeton University
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An Intuitive Framework for Real-Time Freeform Modeling
Mario Botsch,
RWTH Aachen
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Mesh Editing With Poisson-Based Gradient Field Manipulation
Yizhou Yu,
Univ. of Illinois Urbana-Champaign
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Flash & Color
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Flash Photography Enhancement Via Intrinsic Relighting
Elmar Eisemann,
Artis/MIT
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Digital Photography with Flash and No-Flash Image Pairs
Georg Petschnigg,
Microsoft
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Non-Photorealistic Camera: Depth Edge Detection and Stylized Rendering Using Multi-Flash Imaging
Ramesh Raskar,
MERL
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Capture From Images
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Eyes for Relighting
Ko Nishino,
Dept. of Computer Science, Columbia University
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Capture of Hair Geometry From Multiple Images
Sylvain Paris,
ARTIS - GRAVIR IMAG INRIA
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Volumetric Reconstruction and Interactive Rendering of Trees from Photographs
Alex Reche,
REVES/INRIA
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HDR and Perception
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Perception-Motivated High-Dynamic-Range Video Encoding
Grzegorz Krawczyk,
MPI Informatik
Rafal Mantiuk,
MPI Informatik
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Perceptual Illumination Components: A New Approach to Efficient, High Quality Global Illumination Rendering
William Stokes,
Cornell University
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Supra-Threshold Control of Peripheral LOD
Benjamin Watson,
Northwestern University
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High-Dynamic-Range Display Systems
Helge Seetzen,
Sunnybrook Technologies
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Large Meshes and GPU Programming
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Brook for GPUs: Stream Computing on Graphics Hardware
Ian Buck,
Stanford University
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Adaptive TetraPuzzles: Efficient Out-of-Core Construction and Visualization of Gigantic Multiresolution Polygonal Models
Enrico Gobbetti,
CRS4
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Geometry Clipmaps: Terrain Rendering Using Nested Regular Grids
Frank Losasso,
Stanford University
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Shader Algebra
Michael McCool,
University of Waterloo |
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Lightfield Acquisition & Display
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A Stereo Display Prototype With Multiple Focal Distances
Kurt Akeley,
Stanford University
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DISCO - Acquisition of Translucent Objects
Hendrik P. A. Lensch,
MPI Informatik
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Synthetic aperture confocal imaging
Marc Levoy,
Stanford University
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3D TV: A Scalable System for Real-Time Acquisition, Transmission, and Autostereoscopic Display of Dynamic Scenes
Wojciech Matusik,
Mistubishi Electric Research Laboratories
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Mesh Parameterization
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Painting Detail
Nathan Carr,
UIUC
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Inter-Surface Mapping
Arul Asirvatham,
University of Utah
John Schreiner,
University of Utah
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Polycube-Maps
Marco Tarini,
Visual Computing Lab, ISTI, CNR, Italy
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Cross-Parameterization and Compatible Remeshing of 3D Models
Vladislav Kraevoy,
UBC Computer Science
Alla Sheffer,
University of British Columbia
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Fixing Models
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Variational Shape Approximation
Mathieu Desbrun,
USC
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Robust Repair of Polygonal Models
Tao Ju,
Rice University
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Interpolating and Approximating Implicit Surfaces from Polygon Soup
Chen Shen,
U.C. Berkeley
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Context-Based Surface Completion
Andrei Sharf,
Tel-Aviv University
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Artistic Depiction
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Strokes for Drawings Using Illuminated Paper Surfaces
Kyoko Murakami,
Graduate Scool of Design, Kyushu Institute of Design
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Mosaic for Stackable Objects
Jin Wan Park,
Chung-Ang University
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A Viscous Paint Model for Interactive Applications
William Baxter,
University of North Carolina - Chapel Hill
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Automatic Image Retargeting
Vidya Setlur,
Graduate Student
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Sketchy Sketches
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Making The Leap: Crosstraining Traditional Artists in 3D (sketches_0041)
Matt Elson,
Walt Disney Feature Animation
Walt Sturrock,
Disney Feature Animation
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Sketch Pose: Artist Friendly Posing Tool
Brendan Duncan,
Walt Disney Feature Animation
Mark Swain,
Disney
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Tweaking stylized light and shade
Ken Anjyo,
OLM Digital, Inc.
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I've Seen Fire and I've Seen Rain
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Rendering Falling Rain and Snow
Niniane Wang,
Google Inc.
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A Physically Based Model of Ice
Theodore Kim,
University of North Carolina - Chapel Hill
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Applications
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Interactive Visualization of Exceptionally Complex Industrial CAD Datasets
Andreas Dietrich,
Computer Graphics Group, Saarland University
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Interactive American Sign Language Dictionary
Jose Hernandez,
The George Washington University
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Abstract Virtual Environments for Assessing Cognitive Abilities
Matthew Rizzo,
University of Iowa
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Design and Visual Communication
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Controsenso But Not So Much: Digital Artifacts to Ease Communication and Exchange with Seeing-Impaired People
Andrea Brogi,
Università degli Studi di Milano
Manuela Garcia,
Politecnico di Milano
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Ecce Homology
Eitan Mendelowitz
Ruth West,
UC San Diego Center for Research in Computing and The Arts
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Artifacts of the Presence Era: Visualizing Presence for Posterity
Judith Donath,
Massachusetts Instutute of Technology Media Lab
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Symbol Mall
Daryl Hepting,
University of Regina
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GPU1
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Quick-VDR: Interactive View-Dependent Rendering of Massive Models
Brian Salomon,
UNC-CH
Sung-Eui Yoon,
UNC-CH
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Fast and Reliable Collision Culling using Graphics Processors
Naga Govindaraju,
UNC Chapel Hill
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Faster GPU Computations Using Adaptive Refinement
Craig Donner,
University of California, San Diego
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UberFlow: A GPU-Based Particle Engine
Peter Kipfer,
Technical University Munich
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Motion
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Interactive Motion Decomposition
Yong Cao,
UCLA
Ari Shapiro,
UCLA
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Markerless Human Motion Transfer
Kong (German) Cheung,
Carnegie Mellon University
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Motion Emphasis Filter for Making Mental Motion of 3D Characters
Yoshiyuki Koie,
Yoshiyuki Koie
Toshihiro Komma,
Shobi University
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Skeletal Parameter Estimation from Optical Motion Capture Data
Adam Kirk,
UC-Berkeley
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Squash, Stretch, and Repeat
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Geometry Synthesis
Ares Lagae,
K.U.Leuven University
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Swirling-Sweepers: Constant-Volume Modeling
Alexis Angelidis,
Computer Graphics and Vision Research Lab
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Shape Preserving Mesh Deformation
Vladislav Kraevoy,
UBC Computer Science
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Squashing Cubes: Automating Deformable Model Construction for Graphics
Jernej Barbic
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Tangible/Ambient Media
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Cafe Tools: Contents that Connect People
Atsuro Ueki,
imgl, Keio University
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Very Slowly Animating Textiles: Shimmering Flower
Joanna Berzowska,
XS Labs
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A Malleable Surface Touch Interface
Timothy Chen,
The University of British Columbia
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Scents of Space: an interactive smell system
Usman Haque,
Haque Design and Research
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Hair
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Quick Image-Based Lighting of Hair
Ivan Neulander,
Rhythm & Hues
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A Self-Shadow Algorithm for Dynamic Hair using Density Clustering
Tom Mertens,
Limburgs Universitair Centrum
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Haptics and Sound
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A Framework for Haptic Rendering of Large-Scale Virtual Environments
Mashhuda Glencross,
The University of Manchester
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Haptic Rendering of Interaction between Textured Models
Miguel Otaduy,
UNC-Chapel Hill
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Multi-Resolution Sound Rendering
Michael Wand,
WSI/GRIS, University of Tuebingen
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Art-Driven Modeling
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Modeling Expressive 3D Caricatures
Ergun Akleman,
Texas A&M University
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Cords: Keyframe Control of Curves with Physical Properties
Patrick Coleman,
University of Toronto
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Tile-based Kolam patterns
Saty Raghavachary,
DreamWorks Animation
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Feature Creatures
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The Tar Monster: Creating a Character With Fluid Simulation
Ben Houston,
Frantic Films
Mark Wiebe,
Frantic Films
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Frowns, Smiles, Pouts
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Constraint-based Synthesis of Visual Speech
James Edge,
University of Sheffield
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Improved Automatic Caricature by Feature Normalization and Exaggeration
Zhenyao Mo,
University of Southern California
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Multilinear Models for Facial Synthesis
Daniel Vlasic,
MIT
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Feasible Fluid, Foliage, and Fog
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Fast Solutions to Gas Volumetrics in Matrix Revolutions
John Gibson,
Digital Domain (presenting for Tippett Studio)
Davy Wentworth,
Tippett Studio
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Texture
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Tile-Based Texture Mapping on Graphics Hardware
Li-Yi Wei,
NVIDIA Corporation
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Subband Encoding of High Dynamic Range Imagery
Gregory Ward,
Anyhere Software
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PACKMAN: Texture Compression for Mobile Phones
Jacob Strom,
Ericsson Research
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Art and Architecture
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Superimposing Pictorial Artwork with Projected Imagery
Gordon Wetzstein |
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Abstracting design, designing abstractions… Use of computer graphics in early stages of architectural design
Andrzej Zarzycki,
Independent Artist
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Photometric Stereo for Archeological Inscriptions
Per Einarsson,
Linköping University, Sweden
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Unlighting the Parthenon
Paul Debevec,
University of Southern California ICT
Per Einarsson,
Linköping University, Sweden
Christopher Tchou,
University of Southern California Institute for Creative Technologies
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Global Illumination
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Radiance Caching and Local Geometry Correction
Okan Arikan,
Graduate Student
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Ray Maps for Global Illumination
Vlastimil Havran,
MPI Informatik
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Inelastic Scattering in Participating Media Using Curved Photon Mapping
Diego Gutierrez,
University of Zaragoza
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Surface Modeling
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Re-usable Implicit Functions
Alyn Rockwood,
CO School of Mines
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Fair LVC-Curves on Subdivision Surfaces
Carlo Sequin,
U C Berkeley
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Functionally Optimized Subdivision Surfaces
Pushkar Joshi,
University of California, Berkeley
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Nice and Fast Implicit Surfaces over Noisy Point Clouds
Gabriel Zachmann,
University Bonn
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Modeling Medley
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Refolding Planar Polygons
Hayley Iben,
University of California, Berkeley
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Similarity-Based Surface Modelling Using Geodesic Fans
Steve Zelinka,
University of Illinois at Urbana-Champaign
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Prong Features Detection of a 3D Model Based on the Watershed Algorithm
Fu-Che Wu,
National Taiwan University
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Modeling and Simulation of Sharp Creases
Min Choi,
University of Colorado at Denver
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Monkeying With Reality
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X-Ray Window: Portable Visualization on the International Space Station
William White,
Southern Illinois University
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3D Character Extension for Stop Motion Puppets
Melanie Beisswenger,
Filmakademie Baden-Wuerttemberg, Institute of Animation, Visual Effects and Digital Postproduction
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BLADESHIPS - An Interactive Attraction in Mixed Reality
Masayuki Takemura,
University of Tsukuba
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Imitation and Social Intelligence for Synthetic Characters
Daphna Buchsbaum,
Synthetic Characters Group MIT Media Lab
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Rendering
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Experimental Validation of Analytical BRDF Models
Addy Ngan,
MIT CSAIL
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zDOF - A Fast, Physically Accurate Algorithm for Simulating Depth-of-Field Effects in Synthetic Images Using Z-Buffers
Clay Budin,
BlueSky Studios
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RenderMonkey: An Effective Environment for Shader Prototyping and Development
Natalya Tatarchuk,
ATI Research, Inc.
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Rendering Skewed Plane of Sharp Focus and Associated Depth of Field
Brian Barsky,
University of California, Berkeley
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Augmented Reality
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Video See-Through and Optical Tracking with Consumer Cell Phones
Mathias Mohring,
Bauhaus0Universitat Weimar
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Inside-Out Interaction: An Interaction Technique for Dealing with Large Interface Surfaces such as Web Pages on Small Screen Displays
Daniel Fallman,
Dept. of Informatics, Umea University
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Wearable scanning laser projector (WSLP)
Taro Maeda,
NTT Communication Science Laboratories
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An Autostereoscopic Optical See-Through Display for Augmented Reality
Alex Olwal,
Royal Institiute of Technology
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Intermedia Performance
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Conceiving embodiment: the dance-architecture of Spawn
Mette Ramsgard Thomsen,
University of Brighton, School of Architecture and Design
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NightDriving – Videodance in Performance
John Crawford,
electricFX Media
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Illusory Interactive Performance by Self Eye Movement
Junji Watanabe,
The University of Tokyo
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Live Cinema : an instrument for cinema editing as a live performance
Michael Lew,
Media Lab Europe
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Lighting
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Non-Linear Kernel-based Precomputed Light Transport
Paul Green,
MIT
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Spherical Harmonic Gradients
Thomas Annen,
MPI Informatik
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Bidirectional Importance Sampling for Illumination from Environment Maps
David Burke,
The University of British Columbia
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Beautiful Things
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All This Useless Beauty
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