| DISC 1 - KEYNOTE & AWARDS CEREMONY + PAPERS |
| KEYNOTE SPEECH |
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When Blobjects Rule the Earth
Bruce Sterling, Science-fiction Author |
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| AWARDS CEREMONY |
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Judith Brown, The University of Iowa (Ret.)
Steve Cunninghamn, California State University/National Science Foundation
Hugues Hoppe, Microsoft Research
Zoran Popovic, The University of Washington |
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PAPERS
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Curves & Surfaces
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Energy-Minimizing Splines in Manifolds
Michael Hofer,
Institute of Geometry, Vienna University of Technology
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Defining Point-Set Surface
Yong Joo Kil,
University of California, Davis
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T-spline Simplification and Local Refinement
David Cardon,
Brigham Young University
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A Simple Manifold-Based Construction of Surfaces of Arbitrary Smoothness
Lexing Ying,
New York University
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Graphics is Fun
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Perceptual Audio Rendering of Complex Virtual Environments
Nicolas Tsingos,
REVES-INRIA
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Band Moiré Images
Roger D. Hersch,
EPFL
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Graphics Gems Revisited: Fast and Physically Based Rendering of Gemstones
Stephane Guy,
PRIMA-GRAVIR/IMAG-INRIA
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Making Papercraft Toys from Meshes using Strip-based Approximate Unfolding
Jun Mitani,
The University of Tokyo
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3D Texture
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Stereological Techniques for Solid Textures
Robert Jagnow,
Massachusetts Institute of Technology
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Shell Texture Functions
Baining Guo,
Microsoft Research Asia
Xin Tong,
MSRA
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Volumetric Illustration: Designing 3D Models with Internal Textures
Shigeru Owada,
University of Tokyo
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Multilinear Image-Based Rendering
M. Alex O. Vasilescu,
University of Toronto
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Interacting With Images
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Interactive Digital Photomontage
Aseem Agarwala,
University of Washington
Mira Dontcheva,
University of Washington
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GrabCut - Interactive Foreground Extraction using Iterated GraphCut
Carsten Rother,
Microsoft Research Cambridge Ltd
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Poisson Matting
Harry Shum,
Microsoft Research Asia
Jian Sun,
Microsoft Research Ltd
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Lazy Snapping
Yin Li,
Hong Kong University of Science and Technology
Harry Shum,
Microsoft Research Asia
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Photo & Video Texture
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Feature Matching and Deformation for Texture Synthesis
Qing Wu
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Flow-Based Video Synthesis and Editing
Kiran Bhat,
Graduate Student
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Textureshop: Texture Synthesis as a Photograph Editing Tool
Hui Fang,
University of Illinois at Urbana-champaign
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Near-Regular Texture Analysis and Manipulation
Yanxi Liu,
Carnegie Mellon University |
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Dynamics & Modeling
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A Virtual Node Algorithm for Changing Mesh Topology During Simulation
Zhaosheng Bao,
Standford University
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Rigid Fluid: Animating the Interplay Between Rigid Bodies and Fluid
Mark Carlson,
Georgia Tech
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BD-Tree: Output-Sensitive Collision Detection for Reduced Deformable Models
Doug James,
Sony Online Entertainment
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Deformation Transfer for Triangle Meshes
Robert Sumner,
MIT CSAIL
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Identifying & Sketching the Future
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VisualIDs: Inventing Distinctive Visual Identifiers for Data
JP Lewis,
USC
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MathPad^2:A System for the Creation and Exploration of Mathematical Sketches
Joseph LaViola,
Brown University
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RFIG Lamps: Interacting With a Self-Describing World via Photosensing Wireless Tags and Projectors
Ramesh Raskar,
MERL
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Motion Doodles: An Interface for Sketching Character Motion
David Burke,
The University of British Columbia
Matthew Thorne,
University of British Columbia
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Smoke, Water, & Goop
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Target-Driven Smoke Animation
Raanan Fattal,
The Hebrew University of Jerusalem, Israel
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Simulating Water and Smoke with an Octree Data Structure
Frank Losasso,
Stanford University
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Fluid Control Using the Adjoint Method
Antoine McNamara,
University of Washington
Adrien Treuille,
University of Washington
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A Method for Animating Viscoelastic Fluids
Adam Bargteil
Tolga Goktekin,
U.C. Berkeley
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Lighting & Sampling
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Triple Product Wavelet Integrals for All-Frequency Relighting
Ren Ng,
Stanford University
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Efficient BRDF Importance Sampling Using A Factored Representation
Jason Lawrence,
Princeton University
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Fast Hierarchical Importance Sampling with Blue Noise Properties
Charles Donohue,
Victor Ostromoukhov,
University of Montreal
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Data-Driven Character Animation
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Speaking with Hands: Creating Animated Conversational Characters from Recordings of Human Performance
Matthew Stone
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Synthesizing Physically Realistic Human Motion in Low-Dimensional, Behavior-Specific Spaces
Alla Safonova,
Carnegie Mellon University
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Style-Based Inverse Kinematics
Keith Grochow,
UW
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Synthesizing animations of human manipulation tasks
Katsu Yamane,
University of Tokyo
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Shape & Motion
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Spacetime Faces: High-Resolution Capture for Modeling and Animation
Keith Noah Snavely,
Univeristy of Washington
Li Zhang,
University Of Washington
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Pitching a Baseball - Tracking High-Speed Motion with Multi-Exposure Images
Irene Albrecht,
Max-Planck-Institut für Informatik
Christian Theobalt,
Max-Planck-Institut fuer Informatik
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Obscuring Length Changes During Animated Motion
Jason Harrison,
University of British Columbia
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Automated Extraction and Parameterization of Motions in Large Data Sets
Lucas Kovar,
University Of Washington
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Shape Analysis
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Fair Morse Functions for Extracting the Topological Structure of a Surface Mesh
John Hart,
Univ. of Illinois
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Shape Matching and Anisotropy
Michael Kazhdan,
Princeton University
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Ridge-Valley Lines on Meshes via Implicit Surface Fitting
Yutaka Ohtake,
Computer Graphics Group, Max-Planck-Institut fuer Informatik
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Video-Based Rendering
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Keyframe-based tracking for rotoscoping and animation
Aseem Agarwala,
University of Washington
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Video Tooning
Jue Wang,
University of Washington
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Video Matching
Peter Sand,
MIT
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High-Quality Video View Interpolation Using a Layered Representation
Simon Winder,
Microsoft Corporation
Larry Zitnick,
Microsoft Research
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Interactive Modeling
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Modeling by Example
Thomas Funkhouser,
Princeton University
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An Intuitive Framework for Real-Time Freeform Modeling
Mario Botsch,
RWTH Aachen
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Mesh Editing With Poisson-Based Gradient Field Manipulation
Yizhou Yu,
Univ. of Illinois Urbana-Champaign
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Flash & Color
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Flash Photography Enhancement Via Intrinsic Relighting
Elmar Eisemann,
Artis/MIT
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Digital Photography with Flash and No-Flash Image Pairs
Georg Petschnigg,
Microsoft
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Non-Photorealistic Camera: Depth Edge Detection and Stylized Rendering Using Multi-Flash Imaging
Ramesh Raskar,
MERL
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Capture From Images
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Eyes for Relighting
Ko Nishino,
Dept. of Computer Science, Columbia University
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Capture of Hair Geometry From Multiple Images
Sylvain Paris,
ARTIS - GRAVIR IMAG INRIA
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Volumetric Reconstruction and Interactive Rendering of Trees from Photographs
Alex Reche,
REVES/INRIA
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HDR and Perception
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Perception-Motivated High-Dynamic-Range Video Encoding
Grzegorz Krawczyk,
MPI Informatik
Rafal Mantiuk,
MPI Informatik
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Perceptual Illumination Components: A New Approach to Efficient, High Quality Global Illumination Rendering
William Stokes,
Cornell University
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Supra-Threshold Control of Peripheral LOD
Benjamin Watson,
Northwestern University
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High-Dynamic-Range Display Systems
Helge Seetzen,
Sunnybrook Technologies
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Large Meshes and GPU Programming
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Brook for GPUs: Stream Computing on Graphics Hardware
Ian Buck,
Stanford University
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Adaptive TetraPuzzles: Efficient Out-of-Core Construction and Visualization of Gigantic Multiresolution Polygonal Models
Enrico Gobbetti,
CRS4
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Geometry Clipmaps: Terrain Rendering Using Nested Regular Grids
Frank Losasso,
Stanford University
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Shader Algebra
Michael McCool,
University of Waterloo |
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Lightfield Acquisition & Display
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A Stereo Display Prototype With Multiple Focal Distances
Kurt Akeley,
Stanford University
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DISCO - Acquisition of Translucent Objects
Hendrik P. A. Lensch,
MPI Informatik
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Synthetic aperture confocal imaging
Marc Levoy,
Stanford University
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3D TV: A Scalable System for Real-Time Acquisition, Transmission, and Autostereoscopic Display of Dynamic Scenes
Wojciech Matusik,
Mistubishi Electric Research Laboratories
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Mesh Parameterization
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Painting Detail
Nathan Carr,
UIUC
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Inter-Surface Mapping
Arul Asirvatham,
University of Utah
John Schreiner,
University of Utah
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Polycube-Maps
Marco Tarini,
Visual Computing Lab, ISTI, CNR, Italy
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Cross-Parameterization and Compatible Remeshing of 3D Models
Vladislav Kraevoy,
UBC Computer Science
Alla Sheffer,
University of British Columbia
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Fixing Models
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Variational Shape Approximation
Mathieu Desbrun,
USC
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Robust Repair of Polygonal Models
Tao Ju,
Rice University
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Interpolating and Approximating Implicit Surfaces from Polygon Soup
Chen Shen,
U.C. Berkeley
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Context-Based Surface Completion
Andrei Sharf,
Tel-Aviv University
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Artistic Depiction
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Strokes for Drawings Using Illuminated Paper Surfaces
Kyoko Murakami,
Graduate Scool of Design, Kyushu Institute of Design
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Mosaic for Stackable Objects
Jin Wan Park,
Chung-Ang University
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A Viscous Paint Model for Interactive Applications
William Baxter,
University of North Carolina - Chapel Hill
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Automatic Image Retargeting
Vidya Setlur,
Graduate Student
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Sketchy Sketches
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Making The Leap: Crosstraining Traditional Artists in 3D (sketches_0041)
Matt Elson,
Walt Disney Feature Animation
Walt Sturrock,
Disney Feature Animation
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Sketch Pose: Artist Friendly Posing Tool
Brendan Duncan,
Walt Disney Feature Animation
Mark Swain,
Disney
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Tweaking stylized light and shade
Ken Anjyo,
OLM Digital, Inc.
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I've Seen Fire and I've Seen Rain
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Rendering Falling Rain and Snow
Niniane Wang,
Google Inc.
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A Physically Based Model of Ice
Theodore Kim,
University of North Carolina - Chapel Hill
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Applications
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Interactive Visualization of Exceptionally Complex Industrial CAD Datasets
Andreas Dietrich,
Computer Graphics Group, Saarland University
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Interactive American Sign Language Dictionary
Jose Hernandez,
The George Washington University
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Abstract Virtual Environments for Assessing Cognitive Abilities
Matthew Rizzo,
University of Iowa
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Design and Visual Communication
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Controsenso But Not So Much: Digital Artifacts to Ease Communication and Exchange with Seeing-Impaired People
Andrea Brogi,
Università degli Studi di Milano
Manuela Garcia,
Politecnico di Milano
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Ecce Homology
Eitan Mendelowitz
Ruth West,
UC San Diego Center for Research in Computing and The Arts
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Artifacts of the Presence Era: Visualizing Presence for Posterity
Judith Donath,
Massachusetts Instutute of Technology Media Lab
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Symbol Mall
Daryl Hepting,
University of Regina
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GPU1
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Quick-VDR: Interactive View-Dependent Rendering of Massive Models
Brian Salomon,
UNC-CH
Sung-Eui Yoon,
UNC-CH
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Fast and Reliable Collision Culling using Graphics Processors
Naga Govindaraju,
UNC Chapel Hill
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Faster GPU Computations Using Adaptive Refinement
Craig Donner,
University of California, San Diego
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UberFlow: A GPU-Based Particle Engine
Peter Kipfer,
Technical University Munich
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Motion
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Interactive Motion Decomposition
Yong Cao,
UCLA
Ari Shapiro,
UCLA
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Markerless Human Motion Transfer
Kong (German) Cheung,
Carnegie Mellon University
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Motion Emphasis Filter for Making Mental Motion of 3D Characters
Yoshiyuki Koie,
Yoshiyuki Koie
Toshihiro Komma,
Shobi University
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Skeletal Parameter Estimation from Optical Motion Capture Data
Adam Kirk,
UC-Berkeley
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Squash, Stretch, and Repeat
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Geometry Synthesis
Ares Lagae,
K.U.Leuven University
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Swirling-Sweepers: Constant-Volume Modeling
Alexis Angelidis,
Computer Graphics and Vision Research Lab
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Shape Preserving Mesh Deformation
Vladislav Kraevoy,
UBC Computer Science
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Squashing Cubes: Automating Deformable Model Construction for Graphics
Jernej Barbic
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Tangible/Ambient Media
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Cafe Tools: Contents that Connect People
Atsuro Ueki,
imgl, Keio University
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Very Slowly Animating Textiles: Shimmering Flower
Joanna Berzowska,
XS Labs
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A Malleable Surface Touch Interface
Timothy Chen,
The University of British Columbia
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Scents of Space: an interactive smell system
Usman Haque,
Haque Design and Research
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Hair
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Quick Image-Based Lighting of Hair
Ivan Neulander,
Rhythm & Hues
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A Self-Shadow Algorithm for Dynamic Hair using Density Clustering
Tom Mertens,
Limburgs Universitair Centrum
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Haptics and Sound
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A Framework for Haptic Rendering of Large-Scale Virtual Environments
Mashhuda Glencross,
The University of Manchester
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Haptic Rendering of Interaction between Textured Models
Miguel Otaduy,
UNC-Chapel Hill
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Multi-Resolution Sound Rendering
Michael Wand,
WSI/GRIS, University of Tuebingen
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Art-Driven Modeling
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Modeling Expressive 3D Caricatures
Ergun Akleman,
Texas A&M University
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Cords: Keyframe Control of Curves with Physical Properties
Patrick Coleman,
University of Toronto
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Tile-based Kolam patterns
Saty Raghavachary,
DreamWorks Animation
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Feature Creatures
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The Tar Monster: Creating a Character With Fluid Simulation
Ben Houston,
Frantic Films
Mark Wiebe,
Frantic Films
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Frowns, Smiles, Pouts
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Constraint-based Synthesis of Visual Speech
James Edge,
University of Sheffield
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Improved Automatic Caricature by Feature Normalization and Exaggeration
Zhenyao Mo,
University of Southern California
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Multilinear Models for Facial Synthesis
Daniel Vlasic,
MIT
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Feasible Fluid, Foliage, and Fog
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Fast Solutions to Gas Volumetrics in Matrix Revolutions
John Gibson,
Digital Domain (presenting for Tippett Studio)
Davy Wentworth,
Tippett Studio
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Texture
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Tile-Based Texture Mapping on Graphics Hardware
Li-Yi Wei,
NVIDIA Corporation
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Subband Encoding of High Dynamic Range Imagery
Gregory Ward,
Anyhere Software
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PACKMAN: Texture Compression for Mobile Phones
Jacob Strom,
Ericsson Research
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Art and Architecture
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Superimposing Pictorial Artwork with Projected Imagery
Gordon Wetzstein |
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Abstracting design, designing abstractions… Use of computer graphics in early stages of architectural design
Andrzej Zarzycki,
Independent Artist
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Photometric Stereo for Archeological Inscriptions
Per Einarsson,
Linköping University, Sweden
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Unlighting the Parthenon
Paul Debevec,
University of Southern California ICT
Per Einarsson,
Linköping University, Sweden
Christopher Tchou,
University of Southern California Institute for Creative Technologies
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Global Illumination
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Radiance Caching and Local Geometry Correction
Okan Arikan,
Graduate Student
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Ray Maps for Global Illumination
Vlastimil Havran,
MPI Informatik
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Inelastic Scattering in Participating Media Using Curved Photon Mapping
Diego Gutierrez,
University of Zaragoza
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Surface Modeling
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Re-usable Implicit Functions
Alyn Rockwood,
CO School of Mines
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Fair LVC-Curves on Subdivision Surfaces
Carlo Sequin,
U C Berkeley
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Functionally Optimized Subdivision Surfaces
Pushkar Joshi,
University of California, Berkeley
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Nice and Fast Implicit Surfaces over Noisy Point Clouds
Gabriel Zachmann,
University Bonn
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Modeling Medley
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Refolding Planar Polygons
Hayley Iben,
University of California, Berkeley
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Similarity-Based Surface Modelling Using Geodesic Fans
Steve Zelinka,
University of Illinois at Urbana-Champaign
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Prong Features Detection of a 3D Model Based on the Watershed Algorithm
Fu-Che Wu,
National Taiwan University
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Modeling and Simulation of Sharp Creases
Min Choi,
University of Colorado at Denver
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Monkeying With Reality
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X-Ray Window: Portable Visualization on the International Space Station
William White,
Southern Illinois University
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3D Character Extension for Stop Motion Puppets
Melanie Beisswenger,
Filmakademie Baden-Wuerttemberg, Institute of Animation, Visual Effects and Digital Postproduction
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BLADESHIPS - An Interactive Attraction in Mixed Reality
Masayuki Takemura,
University of Tsukuba
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Imitation and Social Intelligence for Synthetic Characters
Daphna Buchsbaum,
Synthetic Characters Group MIT Media Lab
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Rendering
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Experimental Validation of Analytical BRDF Models
Addy Ngan,
MIT CSAIL
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zDOF - A Fast, Physically Accurate Algorithm for Simulating Depth-of-Field Effects in Synthetic Images Using Z-Buffers
Clay Budin,
BlueSky Studios
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RenderMonkey: An Effective Environment for Shader Prototyping and Development
Natalya Tatarchuk,
ATI Research, Inc.
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Rendering Skewed Plane of Sharp Focus and Associated Depth of Field
Brian Barsky,
University of California, Berkeley
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Augmented Reality
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Video See-Through and Optical Tracking with Consumer Cell Phones
Mathias Mohring,
Bauhaus0Universitat Weimar
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Inside-Out Interaction: An Interaction Technique for Dealing with Large Interface Surfaces such as Web Pages on Small Screen Displays
Daniel Fallman,
Dept. of Informatics, Umea University
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Wearable scanning laser projector (WSLP)
Taro Maeda,
NTT Communication Science Laboratories
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An Autostereoscopic Optical See-Through Display for Augmented Reality
Alex Olwal,
Royal Institiute of Technology
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Intermedia Performance
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Conceiving embodiment: the dance-architecture of Spawn
Mette Ramsgard Thomsen,
University of Brighton, School of Architecture and Design
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NightDriving – Videodance in Performance
John Crawford,
electricFX Media
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Illusory Interactive Performance by Self Eye Movement
Junji Watanabe,
The University of Tokyo
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Live Cinema : an instrument for cinema editing as a live performance
Michael Lew,
Media Lab Europe
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Lighting
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Non-Linear Kernel-based Precomputed Light Transport
Paul Green,
MIT
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Spherical Harmonic Gradients
Thomas Annen,
MPI Informatik
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Bidirectional Importance Sampling for Illumination from Environment Maps
David Burke,
The University of British Columbia
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Beautiful Things
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All This Useless Beauty
Anthony Santoro,
Curiouspictures/SUNY Purchase
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A New Style of Ancient Culture – Animated Chinese Dunhuang Murals
Zhu Yi-bo,
Department of Computer Science and Engineering, Fudan University, Shanghai, China
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Making Space for Time in Time-Lapse Photography
Michael Terry,
Georgia Tech
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Electric Sheep
Scott Draves |
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Computer Vision
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Interactive Scene Modeling From Dense Color and Sparse Depth
Gleb Bahmutov,
Purdue University |
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Extracting Face Bump Maps From Video
James Paterson,
Oxford University Engineering Dept
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Learning Silhouette Features for Control of Human Motion
Liu Ren,
Computer Science Department, Carnegie Mellon University
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Towards a unified approach to 3D environment capture and rendering.
Gordon Watson,
University of Edinburgh
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Fluids and Level Sets
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Galilean Invariance for Fluid Simulation
Maurya Shah,
USC, Institute for Creative Technologies
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RLE Sparse Level Sets
Ben Houston,
Frantic Films
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DD::Fluid::Solver::SolverFire
Nafees Bin Zafar,
Digital Domain
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Mixed-Reality Applications
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Veggie Diaries: Urban Mobile MR Entertainment
Kenji Iguchi,
Keio University
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Outdoor Mixed Reality Utilizing Surveillance Cameras
Yoshinari Kameda,
University of Tsukuba
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The Body's Surface as a Multimedia Interface: Closed-Eyes Nonverbal Telehaptic Communication
William Meyer,
Exploratorium
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GPU2
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Real-Time Skin Rendering on Graphics Hardware
Pedro Sander,
ATI Research
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Practical Real-Time Hair Rendering and Shading
Thorsten Scheuermann,
ATI Research
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Displacement Mapping with Ray-casting in Hardware
Keith Yerex,
University of Alberta
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CC Shadow Volumes
Brandon Lloyd,
UNC-CH
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Image-Based Rendering
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lgf3: A Versatile Framework for Image-Based Modeling and Rendering
Christian Vogelgsang,
Computer Graphics Group, Uni Erlangen
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Reflection Morphing
Voicu Popescu,
Purdue University
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Real-time rendering for autostereoscopic 3D display systems
Yasunobu Yamauchi,
TOSHIBA Corp. Research & Development Center
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A Self-Reconfigurable Camera Array
Cha Zhang,
ECE, Carnegie Mellon University
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Visualization
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Visualization of Heart Function
Vassili Hurmusiadis,
Primal Pictures Ltd
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Synaesthesia, Data Mapping and Synchronicity
Brian Evans,
University of Alabama
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A Heightfield on an Isometric Grid
Morgan McGuire,
Brown University
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Model and control of simulated respiration for animation
Victor Zordan,
UC Riverside
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DISC 3 - PANELS + SPECIAL SESSIONS + WEBGRAPHICS
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| PANELS |
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Building a Bridge to the Aesthetic Experience: Artistic Virtual Environments and Other Interactive Digital Art
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An Aesthetics of Play and Empathy in 3D Virtual Worlds
Brian Betz,
Kent State Univeristy/Stark Campus
Tobey Crockett,
UC Irvine, PhD Program in Visual Studies
Dena Eber,
Bowling Green State University
Patrick Lichty,
N/A
Flavia Sparacino,
Sensing Places/MIT
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Careers in Computer Graphics
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Rachel Falk,
PDI/DreamWorks
Hael Kobayashi,
Animal Logic
Tim Langdell,
Edge Games
Bob Nicoll,
Electronic Arts
Luke O'Byrne,
the orphanage
Kate Shaw,
Industrial Light + Magic
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3D Animation - Difficult or impossible to teach, learn?
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Jim Jagger,
BioWare Corp. - Games
Francis Schmidt,
Bergen Community College
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Next Generation User Interface Technology for Consumer Electronics
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John Card II,
Echostar Communications
Evan Hirsch,
n/a
Rebecca R. Lim,
Starz Encore Group
Garry Paxinos,
US Digital Television (USDTV)
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Cultural Heritage and Computer Graphics: What are the Issues?
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David Arnold,
University of Brighton
Alan Chalmers,
University of Bristol
Katsushi Ikeuchi,
The University of Tokyo
Mark Mudge,
Cultural Heritage Imaging
Holly Rushmeier,
Yale University
Roberto Scopigno,
Istituto Scienza e Tecnologie dell'Informazione (ISTI - CNR)
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Custom Software Development in Post Production
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Jack Brooks,
Walt Disney Feature Animation
Andrew Chapman,
Framestore
David Hart,
PDI/Dreamworks
Daniel Maskit,
Digital Domain
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Games Development: How will you feed the next generation of hardware?
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Christian Lavoie, Sony Computer Entertainment Europe
Emilie Saulnier, Vicarious Visions
James Spoto, Electronic Arts / Tiburon
Frank Vitz, Electronic Arts
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SPECIAL SESSIONS |
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Real Time 3DX: Demo or Die |
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Dave Arendash,
Con Caris,
Mark Chavez, CLONE3D
David Colleen, Planet 9 Studios
Franceesca Crolley, 3DFM
Leonard Daly, Daly Realism
Bruce Damer, DigitalSpace
Mal Duffin, CanDo Interactive
Kimberly Farrell, University of Iowa
Gordan Fisher, Point Happy Interactive
Sam Glassenberg, Stanford University
Art Griesser, NIST
Steve Guynup, University of Baltimore
Jayme Hero, Iowa State University
Gerard Kim,
Stephen Matsuba, Yumetech, Inc.
Kay Melzer, university of applied sciences - dept. of med. comp. sci.
Yiqi Meng, m17design
Marc Price, BBC
Sandy Ressler, National Institutes of Standards Technology
Larry Rosenthal, Cube Productions Inc
Peter Schickel,
Ronald Sidharta, VRAC
Ed Sims, Vcom3D, Inc.
Luciano Soares, Laboratório de Sistemas Integráveis
Bob Steingart, SensAble Technologies, Inc.
Bradley Vender, North Dakota State University
Keith Victor,
Mitch Williams, 3D-Online |
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Computer Music |
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Perry Cook, Princeton University
Joe Paradiso, MIT Media Labs
Curtis Roads, University of California, Santa Barbra |
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VJ: The Art of Live Video Performance |
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James Cui, Los Angeles Video Artists
David Foss,
Radley Marx, Eoptica/VJTV
Ben Sheppee, Lightrhythm visuals
Ryan Tandy, connected systems
Vello Virkhaus, V Squared Labs Inc.
Nathan Whitford, Urban Visuals |
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WEB GRAPHICS |
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Visualization |
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Graffiti Archaeology
Cassidy Curtis, PDI/DreamWorks |
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Electroscape 002: BAC +3 digit // multiplied space
Christian Babski, fabric | ch
Patrick Keller, fabric | ch |
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Processing.org: Programming for Artists and Designers
Casey Reas, UCLA Design | Media Arts |
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Navigation |
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Ryukyu ALIVE - Information Galaxy Visualizing Users' Access Log
Akira Wakita, Keio University |
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Knowscape Mobile, Associating Territories of Data and Physical Space
Christian Babski, fabric | ch
Patrick Keller, fabric | ch |
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Visual Query Interfaces for Wikis and Blogs
Troy Gardner, troyworks.com |
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Input |
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NetAIBO Project
Hidenori Watanave, Photon,Inc. |
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OHAYO Players
Kampei Baba, Research & Development |
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Mobile Web |
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JSR-226: A Versatile API for Mobile SVG on J2ME
Tolga Capin, Nokia Research Center
Dean Jackson, W3C |
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What Graphic Designers Should Know About the Mobile Web
Dean Jackson, W3C |
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X3D |
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Rich-Media Procedural Texturing
Goncalo Nuno Moutinho de Carvalho, Cryogenic Graphics Ltd |
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Universal Converter for Platform-Independent Procedural Shaders in X3D
Feng Liu, student
Scott Owen, Georgia State University
Ying Zhu, Georgia State University |
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3D |
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The Kata of Web3D
Chris Thorne, Ping Interactive Broadband, University of Western Australia |
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Gateway and Protocol for Modern Cyberspace
Chris Thorne, Ping Interactive Broadband, University of Western Australia |
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Online 3D Retrieval based on Perceptual Quality
Anup Basu, Dept. of CS, University of Alberta |
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Media |
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Efficient Dynamic Media Generation
Matthew Rechs, Schematic
Robert Reinhardt, Schematic LLC |
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CSS Zen Garden
Dave Shea, BrightCreative.com |
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New Audiences |
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The sign language animation site "Hello! Astroboy"
Manabu Yanagimoto |
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Flash Finally Hits Hollywood
Sandro Corsaro, Author
Clifford Parrott, Banga U.E. Animation Studio |
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| DISC 4 - COURSES 1 |
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An Interactive Introduction to OpenGL Programming |
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Ed Angel, University of New Mexico
Dave Shreiner, SGI
Vicki Shreiner, SGI |
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Color science and color appearance models for CG, HDTV, and D-cinema
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Charles Poynton
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Introduction to Computer Graphics |
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Mike Bailey,
San Diego Supercomputer Center
Andrew Glassner |
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Acting and Drawing for Animation |
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James Donlon, University of California at Santa Barbara
John Finnegan, Purdue University
Lucilla Hoshor, Savannah College of Art and Design
Larry Lauria, SCAD |
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Collision Detection and Proximity Queries |
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Ming C. Lin, UNC-CH
Stephanie Redon
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Commodity-Based Projection VR |
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Josephine Anstey, University at Buffalo
Dave Pape, Department of Media Study |
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Color in Information Display: Principles, Perception and Models |
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Maureen Stone, StoneSoup Consulting |
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Enhancing Three-dimensional Vision with Three-dimensional Sound |
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Daniel Dobler, AUDITE
Philipp Stampfl, CEO Audite OEG |
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Developing Augmented Reality Applications |
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Ron Azuma, HRL Laboratories, LLC
Mark Billinghurst, HIT Lab NZ, University of Canterbury
Hirokazu Kato, Osaka University
Dieter Schmalstieg, Vienna University of Technology |
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| DISC 5 - COURSES 2 |
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Multiple-View Geometry for Image-Based Modeling
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Jana Kosecka,
George Mason University
Yi Ma,
ECE Dept., Univ. of Illinois at Urbana-Champaign
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Point Based Computer Graphics
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Marc Alexa,
Technische Universitat Darmstadt
Markus Gross,
Eidgenossische Technische Hochshule Zurich
Mark Pauly,
Stanford University
Hanspeter Pfister,
Mitsubishi Electric Research Labs
Marc Stamminger,
Universitat Erlangen-Nurnberg
Matthias Zwicker,
MIT Computer Graphics Group
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High Dynamic Range Imaging
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Paul Debevec,
University of Southern California ICT
Erik Reinhard,
University of Central Florida
Gregory Ward,
Anyhere Software
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Performance OpenGL: Platform Independent Techniques
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Brad Grantham
Bob Kuehne,
Blue Newt Software
Dave Shreiner,
SGI
Thomas True
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Introduction to Bayesian Learning
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Aaron Hertzmann,
University of Toronto Computer Science
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Projectors: Advanced Graphics and Vision Techniques
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Ramesh Raskar,
MERL
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Level Set and PDE Methods for Computer Graphics
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David Breen,
Drexel University
Ken Museth,
Ross Whitaker,
University of Utah
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GPGPU: General-Purpose Computation on Graphics Hardware
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Ian Buck,
Stanford University
Mark Harris
Jens Kruger
Aaron E. Lefohn
David Luebke,
University of Virginia
Timothy J. Purcell
Cliff Woolley
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| DISC 6 - COURSES 3 |
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Real-Time Shading |
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Kurt Akeley, Stanford University
Kevin Bjorke, Nvidia
John Hart, Univ. of Illinois
Wolfgang Heidrich, University of British Columbia
Michael McCool, University of Waterloo, CS
Jason L. Mitchell, ATI Research
Marc Olano, UMBC
Randi Rost, 3Dlabs, Inc. Ltd. |
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Seeing, Hearing, and Touching: Putting It All Together |
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Sidney Fels, UBC
Brian Fisher, Univ. of BC
Karon MacLean, University of British Columbia
Tamara Munzner, University of British Columbia
Ronald Rensink, University of British Columbia |
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State of the Art in Global Illumination |
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James Arvo
Kavita Bala
Philip Dutre, Department of Computer Science
Steve Marschner
Matt Pharr, NVIDIA |
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The Elements of Nature: Interactive and Realistic Techniques |
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Oliver Deussen
David Ebert, School of ECE, Purdue University
Ron Fedkiw
Ken Musgrave
Przemyslaw Prusinkiewicz
Joe Stam
Jerry Tessendorf |
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Real-Time Shadowing Techniques |
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Tomas Akenine-Moeller, Lund University
Eric Chan, Massachusetts Institute of Technology
Wolfgang Heidrich, University of British Columbia
Jan Kautz, Massachusetts Institute of Technology
Mark Kilgard
Marc Stamminger, Universitat Erlangen-Nurnberg |
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Real-Time Volume Graphics |
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Klaus Engel
Markus Hadwiger, VRVis Research Center
Joe M. Kniss
Aaron E. Lefohn
Christof Rezk-Salama, University of Siegen |
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Visualizing Geospatial Data |
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Theresa-Marie Rhyne, North Carolina State University |
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There Can Still Be Only One: Independent Animation Production for the Lonely |
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Kristen Palana, William Paterson University
Steve Rittler, William Paterson University |
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Shape-Based Retrieval and Analysis of 3D Models |
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Thomas Funkhouser, Princeton University
Michael Kazhdan, Princeton University |
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Unconventional Human Computer Interfaces |
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Steffi Beckhaus,
Ernst Kruijff, Fraunhofer IMK |