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Texture Synthesis
by Example |
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GraphCut Textures: Image and Video Synthesis Using Graph Cuts
Vivek Kwatra, Georgia Institute of Technology/GVU Center
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Synthesis of Progressively Variant Textures on Arbitrary Surfaces
Baining Guo, Microsoft Research Asia
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Wang Tiles for Image and Texture Generation
Michael F. Cohen, Microsoft Research
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Fragment-Based Image Completion
Speaker: Iddo Drori, Tel Aviv University
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Images, Video, and Texture
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Poisson Image Editing
Patrick Pérez, Microsoft Research Limited
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High Dynamic Range Video
Sing Bing Kang & Matthew Uyttendaele, Microsoft Research
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Matchmaker: Constructing Constrained Texture Maps
Alla Sheffer, Technion-Israel Institute of Technology
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View-Dependent Displacement Mapping
Xin Tong & Baining Guo, Microsoft Research Asia
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Parameterization
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Spherical Parameterization
and Remeshing
Emil Praun, University of Utah
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Globally Smooth Parameterizations
with Low Distortion
Nathan Litke, California Institute
of Technology |
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Fundamentals of Spherical
Parameterization for 3D Meshes
Alla Sheffer, Technion-Israel Institute
of Technology |
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Dual Domain Extrapolation
Nicholas Ray, ISA - INRIA Lorraine
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Precomputed Radiance Transfer
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Bi-Scale Radiance Transfer
Peter Pike-Sloan, Microsoft Corporation & Xinguo Liu, Microsoft Research Asia
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All-Frequency Shadows Using Non-linear Wavelet Lighting Approximation
Ren Ng, Stanford University
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Clustered Principal Components for Precomputed Radiance Transfer
Peter-Pike Sloan, Microsoft Corporation
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Character Animation
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Rhythmic-Motion Synthesis Based on Motion-Beat Analysis
Tae-Hoon Kim, Korea Advanced Institute of Science and Technology
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Motion Synthesis From Annotations
Okan Arikan, University of California, Berkeley
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Layered Acting for Character Animations
Mira Dontcheva & Gary Yngve, The University of Washington
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Efficient Synthesis of Physically Valid Human Motion
Anthony C. Fang, Brown University |
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Visualization and
Printing |
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Improving Mid-Tone Quality of Variable-Coefficient Error Diffusion Using Threshold Modulation
Bingfeng Zhou, Peking University
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Reproducing Color Images With Embedded Metallic Patterns
Roger D. Hersch, Ecole polytechnique fédérale de Lausanne (EPFL)
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Discrete Multiscale Vector Field Decomposition
Yiying Tong, University of Southern California
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TreeJuxtaposer: Scalable Tree Comparison Using Focus+Context With Guaranteed Visibility
Tamara Munzner, The University of British Columbia & François Guimbretière, University of Maryland
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Surfaces |
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Multi-Level Partition of Unity Implicits
Yutaka Ohtake, MPI Informatik
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Progressive Encoding of Complex Isosurfaces
Haeyoung Lee, University of Southern California
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T-Splines and T-NURCCs
Thomas W. Sederberg, Brigham Young University
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Anisotropic Polygonal Remeshing
Pierre Alliez, INRIA Sophia-Antipolis
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Shadows |
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Shadow Matting and Compositing
Yung-Yu Chuang & Dan B. Goldman, The University of Washington
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Interactive Shadow Generation in Complex Environments
Naga K. Govindaraju & Brandon Lloyd, University of North Carolina at Chapel Hill
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A Geometry-Based Soft Shadow Volume Algorithm Using Graphics Hardware
Ulf Assarsson, Chalmers University of Technology
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Shadow Silhouette Maps
Pradeep Sen, Stanford University
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Perception and Manipulation
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Evaluating the Visual Fidelity of Physically Based Animations
Carol O'Sullivan, Trinity College Dublin
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Perceptual Metrics for Character Animation Sensitivity to Errors in Ballistic Motion
Paul S. A. Reitsma, Brown University
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Sensation Preserving Simplification for Haptic Rendering
Miguel A. Otaduy, University of North Carolina at Chapel Hill
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Human Bodies
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Reanimating the Dead Reconstruction of Expressive Faces From Skull Data
Jörg Haber, MPI Informatik
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Building Efficient, Accurate Character Skins From Examples
Alex Mohr, University of Wisconsin
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Free-Viewpoint Video of Human Actors
Christian Theobalt, MPI Informatik
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Continuous Capture of Skin Deformation
Peter Sand, Massachusetts Institute of Technology
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The Space of Human Body Shapes Reconstruction and Parameterization from Range Scans
Brett Allen, The University of Washington
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Light Fields and
Visibility |
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Ray Space Factorization for From-Region Visibility
Tommer Leyvand, Tel Aviv University
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Structured Importance Sampling of Environment Maps
Sameer Agarwal, University of California, San Diego
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Relighting With 4D Incident Light Fields
Vincent Masselus, Katholieke Universiteit Leuven
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Accurate Light Source Acquisition and Rendering
Michael Goesele, MPI Informatik
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Points |
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Combining Edges and Points for Interactive High-Quality Rendering
Kavita Bala and Bruce J. Walter, Cornell University
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Shape Modeling With Point-Sampled Geometry
Mark Pauly, ETH Zürich
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Interactive Boolean Operations on Surfel-Bounded Solids
Bart Adams, Katholieke Universiteit Leuven
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Sequential Point Trees
Marc Stamminger, University of Erlangen
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Modeling and Simplification |
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Twister A Space-Warp Operator for the Two-Handed Editing of 3D Shapes
Ignacio Llamas, Georgia Institute of Technology
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Instant Architecture
Peter Wonka & Michael Wimmer, Georgia Institute of Technology
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Simplifying Complex Environments Using Incremental Textured Depth Meshes
Andrew Wilson, University of North Carolina at Chapel Hill
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Hardware and Displays |
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Delay Streams for Graphics Hardware
Timo Aila & Ville Miettinen, Helsinki University of Technology and Hybrid Graphics
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Graphics for the Masses A Hardware Rasterization Architecture for Mobile Phones
Tomas-Akenine Moller, Chalmers University of Technology and Ericsson Mobile Platforms
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iLamps Geometrically Aware and Self-Configuring Projectors
Ramesh Raskar, Mitsubishi Electric Research Laboratories (MERL)
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blue-c: A Spatially Immersive Display and 3D Video Portal for Telepresence
Marcus Gross, Stephan Wurmlin & Martin Naef, ETH Zürich
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Design and Depiction
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Designing Effective Step-by-Step Assembly Instructions
Maneesh Agrawala, Microsoft Research
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Adaptive Grid-Based Document Layout
Wilmot Li & Evan Schrier, The University of Washington
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Suggestive Contours for Conveying Shape
Doug DeCarlo, Rutgers University & Szymon Rusinkiewicz, Princeton University
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Coherent Stylized Silhouettes
Robert D. Kalnins, Princeton University
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Dynamics |
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Nonconvex Rigid Bodies With Stacking
Eran Guendelman, Stanford University
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Precomputing Interactive Dynamic Deformable Scenes
Doug L. James, Carnegie Mellon University
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Realistic Modeling of Bird Flight Animations
Jia-chi Wu, The University of Washington
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Computation on GPUs |
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Cg A System for Programming Graphics Hardware in a C - like Language
William R. Mark, University of Texas at Austin
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Linear Algebra Operators for GPU Implementation of Numerical Algorithms
Jens Krüger, University of Technology, Munich
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Sparse Matrix Solvers on the GPU Conjugate Gradients and Multigrid
Jeff Bolz & Ian Farmer, California Institute of Technology
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Nonlinear Optimization Framework for Image-Based Modeling on Programmable Graphics Hardware
Karl E. Hillesland, University of North Carolina at Chapel Hill
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Meshes |
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Out-of-Core Compression for Gigantic Polygon Meshes
Martin Isenburg, University of North Carolina at Chapel Hill
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Non-Iterative, Feature-Preserving Mesh Smoothing
Thouis R. Jones, Massachusetts Institute of Technology
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Bilateral Mesh Denoising
Shachar Fleishman, Tel Aviv University
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Hierarchical Mesh Decomposition Using Fuzzy Clustering and Cuts
Ayellet Tal, Technion - Israel Institute of Technology and Princeton University |
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Fluid and Smoke |
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Animating Suspended Particle Explosions
Bryan E. Feldman, University of California, Berkeley
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Keyframe Control of Smoke Simulations
Adrien Treuille & Antoine McNamara, The University of Washington
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Flows on Surfaces of Arbitrary Topology
Jos Stam, Alias|Wavefront
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Real-Time Rendering of Aerodynamic Sound Using Sound Textures Based on Computational Fluid Dynamics
Yoshinori Dobashi, Hokkaido University
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Scattering and Reflectance
Measurement |
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Measuring Bidirectional Texture Reflectance With a Kaleidoscope
Jefferson Y. Han, New York University
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Linear Light Source Reflectometry
Andrew Gardner, University of Southern California
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A Data-Driven Reflectance Model
Wojciech Matusik, Massachusetts Institute of Technology
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Image-Based Skin Color and Texture Analysis / Synthesis by Extracting Hemoglobin and Melanin Information in the Skin
Norimichi Tsumura, Chiba University & Nobutoshi Ojima, Kao Corporation
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Light Scattering From Human Hair Fibers
Stephen R. Marschner, Cornell University
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DISC 2 - Keynote, Special Sessions, Courses & Sketches
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Opening Remarks
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Alyn Rockwood, Colorado School of Mines
Alain Chesnais, ACM SIGGRAPH
Maria Klawe, ACM
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Keynote Address
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Modeling the Cosmos: The Shape of the Universe
Anthony Lasenby, Cambridge University
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Special Sessions
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Behind the Game: Deconstructing the Successes of 2002
Jason Della Rocca, International Game Developers Association
Daniel Lepage, Ubi Soft Canada Inc.
Dev Madan, Sucker Punch Productions
John Bible, BioWare Corp.
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Truth Before Beauty: Guiding Principles for Scientific and Medical Visualization
Terry S. Yoo, National Library of Medicine/National Institutes of Health
Fred Brooks, University of North Carolina at Chapel Hill
Bill Lorenson, GE Global Research
Art Olson, Scripps Research Institute
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Android Dreams: The Present and Future of Autonomous Robotics
Jill Smolin, Cinesite
Robert Ambrose, NASA
George A. Bekey, University of Southern California
Cynthia Breazeal, Massachusetts Institute of Technology, Media Lab
Masahiro Fujita, Sony Intelligent Dynamics Laboratory
Helen Greiner, iRobot Corporation
Stan Winston, Stan Winston Studio
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Courses
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Course 7: Real-Time Shading
Marc Olano, University of Maryland, Baltimore County
John C. Hart, University of Illinois at Urbana-Champaign
Wolfgang Heidrich, The University of British Colombia
Bill Mark, University of Texas at Austin
Jason L. Mitchell, ATI Research Inc.
Randi Rost, 3DLabs Inc.
Avi Bleiweiss, ATI Research
Eric Chan, MIT
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Course 14: Tracking a Baseball for Broadcast Television
André Guéziec
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Course 22: The OpenGL Shading Language
Randi Rost, 3DLabs Inc.
Bill Licea-Kane, ATI Research Inc.
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Course 41: Simulating Nature - Realistic and Interactive Techniques
David Ebert, Purdue University
F. Kenton Musgrave, Pandromeda, Inc.
Jos Stam, Alias|Wavefront
Przemyslaw Prusinkiewicz, University of Calgary
Oliver Deussen, University of Konstanz
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Sketches
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Point Constraint Rig
Vico Sharabani, RhinoFX
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