SIGGRAPH '16- ACM SIGGRAPH 2016 Real-Time Live!

Full Citation in the ACM Digital Library

SESSION: Real-time live!

ADAM

The afterpulse: state-of-the-art rendering on mobile GPUs

Bound

Character shading of Uncharted 4

Creating a live real-time performance-captured digital human

Gary the Gull

ILMxLAB augmented reality experience

Immersive augmented reality in Minutes with Meta 2

Project Tango

Quill: VR drawing in the production of Oculus Story Studio's new movie

Real-time graphics in Pixar film production

Real-time simulation of solids with large viscoplastic deformation

Real-time technologies of Final Fantasy XV battles