SUI '14- Proceedings of the 2nd ACM symposium on Spatial user interaction
Full Citation in the ACM Digital Library
SESSION: Keynote address
The coming age of computer graphics and the evolution of language
Ken Perlin
SESSION: Flat surfaces in 3d space
Tobias Höllerer
Ethereal planes: a design framework for 2D information space in 3D mixed reality environments
Barrett Ens
Juan David Hincapié-Ramos
Pourang Irani
Combining multi-touch input and device movement for 3D manipulations in mobile augmented reality environments
Asier Marzo
Benoît Bossavit
Martin Hachet
HOBS: head orientation-based selection in physical spaces
Ben Zhang
Yu-Hsiang Chen
Claire Tuna
Achal Dave
Yang Li
Edward Lee
Björn Hartmann
AnnoScape: remote collaborative review using live video overlay in shared 3D virtual workspace
Austin Lee
Hiroshi Chigira
Sheng Kai Tang
Kojo Acquah
Hiroshi Ishii
SESSION: Spatial gestures
Hiroshi Ishii
GestureAnalyzer: visual analytics for pattern analysis of mid-air hand gestures
Sujin Jang
Niklas Elmqvist
Karthik Ramani
Exploring gestural interaction in smart spaces using head mounted devices with ego-centric sensing
Barry Kollee
Sven Kratz
Anthony Dunnigan
VideoHandles: replicating gestures to search through action-camera video
Jarrod Knibbe
Sue Ann Seah
Mike Fraser
SESSION: Seeing, walking and being in spatial VEs
Steven K. Feiner
Fisheye vision: peripheral spatial compression for improved field of view in head mounted displays
Jason Orlosky
Qifan Wu
Kiyoshi Kiyokawa
Haruo Takemura
Christian Nitschke
Human sensitivity to dynamic translational gains in head-mounted displays
Ruimin Zhang
Bochao Li
Scott A. Kuhl
A self-experimentation report about long-term use of fully-immersive technology
Frank Steinicke
Gerd Bruder
SESSION: Hybrid interaction spaces
Bernd Fröhlich
Coordinated 3D interaction in tablet- and HMD-based hybrid virtual environments
Jia Wang
Robert Lindeman
Making VR work: building a real-world immersive modeling application in the virtual world
Mark Mine
Arun Yoganandan
Dane Coffey
T(ether): spatially-aware handhelds, gestures and proprioception for multi-user 3D modeling and animation
David Lakatos
Matthew Blackshaw
Alex Olwal
Zachary Barryte
Ken Perlin
Hiroshi Ishii
RUIS: a toolkit for developing virtual reality applications with spatial interaction
Tuukka M. Takala
SESSION: Spatial pointing and touching
Martin Hachet
Void shadows: multi-touch interaction with stereoscopic objects on the tabletop
Alexander Giesler
Dimitar Valkov
Klaus Hinrichs
Object-based touch manipulation for remote guidance of physical tasks
Matt Adcock
Dulitha Ranatunga
Ross Smith
Bruce H. Thomas
Are 4 hands better than 2?: bimanual interaction for quadmanual user interfaces
Paul Lubos
Gerd Bruder
Frank Steinicke
Visual aids in 3D point selection experiments
Robert J. Teather
Wolfgang Stuerzlinger
POSTER SESSION: Poster session
Getting yourself superimposed on a presentation screen
Kenji Funahashi
Yusuke Nakae
Measurements of operating time in first and third person views using video see-through HMD
Takafumi Koike
Re:form: rapid designing system based on fusion and illusion of digital/physical models
Keiko Yamamoto
Ichiroh Kanaya
Monica Bordegoni
Umberto Cugini
Supporting remote guidance through 3D annotations
Philipp Tiefenbacher
Tobias Gehrlich
Gerhard Rigoll
Takashi Nagamatsu
Simulator for developing gaze sensitive environment using corneal reflection-based remote gaze tracker
Takashi Nagamatsu
Michiya Yamamoto
Gerhard Rigoll
Emotional space: understanding affective spatial dimensions of constructed embodied shapes
Edward Melcer
Katherine Isbister
Augmented reality paper clay making based on hand gesture recognition
Pei-Ying Chiang
Wei-Yu Li
Projection augmented physical visualizations
Simon Stusak
Markus Teufel
Using LEGO to model 3D tactile picture books by sighted children for blind children
Jeeeun Kim
Abigale Stangl
Tom Yeh
Evaluating a SLAM-based handheld augmented reality guidance system
Jarkko Polvi
Takafumi Taketomi
Goshiro Yamamoto
Mark Billinghurst
Christian Sandor
Hirokazu Kato
Natural pointing posture in distal pointing tasks
Heejin Kim
Seungjae Oh
Sung H. Han
Min K. Chung
Real-time sign language recognition using RGBD stream: spatial-temporal feature exploration
Fuyang Huang
Zelong Sun
Qiang Xu
Felix Yim Binh Sze
Tang Wai Lan
Xiaogang Wang
Exploring tablet surrounding interaction spaces for medical imaging
Hanaë Rateau
Laurent Grisoni
Bruno Araujo
Proposing a classification model for perceptual target selection on large displays
Seungjae Oh
Heejin Kim
Hyo-Jeong So
Investigating inertial measurement units for spatial awareness in multi-surface environments
Alaa Azazi
Teddy Seyed
Frank Maurer
LeapLook: a free-hand gestural travel technique using the leap motion finger tracker
Robert Codd-Downey
Wolfgang Stuerzlinger
Safe-&-round: bringing redirected walking to small virtual reality laboratories
Paul Lubos
Gerd Bruder
Frank Steinicke
The significance of stereopsis and motion parallax in mobile head tracking environments
Paul Lubos
Dimitar Valkov
Depth cues and mouse-based 3D target selection
Robert J. Teather
Wolfgang Stuerzlinger
An in-depth look at the benefits of immersion cues on spatial 3D problem solving
Cassandra Hoef
Jasmine Davis
Orit Shaer
Erin T. Solovey
HoloLeap: towards efficient 3D object manipulation on light field displays
Vamsi Kiran Adihikarla
Paweł Wozniak
Robert Teather
Real-time and robust grasping detection
Chih-Fan Chen
Ryan Spicer
Rhys Yahata
Mark Bolas
Evan Suma
A raycast approach to hybrid touch / motion capturevirtual reality user experience
Ryan P. Spicer
Rhys Yahata
Evan Suma
Mark Bolas
Augmenting views on large format displays with tablets
Phil Lindner
Adolfo Rodriguez
Thomas D. Uram
Michael E. Papka
Michael Papka
Hidden UI: projection-based augmented reality for map navigation on multi-touch tabletop
Seungjae Oh
Hee-seung Kwon
Hyo-Jeong So