SUI '14- Proceedings of the 2nd ACM symposium on Spatial user interaction

Full Citation in the ACM Digital Library

SESSION: Keynote address

The coming age of computer graphics and the evolution of language

SESSION: Flat surfaces in 3d space

Ethereal planes: a design framework for 2D information space in 3D mixed reality environments

Combining multi-touch input and device movement for 3D manipulations in mobile augmented reality environments

HOBS: head orientation-based selection in physical spaces

AnnoScape: remote collaborative review using live video overlay in shared 3D virtual workspace

SESSION: Spatial gestures

GestureAnalyzer: visual analytics for pattern analysis of mid-air hand gestures

Exploring gestural interaction in smart spaces using head mounted devices with ego-centric sensing

VideoHandles: replicating gestures to search through action-camera video

SESSION: Seeing, walking and being in spatial VEs

Fisheye vision: peripheral spatial compression for improved field of view in head mounted displays

Human sensitivity to dynamic translational gains in head-mounted displays

A self-experimentation report about long-term use of fully-immersive technology

SESSION: Hybrid interaction spaces

Coordinated 3D interaction in tablet- and HMD-based hybrid virtual environments

Making VR work: building a real-world immersive modeling application in the virtual world

T(ether): spatially-aware handhelds, gestures and proprioception for multi-user 3D modeling and animation

RUIS: a toolkit for developing virtual reality applications with spatial interaction

SESSION: Spatial pointing and touching

Void shadows: multi-touch interaction with stereoscopic objects on the tabletop

Object-based touch manipulation for remote guidance of physical tasks

Are 4 hands better than 2?: bimanual interaction for quadmanual user interfaces

Visual aids in 3D point selection experiments

POSTER SESSION: Poster session

Getting yourself superimposed on a presentation screen

Measurements of operating time in first and third person views using video see-through HMD

Re:form: rapid designing system based on fusion and illusion of digital/physical models

Supporting remote guidance through 3D annotations

Simulator for developing gaze sensitive environment using corneal reflection-based remote gaze tracker

Emotional space: understanding affective spatial dimensions of constructed embodied shapes

Augmented reality paper clay making based on hand gesture recognition

Projection augmented physical visualizations

Using LEGO to model 3D tactile picture books by sighted children for blind children

Evaluating a SLAM-based handheld augmented reality guidance system

Natural pointing posture in distal pointing tasks

Real-time sign language recognition using RGBD stream: spatial-temporal feature exploration

Exploring tablet surrounding interaction spaces for medical imaging

Proposing a classification model for perceptual target selection on large displays

Investigating inertial measurement units for spatial awareness in multi-surface environments

LeapLook: a free-hand gestural travel technique using the leap motion finger tracker

Safe-&-round: bringing redirected walking to small virtual reality laboratories

The significance of stereopsis and motion parallax in mobile head tracking environments

Depth cues and mouse-based 3D target selection

An in-depth look at the benefits of immersion cues on spatial 3D problem solving

HoloLeap: towards efficient 3D object manipulation on light field displays

Real-time and robust grasping detection

A raycast approach to hybrid touch / motion capturevirtual reality user experience

Augmenting views on large format displays with tablets

Hidden UI: projection-based augmented reality for map navigation on multi-touch tabletop