SIGGRAPH 99 Announces the Electronic Schoolhouse Program
Computer Graphics Used to Teach in all Disciplines at all Levels
For immediate release
3 March 1999
For further information:
Sheila Hoffmeyer/Ann Kilhoffer
SIGGRAPH has announced the program for new Electronic Schoolhouse at SIGGRAPH 99, the 26th International Conference on Computer Graphics and Interactive Techniques, 8-13 August 1999, at the Los Angeles Convention Center, Los Angeles, California. For the first time, SIGGRAPH 99 combines three traditional conference programs -- the Educators Program, sigKIDS, and Community Outreach -- in the Electronic Schoolhouse.
Schoolhouse areas include the Classroom for traditional presentation of papers and panels, the Workshop for hands-on activities, the Playground for stand-alone interactive exhibits, and the Library for all kinds of resource information to take home and the chance to network with colleagues.
Among the 22 paper, 14 panel, and 13 workshop sessions in the SIGGRAPH 99 Electronic Schoolhouse are:
Art Before Technology, or Technology before Art? That is the Question.
Clifford Cohen, AnimAction, Topanga, CA
Immerse yourself in a workshop that will teach you how to animate using traditional animation techniques. Take away your very own masterpiece.
A City and State Look at the Importance of Integrating Arts and Technology Curriculum from Elementary School
Los Angeles Unified School District
Get a rare glimpse into the process of building curriculum at the state and local levels, as art and technology educators present a panel to discuss the process.
Developing Creativity: A Curriculum Based on the Use of Computer Graphics Technology
Jeremy Sutton, Portrayals
Take a course to learn how a teacher unleashes his students' creative potential through computer graphics technology. Try it yourself in the accompanying workshop.
Educators Workshop in 3D Computer Graphics
Raymond Corbett, Side Effects Software Inc.
Experience first-hand the tools the visual effects industry is using. This workshop will walk you through the creation of a 3D model, from the ground up.
High-end Interactive Media in the Museum
Maria Roussou, Foundation of the Hellenic World
Venture into the world of content creation, audience education, and high-end interactive graphics offered by the Foundation of the Hellenic World, a cultural heritage institution in Greece.
Incorporating Principles and Examples from Art/Design and Film/Video into a Computer Science Computer Graphics Course
G. Scott Owen, Georgia State University
Artists have been producing images for purposes of visual communication for over 10,000 years. They have established a rich set of principles and guidelines for image composition and have worked out many of the problems that have been faced in computer graphics. This class will take you on a trip through paintings by the masters and historic films to see the correlation between fine art and computer graphics.
SP3D and the Lighthouse: Explorations in 3D Internet Learning
Journey through the worlds of literature and philosophy as a student leads a course to show you the process behind the Web site he created. Experience the site yourself and audition for Hamlet in the accompanying Playground exhibit.
The Playground is a collection of 20 interactive exhibits that inspires participants to learn through play. Playhouse projects are geared to the broadest of audiences: kids, teachers, parents, and novices. It includes game-like programs, full-blown multimedia spectaculars, stand-alone kiosk installations, and innovative or unusual Web sites. Playground projects include:
Virtual Science Laboratory
Nobuo Masuda, Cyber Entertainment, Inc.
Venture into a three-dimensional science lab, interact with animated characters that guide you on a scientific analysis of actual physical objects.
The 4-D Virtual Museum of the City of Bologna, Italy (Nu.M.E. Project)
Antonella Guidazzoli, Prof. Francesca Bocchi, Rosa Smurra, Manuel Ghizzoni, Fernando Lugli, and Elena Bonfigli CINECA, Interuniversity Supercomputing Center and the University of Bologna, Italy
Enter a "time machine" and visit Bologna city center in 1294. Stroll down the streets, take a walk under the 'portico' or arcades, or get a bird's-eye view of the city as it appeared in the Middle Ages -- at dawn, at sunset, in the sun. Learn about the creation of this project in the Classroom, get a guided tour in the Workshop, or discover it yourself in the Playground.
Richard Dunn-Roberts, Dave Warner, Charles Kesler
Experience throwing beanbags at a wall and seeing paintings come to life.
Bryan Carter, Advanced Technology Center. University of Missouri-Columbia
Using virtual reality in an American literature setting, Virtual Harlem lets you visualize the setting and context of fictional texts in a computer-generated environment by navigating streets, interacting with historical characters, and experiencing the sounds of 1920's Harlem.
Education Delivered Through Storytelling: Using Virtual Reality as an Educational Tool
Charles W. Kesler, Diana M. Henshaw, Mike Dorsey, Alissa Chapman, Jari Rinne, David C. Balch, East Carolina University, Greenville, NC
Interact directly with a 28-foot curved virtual reality world, which at scheduled times, will become a huge interactive computer screen offering various journeys, including a visit to the North Carolina Outer Banks, or a visit to the Queen Ann's Revenge, the pirate Blackbeard's mothership, or a wild ride on a snowmobile through the northern woods of Lapland.
Conference Select registration, which includes the Electronic Schoolhouse,is $150 on or before Friday, 2 July, and $200 after 2 July. This fee includes all sessions and activities in the Electronic Schoolhouse as well as access to the Exhibition; Electronic Theater (matinée ticket); Animation Theaters; Creative Applications Lab: The Digital Cafe; Emerging Technologies: The Millennium Motel; Art Gallery: technOasis; Sketches & Applications; Special Sessions; Keynote Address/Awards; Welcome Reception; Conference Abstracts and Applications/CD-ROM; Electronic Art and Animation Catalog/CD-ROM.
To review abstracts from the Electronic Schoolhouse, obtain information about all the SIGGRAPH 99 programs and activities, or to register online for SIGGRAPH 99, call +1.312.321.6840 or go to Electronic Schoolhouse