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SIGGRAPH 99 programs focused on five broad technical themes. Throughout the Web site, symbols identify which Courses, Papers, Panels,
and Electronic Schoolhouse sessions are associated with these
thematic tracks.
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Go to Schedule Builder
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Producing and using computer graphics
techniques for animation, special
effects, and other entertainment
applications.
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New technologies and techniques for
art and examples of artistic expression
using computer graphics.
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Design, implementation, and application
of advanced, intuitive human-computer
communication.
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Creation and manipulation of graphics object representations.
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Creation of realistic images from
models, by computing the interaction
of light with surfaces.
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Courses

19 3D Computer Animation Workshop
24 A Visual Effects Galaxy
27 Smart(er) Animated Agents
35 Motion Editing: Principles, Practice, and Promise
37 Subdivision for Modeling and Animation
43 Graphic Modeling and Animation of Brittle Fracture
Papers

Animation Session
Computational Fluid Dynamics in a Traditional Animation Environment
Graphical Modeling and Animation of Brittle Fracture
Panels

CG Crowds: The Emergence of the Digital Extra
3D Tracking in FX Production: Blurring the Line Between the Virtual and the Real
Visual Effects: Incredible Effects vs. Credible Science
Visual Storytelling
Form and Function of Visual Effects in Animated Films
Sketches & Applications

Animation
Commercial Successes
Looking Death in the Face
Dimensional Painting
Star Wars Episode I Creature Development
Star Wars Episode I Technical Animation Challenges
Technical
Special Effects
Behavior and Flight
Motion Hacks
Extracting and Editing Motion
Simulation for Animation
Electronic Schoolhouse

An Introduction to Digital Effects
Creating 2D Animation
Creating 3D Animation
When Children Draw in 3D
Museums and Computer Games
Math and Computer-Generated Effects: Tools of the Trade
Art Before Technology or Technology Before Art? That is the Question!
Teaching & Creating Animatics
Visual Effects Through Adaptive Technologies
When Children Draw in 3D
Educators Workshop in 3D Computer Graphics
Hands-On Animation
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Courses

6 Fundamental Issues of Visual Perception for Effective Image Generation
13 A Survey of Color for Computer Graphics
15 Drawing on the Right Side of the Brain
19 3D Computer Animation Workshop
31 Why Does it Do That? 10 Mysteries of Computer Artmaking Revealed
Papers

Modeling and Rendering of Weathered Stone
Teddy: A Sketching Interface for 3D Freeform Design
Multi-Color and Artistic Dithering
Art-Based Rendering of Fur, Grass, and Trees
View -Dependent Geometry
Panels

Experiential Computer Art
Sketches & Applications

Art, Design, and Multimedia
New Directions in Visual and Audio Expression
Community and Communications
Technique as Muse
Electronic Schoolhouse

A Creative Journey
Developing Creativity: A Curriculum Based on the Use of Computer Graphics Technology
Drawing & Learning
Art and Technology: Electronic Resources From the Getty
Integrating Art and Technology in a State-Wide Curriculum
Digital Design Education at UCLA
Walking the Tightrope: Balancing Digital and Traditional Skills in Undergraduate Education
High-End Interactive Media in the Museum
Incorporating Principles and Examples from Art/Design and Film/Video into a CS Computer Graphics Course
Creative Programming: Merging the Artist With the Computer Programmer
Art Before Technology or Technology Before Art? That is the Question!
Developing Creativity: A Curriculum Based on the Use of Computer Graphics Technology
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Courses

8 Case Study: Scanning Michelangelo's Florentine Pietá
14 From Concept to Creation in Two Hours: The Advent of 3D Desktop Publishing
16 When All You Have is a Hammer, Everything Looks Like a Nail
20 Interactive Walkthroughs of Large Geometric Datasets
21 Internetworked 3D Computer Graphics: Overcoming Bottlenecks and Supporting Collaboration
34 Developing Shared Virtual Environments
Papers

Virtual Reality Session
Interactive Techniques Session
Panels

How to Cheat and Get Away With It: What Computer Graphics Can Learn from Perceptual Psychology
Natural and Invisible Human Interfaces
Mixed Reality: Where Real and Virtual Worlds Meet
Sketches & Applications

Art, Design, and Multimedia
Interaction and Navigation
Community and Communications
Technical
Virtual Reality
Haptic Feedback Techinques
Novel Projection Methods
Electronic Schoolhouse

Computer Camp: For Girls Only!
The Round Earth Project: Collaborative VR for Elementary School Kids
SP3D and The Lighthouse: Explorations in 3D Internet Learning
Web Pages, Interactive Interfaces, and Worm Holes: The Next Generation of User Interface Designers
Museums and Computer Games
High-End Interactive Media in the Museum
Hands-On Universe: Teaching Astronomy With Java-Based Image Processing Tools
Visual Effects Through Adaptive Technologies
The Interactive Learning Environment
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Courses

4 Practical Generation of Models From Acquired Data
14 From Concept to Creation in Two Hours: The Advent of 3D Desktop Publishing
26 Simulating Nature: From Theory to Application
33 Modeling Techniques for Medical Applications
36 Physically Based Modeling
37 Subdivision for Modeling and Animation
Papers

Modeling Session
Data Captures Inverse Modeling Session
Meshes & Morphing Session
Sketches & Applications

Animation
Commercial Successes
Star Wars Episode I Creature Development
Technical
Medical Models and Mummies
Hard Core Modeling
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Courses

1 Rendering and Visualization in Parallel Environments
7 A Practical Guide to Global Illumination Using Photon Maps
25 Advanced RenderMan: Beyond the Companion
41 Volume Graphics
Papers

Efficient Lighting Session
Texturing Session
Image-Based Rendering Session
Panels

Natural and Invisible Human Interfaces
Get Real! Global Illumination for Film, Broadcast, and Game Production
Mixed Reality: Where Real and Virtual Worlds Meet
Sketches & Applications

Animation
Dimensional Painting
Star Wars Episode I Technical Animation Challenges
Technical
Imaginative Rendering
Non-Realtime Rendering
Real-Time Rendering
Image-Based Rendering
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