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Star Wars Episode I Technical Animation Challenges
Chair: Zsolt Krajcsik
, Disney Feature Animation
Technical Animation Issues for the Battle Droids of Star Wars: Episode I
"The Phantom Menace"
Two distinct factors were evident in the decision to use motion-capture technology in the early preproduction phase for the Battle Droids: the Battle Droids are, by design, very humanoid in nature, so they required a hyper-realistic range of motions, and they appear in large numbers, which made the duplication of basic actions and motions a necessity for completing a shot.
James Tooley
Jim Hourihan
Industrial Light & Magic
PO Box 2459
San Rafael, California 94912 USA
beth@lucasdigital.com
Cloth Animation for Star Wars: Episode I "The Phantom Menace"
There were two key challenges in designing the procedural animation software for the clothing in "Episode I:" development of appropriate representations for the physical properties of the large range of materials that were needed for the film, and development of a set of controls to define the performance aspects of the clothing.
Tim McLaughlin
John Anderson
Industrial Light & Magic
PO Box 2459
San Rafael, California 94912 USA
beth@lucasdigital.com
Multiple Creature Choreography on Star Wars: Episode I "The Phantom Menace"
Working in Softimage, a group of character
animators created a series of animation cycles needed for the Naboo ground battle while a group of technical directors created and rendered particle choreographies in Alias|Wavefront's Maya. Both groups cooperated to achieve the best results.
Marjolaine Tremblay
Hiromi Ono
Industrial Light & Magic
PO Box 2459
San Rafael, California 94912 USA
beth@lucasdigital.com
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