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Star Wars Episode I Creature Development
Chair: Rex Grignon
, Pacific Data Images
Creature Modeling and Facial Animation on Star Wars: Episode I "The Phantom Menace"
For "Episode I," the duties of the creature
modelers at Industrial Light & Magic involved building the static models, either from scanned maquettes or by sculpting from scratch, building libraries of facial shapes and expressions for the talking creatures, and working with the envelopers responsible for the flexible skin models to sculpt corrective adjustments.
Geoff Campbell
Cary Phillips
Industrial Light & Magic
PO Box 2459
San Rafael, California 94912 USA
beth@lucasdigital.com
Creature Wrangling and Enveloping for Star Wars: Episode I "The Phantom Menace"
Meeting the challenges presented by the complex digital creatures needed for Star Wars: Episode I "The Phantom Menace" required creation of organic skin movement and management of large model databases.
Tim McLaughlin
Cary Phillips
Industrial Light & Magic
PO Box 2459
San Rafael, California 94912 USA
beth@lucasdigital.com
Viewpainting Models for Star Wars: Episode I "The Phantom Menace"
With development of ILM's in-house paint
software (Viewpaint), not only wrinkles and fur, but also feathers, rust, metal patina, decay, and corrosion have been incorporated into computer-generated models. The stage has been set for just about any look, from photorealistic to stylized, to become a possibility.
Jean Bolte
David Benson
Industrial Light & Magic
PO Box 2459
San Rafael, California 94912 USA
beth@lucasdigital.com
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