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Sketches & Applications

 

Special Effects
 
Chair: Ken Musgrave , MetaCreations
 
3D Rendering Effects for 2D Animation
 
3D shading and rendering techniques can be applied to animated drawings, after automatically constructing surfaces from the drawings. Modeled surfaces can also track drawings to produce shaded and textured animation.
 
Lance Williams
DreamWorks SKG
1000 Flower Street
Glendale, California 91201 USA
lwilliams@dreamworks.com
 
Image-Based Techniques for Object Removal
 
A simple image-based rendering technique for producing a clean plate from the original background. The algorithm consists of four steps: object identification, image depth extraction, image projection, and incremental rendering. Simply put, the algorithm makes a hole where the bad pixels are, then uses neighboring frames to incrementally fill the hole with good pixels.
 
Rod G. Bogart
Industrial Light & Magic
PO Box 2459
San Rafael, California 94912 USA
beth@lucasdigital.com
 
Postprocess 2D Motion Blur for Cel Animation
 
In this process, motion blur is applied to cel animation sequences through the use of optical flow estimation and line-integral convolution.
 
Peter Cucka
DreamWorks Feature Animation
Riverside Building
1000 Flower Street
Glendale, California 91201 USA
pcucka@anim.dreamworks.com
 
Wet and Messy Fur
 
This sketch described two effects from the hair-fur pipeline developed for the upcoming motion picture "Stuart Little:" A method to produce a wet fur coat, and a method to break up combed hairs along fur tracks on the skin.
 
Armin Bruderlin
Sony Pictures Imageworks
9050 West Washington Boulevard
Software Engineering
Culver City, California 90232 USA
armin@spimageworks.com

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