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Hardware
Chair
Steve Molnar
NVIDIA Corporation
The VolumePro Real-Time Ray-Casting System

Hanspeter Pfister
Jan Hardenbergh
Jim Knittel
Hugh Lauer
Larry Seiler
Mitsubishi Electric Research Laboratory
Deep Compression for Streaming Texture Intensive Animations
Daniel Cohen-Or
Yair Mann
Shachar Fleishman
Tel Aviv University
Optimization of Mesh Locality for Transparent Vertex Caching
Hugues Hoppe
Microsoft Research
Fast Computation of Generalized Voronoi Diagrams Using Graphics Hardware
Kenneth Hoff
Tim Culver
John Keyser
Ming Lin
Dinesh Manocha
University of North Carolina at Chapel Hill
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