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Chair
Steve Molnar
NVIDIA Corporation
 
The VolumePro Real-Time Ray-Casting System
CAL
Hanspeter Pfister
Jan Hardenbergh
Jim Knittel
Hugh Lauer
Larry Seiler

Mitsubishi Electric Research Laboratory
 
Deep Compression for Streaming Texture Intensive Animations
Daniel Cohen-Or
Yair Mann
Shachar Fleishman

Tel Aviv University
 
Optimization of Mesh Locality for Transparent Vertex Caching
Hugues Hoppe
Microsoft Research
 
Fast Computation of Generalized Voronoi Diagrams Using Graphics Hardware
Kenneth Hoff
Tim Culver
John Keyser
Ming Lin
Dinesh Manocha

University of North Carolina at Chapel Hill
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