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Get Real! Global Illumination for Film, Broadcast, and Game Production
 
In this new era of computer-generated virtual sets and environments, the stakes are raised if we hope to mix and match reality with synthetic imagery. This panel discussed the practical implications of using global illumination techniques to deliver realism in film, broadcast, and game production. Panelists revealed specific tricks of the trade for using global illumination programs to create highly realistic virtual environments. They reviewed successful examples of fabricated realism in the entertainment industry from an historical standpoint and discussed case studies with industry representatives.
 
Organizer
Stuart Feldman
Discreet Logic
 
Panelists
Craig Barron
Matte World Digital
 
Scott Lelieur
Studio DVP
 
George Murphy
Industrial Light & Magic
 
Dave Walvoord
Blue Sky Studios
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