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SIGGRAPH's annual professional development offerings for everyone
in computer graphics and interactive techniques, from first-job novices to 25-year veterans. Three days of courses were offered in three formats: full-day courses, half-day courses, and two-hour tutorials.
A course level indicator below each course title
presents a refined indication of course level, as derived from
the course reviewers.
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1 Rendering and Visualization in Parallel Environments
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2 2D and 3D Image Registration and Image Warping
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3 Introduction to the Java Advanced Imaging API
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4 Practical Generation of Models From Acquired Data
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5 From Fourier Analysis to Wavelets
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6 Fundamental Issues of Visual Perception for Effective Image Generation
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CANCELLED |
7 A Practical Guide to Global Illumination Using Photon Maps
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8 Case Study: Scanning Michelangelo's Florentine Pietá
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9 System Designs for Visualizing Large-Scale Scientific Data
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10 Developing Efficient Graphics Software
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11 Visualizing Quaternions
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12 Lighting and Shading Techniques for Interactive Applications
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13 A Survey of Color for Computer Graphics
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14 From Concept to Creation in Two Hours: The Advent of 3D Desktop Publishing
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15 Drawing on the Right Side of the Brain
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16 When All You Have is a Hammer, Everything Looks Like a Nail
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17 Non-Photorealistic Rendering
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18 Introduction to Computer Graphics
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19 3D Computer Animation Workshop
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20 Interactive Walkthroughs of Large Geometric Datasets
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21 Internetworked 3D Computer Graphics: Overcoming Bottlenecks and Supporting Collaboration
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22 3D Geometric Compression
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23 Virtual Worlds/Real Sounds
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24 A Visual Effects Galaxy
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25 Advanced RenderMan: Beyond the Companion
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26 Simulating Nature: From Theory to Application
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27 Smart(er) Animated Agents
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28 3D Photography
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29 Advanced Graphics Programming Techniques Using OpenGL
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30 An Interactive Introduction to OpenGL
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31 Why Does it Do That? 10 Mysteries of Computer Artmaking Revealed
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32 CPU Extensions for Graphics and Video
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33 Modeling Techniques for Medical Applications
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34 Developing Shared Virtual Environments
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35 Motion Editing: Principles, Practice, and Promise
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36 Physically Based Modeling
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37 Subdivision for Modeling and Animation
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38 Haptics: From Basic Principles to Advanced Applications
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39 Image-Based Modeling, Rendering, and Lighting
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40 Introduction to Programming With Java 3D
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41 Volume Graphics
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42 Color Science for Film, Video, and CGI
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43 Impact Papers/Course Sessions
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