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Courses
SIGGRAPH's annual professional development offerings for everyone in computer graphics and interactive techniques, from first-job novices to 25-year veterans. Three days of courses were offered in three formats: full-day courses, half-day courses, and two-hour tutorials.
 
A course level indicator below each course title presents a refined indication of course level, as derived from the course reviewers.

 
1 Rendering and Visualization in Parallel Environments
2 2D and 3D Image Registration and Image Warping
3 Introduction to the Java Advanced Imaging API
4 Practical Generation of Models From Acquired Data
5 From Fourier Analysis to Wavelets
6 Fundamental Issues of Visual Perception for Effective Image Generation
CANCELLED 7 A Practical Guide to Global Illumination Using Photon Maps
8 Case Study: Scanning Michelangelo's Florentine Pietá
9 System Designs for Visualizing Large-Scale Scientific Data
10 Developing Efficient Graphics Software
11 Visualizing Quaternions
12 Lighting and Shading Techniques for Interactive Applications
13 A Survey of Color for Computer Graphics
14 From Concept to Creation in Two Hours: The Advent of 3D Desktop Publishing
15 Drawing on the Right Side of the Brain
16 When All You Have is a Hammer, Everything Looks Like a Nail
17 Non-Photorealistic Rendering
18 Introduction to Computer Graphics
19 3D Computer Animation Workshop
20 Interactive Walkthroughs of Large Geometric Datasets
21 Internetworked 3D Computer Graphics: Overcoming Bottlenecks and Supporting Collaboration
22 3D Geometric Compression
23 Virtual Worlds/Real Sounds
24 A Visual Effects Galaxy
25 Advanced RenderMan: Beyond the Companion
26 Simulating Nature: From Theory to Application
27 Smart(er) Animated Agents
28 3D Photography
29 Advanced Graphics Programming Techniques Using OpenGL
30 An Interactive Introduction to OpenGL
31 Why Does it Do That? 10 Mysteries of Computer Artmaking Revealed
32 CPU Extensions for Graphics and Video
33 Modeling Techniques for Medical Applications
34 Developing Shared Virtual Environments
35 Motion Editing: Principles, Practice, and Promise
36 Physically Based Modeling
37 Subdivision for Modeling and Animation
38 Haptics: From Basic Principles to Advanced Applications
39 Image-Based Modeling, Rendering, and Lighting
40 Introduction to Programming With Java 3D
41 Volume Graphics
42 Color Science for Film, Video, and CGI
43 Impact Papers/Course Sessions
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