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Impact Papers/Course Sessions
These papers were selected by the
Papers Committee for extended
presentation in a Course session
and will also be presented in the
Papers session. They were chosen
based on the overall impact they
are expected to make in computer
graphics and interactive
techniques.
Graphical Modeling and Animation
of Brittle Fracture
In 1998, the use of simulated motion in several commercial animations demonstrated that passive simulation is a powerful technique for animating secondary motions. This paper augmented techniques for simulation of flexible objects including models for crack initiation and propagation in three-dimensional volumes. By analyzing the stress tensors computed over a finite element model, the simulation determines where cracks should initiate and in what directions they should propagate.
James F. O'Brien
Jessica K. Hodgins
Georgia Institute of Technology
(See Papers: Fluids & Fracture)
A Morphable Model for the
Synthesis of 3D Faces
A new technique for modeling textured
3D faces. Three-dimensional faces can either be
generated automatically from one or
more photographs, or modeled directly
through an intuitive user interface.
Users are assisted in two key problems
of computer-aided face modeling. First,
new face images or new 3D face
models can be registered automatically
F/X
by computing dense one-to-one
correspondence to an internal face
model. Second, the approach regulates
the naturalness of modeled faces,
avoiding faces with an "unlikely"
appearance.
Volker Blanz
Thomas Vetter
Max Planck Institute for Biological
Cybernetics
(See Papers: Data Captures Inverse
Modeling)
Teddy: A Sketching Interface for 3D
Freeform Design
A sketching interface for quickly and
easily designing freeform models such
as stuffed animals and other rotund
objects. The user draws several 2D
freeform strokes interactively on the
screen, and the system automatically
constructs plausible 3D polygonal
surfaces. The system supports several
modeling operations, including
construction of a 3D polygonal surface
from a 2D silhouette drawn by the user.
Takeo Igarashi
Hidehiko Tanaka
University of Tokyo
Satoshi Matsuoka
Tokyo Institute of Technology
(See Papers: Interactive Techniques)
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