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Image-Based Modeling, Rendering, and Lighting
Image-based modeling and rendering
differs from traditional graphics in that
both the geometry and appearance
of the scene are derived from real
photographs. The techniques often allow
for shorter modeling times, faster
rendering speeds, and unprecedented
levels of photorealism. This course
explained and demonstrated a variety of
ways of turning images into models and
then back into renderings, including
movie maps, panoramas, image
warping, photogrammetry, light fields,
and 3D scanning.
Topics included: computer vision and
how it relates to image-based rendering
techniques, and how to apply the
techniques to animation and 3D
navigation. The course also showed how
global illumination techniques allow
photorealistic modifications of image-based
models and illustrates results
from recent research and creative
applications.
Organizer
Paul Debevec
University of California, Berkeley
Lecturers
Christoph Bregler
Stanford University
Michael F. Cohen
Richard Szeliski
Microsoft Research
Paul Debevec
University of California, Berkeley
Leonard McMillan
Massachusetts Institute of Technology
François X. Sillion
French National Institute for Computer
Science and Control
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