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Subdivision for Modeling and Animation
Subdivision is an algorithmic technique
for generating smooth surfaces as a
sequence of successively refined
polyhedral meshes. Subdivision
algorithms are exceptionally simple,
they work for arbitrary control meshes,
and they produce globally smooth
surfaces. Special choices of subdivision
rules allow for the introduction of
features into a surface in a simple way.
Subdivision-based representations of
complex geometry can be manipulated
and rendered very efficiently, which
makes subdivision a highly suitable tool
for interactive animation and modeling
systems.
This course covered the basic ideas of
subdivision and a variety of different
subdivision schemes. It detailed their
properties, reviewed their suitability for
particular applications, and compared
their relative merits. Strong emphasis
was placed on practical issues. At the end
of the course, attendees were well
prepared to implement the basic
techniques as well as delve into the
research literature on the subject.
Organizer
Denis Zorin
New York University
Lecturers
Tony DeRose
Pixar Animation Studios
Leif Kobbelt
Universität Erlangen
Peter Schröder
California Institute of Technology
Jos Stam
Alias|Wavefront
Joe Warren
Rice University
Denis Zorin
New York University
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