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Physically Based Modeling
Physically based modeling has become
an important new approach to
computer animation and computer
graphics modeling. This course was
targeted at researchers and
implementors who wish to develop a
solid understanding of physical methods
as applied to animation and modeling.
The material was of particular interest to
those who wish to implement physically
based modeling techniques, and/or to
read and critically appraise technical
papers in the area.
The primary goal for this course was
straightforward: to teach participants
to actually do physically based
modeling. Bolstered by the extensive
course notes, the student with good
basic implementation skills was
able to implement the techniques
presented, not by rote but confidently
and with understanding. Course
presentations favored visual, spatial
explanations (including numerous
examples on video) over formal symbol
manipulation wherever feasible.
Organizer
David Baraff
Pixar Animation Studios
Lecturers
Michael Kass
Andrew Witkin
Pixar Animation Studios
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