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Motion Editing: Principles, Practice, and Promise
Motion editing techniques allow
existing motions to be changed to meet
new needs. Using these techniques,
animators can fix imperfect motions,
reuse motions from a library in
multiple settings, and dynamically
generate motions for interactive
environments. This course began its
survey of recent technologies for
motion editing by analyzing actual
motion editing problems, then reviewed
the mathematical foundations for
animation as a common vocabulary for
discussing editing techniques. Some
recent motion editing technologies,
such as signal processing and space-time
constraints, were introduced in a
manner that presented their theory,
implementation, and practical
application. The course also reviewed
the relationship among various motion
editing tools and how they can be
integrated.
Organizer
Michael Gleicher
University of Wisconsin, Madison
Lecturers
Barton Gawboy
Mark Schafe
Anohana Production Management
Michael Gleicher
University of Wisconsin, Madison
Zoran Popovic
Carnegie Mellon University
Jeffrey Thingvold
LambSoft, Inc.
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