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An Interactive Introduction to OpenGL
An overview of creating interactive
graphics programs using the OpenGL
API. In addition to showing source
code examples and generated images,
instructors used interactive tutorials to
allow students to interact with the calls
of the API and immediately see the
results of their inputs. By combining a
lecture with interactive formats, the
course allowed students to develop a
more intuitive feel for how the OpenGL
API operates and how the calls are
structured to make applications.
These tutorial programs run on any
computer that supports OpenGL. Using
interactive tutorial programs,
instructors demonstrated how OpenGL
processes geometry and transformations,
specifies material and lighting
properties, computes fog, and maps
textures to geometry.
Organizer
Dave Shreiner
Silicon Graphics, Inc.
Lecturers
Edward Angel
University of New Mexico
Dave Shreiner
Silicon Graphics, Inc.
Mason Woo
World Wide Woo
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