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Advanced Graphics Programming Techniques Using OpenGL
This course focused on practical
solutions to domain-specific graphics
application problems, with an emphasis
on techniques for interactive graphics
running on mainstream graphics
hardware. Topics were drawn from the
major graphics application areas,
including CAD, visual simulation,
gaming, image processing, scientific
visualization, and special effects.
In this course, attendees:
Strengthened their understanding of
both the theory of core computer
graphics concepts, by seeing them
applied, and the practice of graphics
programming techniques, through
examples that increase image
realism.
Created special effects.
Solved domain-specific rendering
problems.
Improved their analytical skills by
learning how to identify and evaluate
multiple approaches to solving
rendering problems, and to analyze
code examples that generate high-quality
graphics images.
Gained greater insight into the
capabilities of OpenGL itself.
Learned how to use OpenGL as a tool
to solve challenging rendering
problems.
Organizer
David Blythe
SGI
Lecturers
David Blythe
Brad Grantham
SGI
Tom McReynolds
Gigapixel, Inc.
Scott R. Nelson
Intel Corporation
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