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Course 29


CAL
Advanced Graphics Programming Techniques Using OpenGL
Level 6.5
This course focused on practical solutions to domain-specific graphics application problems, with an emphasis on techniques for interactive graphics running on mainstream graphics hardware. Topics were drawn from the major graphics application areas, including CAD, visual simulation, gaming, image processing, scientific visualization, and special effects. In this course, attendees:
 
* Strengthened their understanding of both the theory of core computer graphics concepts, by seeing them applied, and the practice of graphics programming techniques, through examples that increase image realism.
* Created special effects.
* Solved domain-specific rendering problems.
* Improved their analytical skills by learning how to identify and evaluate multiple approaches to solving rendering problems, and to analyze code examples that generate high-quality graphics images.
* Gained greater insight into the capabilities of OpenGL itself.
* Learned how to use OpenGL as a tool to solve challenging rendering problems.
 
Organizer
David Blythe
SGI
 
Lecturers
David Blythe
Brad Grantham

SGI
 
Tom McReynolds
Gigapixel, Inc.
 
Scott R. Nelson
Intel Corporation

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