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Course 28

3D Photography
Level 6
3D photography is an emerging technology for capturing richly textured 3D models of real objects and scenes. While optical cameras measure visible light radiated from a scene, 3D photography systems measure scene geometry and color. Combining these two technologies has the potential to change the face of computer graphics by providing an effective means of constructing graphical scenes of unparalleled detail and realism.
 
This course presented the current state of the art in 3D photography and describes the principles behind a number of current techniques. Leading researchers in the field introduced the fundamental concepts, surveyed a variety of techniques, examined in detail a few successful approaches at the forefront of 3D photography, then reviewed optical methods, including stereo vision, photogrammetry, structured light, and laser range scanners. The course provides a forum for presenting a range of different techniques and discussing the relative merits and weaknesses of current approaches.
 
Organizers
Brian Curless
University of Washington
 
Steven Seitz
Carnegie Mellon University
 
Lecturers
Jean-Yves Bouguet
California Institute of Technology
 
Brian Curless
University of Washington
 
Paul Debevec
University of California, Berkeley
 
Marc Levoy
Stanford University
 
Steven Seitz
Carnegie Mellon University

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