
|
Simulating Nature: From Theory to Application
This course imparted a working
knowledge of several techniques for
simulating natural phenomena. It
covered practical aspects, as well as
research issues. The presenters provided
both a research and production
perspective on the difficult task of
photo-realistic modeling, rendering, and
animation of natural phenomena. Topics
included: physics-based approaches for
modeling and animating water, waves,
and oceanscapes; practical application
of fluid dynamics for water and gas
animation; procedural and physics-based
approaches for modeling smoke
and steam; procedural volumetric
techniques for modeling and animating
clouds; grammar-based techniques for
modeling plants and plant ecosystems;
practical aspects of modeling and
rendering rich organic environments;
and fractal techniques for simulating
mountainous landscapes. The course
also featured a concluding panel session
in which the speakers discussed research
directions, explored unsolved problems,
and discussed new trends in simulating
natural phenomena.
Organizer
David Ebert
University of Maryland, Baltimore County
Lecturers
David Ebert
University of Maryland, Baltimore County
Nick Foster
Pacific Data Images
F. Kenton Musgrave
MetaCreations
Przemyslaw Prusinkiewicz
University of Calgary
Jerry Tessendorf
Cinesite Visual Effects
Sophie Vincelette
Pixar Animation Studios
|
|