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Internetworked 3D Computer Graphics: Overcoming Bottlenecks and Supporting Collaboration
An introduction to networking concepts
for using and developing interactive and
collaborative Internet-based graphics
applications.
Software and tools associated with the
Multicast Backbone (MBone),
Distributed Interactive Simulation
(DIS) protocol, Hypertext Transfer
(http) protocol, Java and Java3D, the
Extensible Markup Language (XML),
the Virtual Reality Modeling Language
(VRML) and the High Level
Architecture (HLA) for Distributed
Virtual Environments were demonstrated
in this course. Collaborative remote
design projects were presented as case
studies, followed by first-hand examples
of the capabilities and tradeoffs
involved when interactive 3D graphics
are combined with the World Wide Web
and live information streams across the
Internet. The speakers also discussed how
the SIGGRAPH community is affected
by (and can likewise influence) Internet
Engineering Task Force (IETF)
standards (such as implementations of
relevant protocols in the IPv6 suite),
the ACM Special Interest Group on
Communications (SIGCOMM), the
VRML Consortium, and other Internet-related
organizations.
Organizer
Theresa-Marie Rhyne
Lockheed Martin/
U.S. EPA Visualization Center
Lecturers
Bob Barton
Fraunhofer Center for Research in Computer
Graphics
Don Brutzman
Naval Postgraduate School
Mike Macedonia
USA Simulation, Training, and
Instrumentation Command
Theresa-Marie Rhyne
Lockheed Martin/
U.S. EPA Visualization Center
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