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Lighting and Shading Techniques for Interactive Applications
This course focused on the problem of
improving lighting and shading in
interactive applications running on
mainstream graphics hardware. It
strengthened understanding of both the
theory of core computer graphics
concepts and the practice of graphics
programming techniques, through
examples that increase image realism
and create special effects. It also
strengthened analytical skills: how to
identify and evaluate multiple
approaches to solving rendering
problems, and how to analyze code
examples that generate high-quality
graphics images.
Attendees gained insight into the
implementation of modern graphics
hardware, became more cognizant of
the strengths and weaknesses of that
hardware, understood the capabilities
of OpenGL and other low-level graphics
APIs, and learned how to use these APIs
as tools to solve challenging rendering
problems.
Organizer
David Blythe
SGI
Lecturers
David Blythe
Brad Grantham
SGI
Mark J. Kilgard
NVIDIA Corporation
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