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Visualizing Quaternions
This mixed-level tutorial provided an
intuitive connection between quaternion
lore and many standard problems in
representation, interpolation, and
exploitation of orientation frames in
graphics and visualization. It began
with an attempt to construct an
entirely pictorial intuition of what
quaternions are and why we should use
them to study orientation frames. A
range of interactive images was exploited,
including images representing
individual quaternion rotations, the
action of rotations in quaternion space,
and the visual properties of quaternion
splines and related animation
optimization procedures. For those who
think that applications of quaternions
to graphics stop with animation, the
tutorial continued with a wide variety
of additional ways to exploit quaternion
frames, ranging from creating optimal
tubings and multidimensional VR
navigation techniques, to oriented
streamlines and local surface textures.
Organizer
Andrew Hanson
Indiana University
Lecturer
Andrew Hanson
Indiana University
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