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Developing Efficient Graphics Software
There is a common misconception in
computer culture: to make slow
software work more quickly, all you
have to do is acquire a bigger and
faster computer. This is expensive and
unworkable from many points of view.
There are many ways to measure
current software performance and
optimize it to enhance graphics
performance. This course attempted to
meet the growing demand for
information in this important area with
a particular emphasis on practical
software development.
Topics included: interaction among
CPUs, bus, memory, and graphics
subsystems; general C and C++
language optimization techniques;
analysis tools used to measure graphics
and system performance and to detect
bottlenecks; current algorithms and
techniques for reducing the overhead
and amount of graphics drawn; and a
"laundry list" of optimization
techniques on a variety of platforms.
Organizer
Keith Cok
SGI
Lecturers
Alan Commike
Bob Kuehne
Thomas True
SGI
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