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Rendering and Visualization in Parallel Environments
The continuing commoditization of the
computer market has precipitated a
qualitative change. Increasingly
powerful processors, large memories,
big hard disks, high-speed networks,
and fast 3D rendering hardware no
longer require a large capital outlay. A
new class of computers (the personal
workstation) has joined the traditional
technical workstation as a platform for
3D modeling and rendering.
In this course, attendees learned how to
understand and leverage both technical
and personal workstations as
components of parallel rendering
systems. Topics included: parallel
polygon rendering; parallel volume
rendering; workload characterization;
workload partitioning; and static,
dynamic, and adaptive load balancing.
These concepts were applied to
characterize various parallelization
strategies reported in the literature for
polygon and volume rendering. The
course did not dwell on actual
implementation of these strategies but
focused instead on a comparison of
their benefits and drawbacks. Case
studies provided additional material to
explain the use of these techniques.
Organizer
Dirk Bartz
Universität Tübingen
Lecturers
Dirk Bartz
Universität Tübingen
Bengt-Olaf Schneider
Claudio Silva
IBM T.J. Watson Research Center
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