Conference Main
Tracks
   
SIGGRAPH 98 programs and events focus on six broad technical themes. Throughout this Web site, color-coded symbols identify which Courses, Papers, Panels, Sketches, and Educators Program sessions are associated with each of these six thematic tracks.

Animation & Special Effects Producing and using computer graphics techniques for animation, special effects, and other entertainment applications.
Interaction Design, implementation, and application of advanced, intuitive human-computer communications.
modeling Creation and manipulation of representations for graphical objects.
Rendering Creation of realistic images from models, by computing the interaction of light with surfaces.
Virtual Reality Creation of and immersive interaction with virtual environments.
Synthetic Actors Creating, acquiring, programming, and controlling realistic, real-time human behavior.

Animation & Special Effects

C O U R S E S

34. 3D Computer Animation Workshop
39. The Art of Disney's "Mulan"
40. Compositing in the Digital Film Industry:
Case Studies in Film Production

 
P A P E R S

  • NeuroAnimator: Fast Neural Network Emulation and Control of Physics-Based Models
  • Subdivision Surfaces for Character Animation
  • Large Steps in Cloth Simulation
  • Texture Mapping for Cel Animation
  • S K E T C H E S

    Technical Sketches
  • Fast Multi-Layer Fog
  • Adventures in Moving Session

    Applications Sketches

  • Previsualization for "Starship Troopers:" Managing Complexity in Motion Control

    Animation Sketches

  • All

  •   P A N E L S

  • Feature FX: Money Pit or Gold Mine?
  • Dis-Illusion of Life: Becoming a Digital Character Animator
  • E D U C A T O R S   P R O G R A M

  • The Language of Cinema and Traditional Animation in the 3D Computer Animation Classroom
     
  • Interaction

    C O U R S E S

    1. Physical Interaction: The Nuts and Bolts of Using Touch Interfaces with Computer Graphics Applications
    35. Interactive Visualization and Web-Based Exploration
    in the Physical and Natural Sciences


     
    P A P E R S

  • mediaBlocks: Physical Containers, Transports,
    and Controls for Online Media

  • S K E T C H E S

    Technical Sketches
  • Star Cursors in Content Space: Abstractions of People and Places
  • Plane-Shape Perception Using Point-Contact Type Force Feedback Device

    Art, Design, and Multimedia Sketches

  • Electronic Remapping: Body Augmentation in the Electronic Age
  • Interactive Poem

  •   P A N E L S

  • Out of the Box: Toys Break the Screen Barrier
  • Interfaces for Humans: Natural Interaction,
    Tangible Data, and Beyond...

  • The Sorcerer's Apprentice: Invoking Ubiquitous
    Computing for Computer Graphics

  • Computer Vision in 3D Interactivity
     
  • E D U C A T O R S   P R O G R A M

  • The Physics 2000 Project: Interactive Physics on the World Wide Web
  • Web-Based Teaching of Computer Graphics: Concepts and REalization of an Interactive Online Course
  • Moving Mountains: Using Interactive Graphics to Teach Geography
     
  •  

    Modeling

    C O U R S E S

    13. Physically Based Modeling
    16. Procedural Implicit Techniques for Modeling and Texturing
    21. 3D Geometry Compression
    31. Cloth and Clothing in Computer Graphics
    36. Subdivision for Modeling and Animation

     
    P A P E R S

  • Subdivisions Surfaces for Character Animation
  • Multiresolution Surfaces
  • Realistic Modeling and Rendering of Plant Ecosystems
  • Surfaces (all papers)
  • P A N E L S

  • Is Robust Geometry Possible?
     
    S K E T C H E S

    Technical Sketches
  • Another Fine Mesh Session
  • Artificial Evolution of Implicit Surfaces
  • Editing 3D Objects without 3D Geometry

    Applications Sketches

  • DView
  • Studying Sculpture with a Digital Model: Understanding Michelangelo's Pietà of the Cathedral
  • Art & Design

    C O U R S E S

    5. A Basic Guide to Global Illumination
    11. Advanced RenderMan: Beyond the Companion
    15. Image-Based Modeling and Rendering
    33. Rendering with Radiance: A Practical Tool for Global Illumination"

     
    P A P E R S

  • Image-Based Modeling & Rendering (all papers)
  • Image-Based Rendering (all papers)
  • Rendering (all papers)
  • P A N E L S

  • Ray Tracing and Radiosity: For Production?
     
    S K E T C H E S

    Technical Sketches
  • The Light Brigade Session
  • A Model for Anisotropic Reflections in OpenGL
  • Quadratic Interpolation for Near-Phong Quality Shading

    Applications Sketches

  • Techniques Session
  • Virtual Reality

    C O U R S E S

    14. Applied Virtual Reality
    38. Immersive Environments: Research, Applications, and Magic"

     
    P A P E R S

  • Constellation: A Wide-Range Wireless Motion-Tracking System for Augmented Reality and Virtual Set Applications
     
    P A N E L S

  • Virtual Reality as Healing Art
  • Are you Here? Presence in Virtual Reality: What is It All About and Why Care?
  • Look Ma! Four Hands! New Models for Interacting with 3D Worlds
  • Human Factors in Virtual World Design: Psychological and Sociological Considerations
  • Special Session: 3D Web Roundup
  • S K E T C H E S

    Technical Sketches
  • Optimizing Stereo Video Formats for Projection Based Virtual Reality
  • A 3D Stereo Window System for Virtual Environments
  • Reality++ Session

    Applications Sketches

  • Time Travels in Virtual Landscapes
  • Smithsonian Without Walls
  • Training and Simulation Session
  • Emerging Technologies Session
     
  • E D U C A T O R S   P R O G R A M

  • Virtual Reality in Education: Irish and American Students on the Virtual Frontier
  • Synthetic Actors

    C O U R S E S

    10. Hardcore AI for Computer Games and Animation
    22. Artificial Life for Graphics, Animation, Multimedia, and Virtual Reality
    28. Virtual Humans: Behaviors and Physics, Acting and Reacting

     
    P A P E R S

  • Retargeting Motion to New Characters
  • Making Faces
  • An Anthropometric Face Model Using Variational Techniques
  • Modeling Realistic Facial Expressions From Photographs
  • P A N E L S

  • Characters on the Internet: The Next Generation
  • Behavioral Modeling and Animation: Past, Present, and Future

     
    S K E T C H E S

    Applications Sketches
  • Virtual Stage: An Interactive 3D Karaoke System

    Art, Design, and Multimedia Sketches

  • It/I: Theater with an Automatic and Reactive Computer Graphics Character
  • Main Comments and questions