Sketches Conference Main
Technical Sketches  
   
Rendering
The Light Brigade

Chair
Holly Rushmeier
IBM T.J. Watson Research

A Progressive Global Illumination Solution Considering Perceptual Factors

A high-speed, progressive global illumination solution for complex environments combines stochastic and deterministic techniques, and utilizes perceptually-based tuning of simulation parameters

Vladimir Volevich
Karol Myszkowski
Andrei Khodulev
Edward A. Kopylov

Russian Academy of Sciences

Karol Myszkowski
The University of Aizu
k-myszk@u-aizu.ac.jp
www.u-aizu.ac.jp/~k-myszk/progress

Jerzy Sas
Technical University of Wroclaw

Visibility Driven Hierarchical Radiosity

A novel visibility driven hierarchical radiosity algorithm that uses an extended skeleton to compute accurate visibility at vertices, to insert important discontinuities, and to effect an efficient refinement strategy. The method uses hierarchical triangulations and introduces a novel push-pull procedure for accurate display.

Fredo Durand
George Drettakis
Claude Puech

iMAGIS/ GRAVIR-IMAG
BP 53
38041 Grenoble Cedex 09 France
laude.Puech]@imag.fr
www-imagis.imag.fr/

Radiance Maps: An Image-Based Approach to Global Illumination

A new image-based approach to global illumination that is designed to explicitly make use of coherence in the radiance field of a scene.

Philipp Slusallek
Wolfgang Heidrich
Hans-Peter Seidel

Universität Erlangen
Computer Graphics Group
Am Weichselgarten 9
D-91058 Erlangen, Germany
slusallek@informatik.uni-erlangen.de
www9.informatik.uni-erlangen.de/Persons/Slusallek

Interactive Modification of Real and Virtual Lights for Augmented Reality

A new method to allow interactive modification of real light sources for augmented reality. Real light shadows are removed from captured textures, and a modified interactive radiosity system is used.

Celine Loscos
George Drettakis
Luc Robert

iMAGIS/GRAVIR-IMAG
BP 53
38041 Grenoble Cedex 09, France
Celine.Loscos@imag.fr
www-imagis.imag.fr/

Main Comments and questions