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Rendering
Techniques

Chair
Bertram Herzog
Fraunhofer CRCG, Inc.

Internal Representation by the Magic Light

We propose a new method for representing three-dimensional objects. When observers turn the spotlight on an object in a monitor, they can see inside the object.

Seiki Inoue
ATR Media Integration & Communications Research Laboratories
2-2 Hikaridai, Seika-cho, Soraku-gun
Kyoto 619-0288 Japan
sinoue@mic.atr.co.jp

The Making of Black-Hole and Nebula Clouds for the Motion Picture "Sphere" with Volumetric Rendering and the F-Rep of Solids

This fly-through sequence of a massive nebular gas cloud was created for "Sphere" using volume rendering of implicit surfaces to represent solid gas clouds with stars

Gokhan Kisacikoglu
Cinesite Digital Studios
1017 North Las Palmas
Los Angeles, California 90038 USA
kisa@cinesite.com

Web-Based Sonification of Space Science Data

Adding sonification capability (display data as sounds) to the CDAWeb space science data browsing system.

Robert M. Candey
Ramona L. Kessel

NASA Goddard Space Flight Center
Code 632, Building 26 Room 126
Greenbelt, Maryland 20770 USA
Robert.M.Candey@gsfc.nasa.gov
cdaweb.gsfc.nasa.gov/

Justin R. Plue
Eleanor Roosevelt High School
7601 Hanover Parkway
Greenbelt, Maryland 20770 USA
plue@nssdc.gsfc.nasa.gov

Lagrangian Visualization of Natural Convection Mixing Flows

An example of complex natural-convection flow analysis using Lagrangian tracking and sophisticated graphic techniques.

Luis M. de la Cruz
Victor Godoy
Eduardo Ramos

Universidad Nacional Autonoma de Mexico
Circuito Exterior de C.U., Coyoacan, C.P. 04510
Mexico D.F., Mexico
lmd@labvis.unam.mx
victor@labvis.unam.mx
erm@ds5000.super.unam.mx

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