This panel discussed strategies for graphical virtual world design in light of sociological and psychological human factors. The primary focus was on methods of successfully designing virtual worlds intended as social or community platforms, with special consideration of factors that may interfere with user commitment and social interaction.
Moderator
Elizabeth Reid Steere
Royal Melbourne Institute of Technology
Panelists
Lynn Cherny
AT&T Research Labs
Mary Czerwinski
Microsoft Research
Beth Kolko
University of Texas at Arlington
Tammy Knipp
Florida Atlantic University