What is so hard about 3D interaction? What exactly is being done to improve the bandwidth of man-machine interface in 3D environments? The World Wide Web makes practical -- indeed necessary -- the development of code that will run everywhere. Thus real-time 3D environments are now more accessible than ever. This panel looked at practical solutions to the challenge of interfacing with these new 3D worlds, both in terms of hardware devices, and in terms of universal 3D file formats such as VRML 2.0 and JAVA 3D.
Moderator
Julian E. Gomez
LEGO A/S, SPU-Darwin
Panelists
Dan Mapes
LEGO A/S, SPU-Darwin
Henry Sowizral
Sun Microsystems, Inc.
Andries van Dam
Brown University
Dan Venolia
Cosmo Software