Virtual reality is supposed to provide a strong illusion of being and acting in a simulated "other place." Is this realisable? What is required to enable someone to be "present" in a virtual scenario? To what extent can this degree of presence be measured, if it exists at all? How does it relate to performance? Does any of this matter anyway to application builders or users? A multidisciplinary panel addressed these and related issues.
Moderator
Mel Slater
University College London
Panelists
Nat Durlach
Massachusetts Institute of Technology
Lawrence J. Hettinger
Logicon Technical Services
Randy Pausch
Carnegie Mellon University
Dennis R. Proffitt
University of Virginia