1998 Keynote
James F. Blinn
Microsoft Research
25 Years
1974 Boulder 1984 Minneapolis 1994 Orlando
1975 Bowling Green 1985 San Francisco 1995 Los Angeles
1976 Philadelphia 1986 Dallas 1996 New Orleans
1977 San Jose 1987 Anaheim 1997 Los Angeles
1978 Atlanta 1988 Atlanta 1998 Orlando
1979 Chicago 1989 Boston
1980 Seattle 1990 Dallas
1981 Dallas 1991 Las Vegas
1982 Boston 1992 Chicago
1983 Detroit 1993 Anaheim
Observations
- Then
- Calligraphic
-
- Now
- Raster
Observations
- Then
- Mainframe or Mini $$$
-
- Later
- Workstation $$
-
- Now
- Desktop $
Observations
- Then
- Few users
-
- Now
- Everybody's getting into the act
Observations
- Then
- Everything was hard
-
- Now
- Lot's of stuff is easy
Observations
- Then
- Had to be clever
-
- Now
- More brute force
Observations
- Then
- CAD
-
- Now
- Special effects
Observations
- Then
- Feasibility
-
- Now
- Refinement/practicality
Observations
- Then
- Application papers
-
- Now
- Rendering papers
Observations
- Then
- Talks gave whole paper
-
- Now
- Talk is an advertisement for the paper
Unsolved Problems
- 1966 Sutherland
- 1977 Newell and Blinn
- 1987 Heckbert
- 1991 Siggraph Panel
- 1998 Blinn
Unsolved Problems
Sutherland 66
- Cheap machines with basic capability
- Basic Interaction techniques
- Coupling simulation to display
- Describing motion
- Continuous tone displays
- Making structure of drawings explicit
- Hidden line removal
- Program instrumentation and visualization
- Automated sensible diagram layout
- Visualizing abstractions
Unsolved Problems
Newell and Blinn 77
- Increasing scene complexity
- Fuzzy objects (hair, clouds)
- Transparency and refraction
- Extended light sources
- Antialiasing
- Systems integration
Unsolved Problems
Heckbert 87
- Parametrizing implicit models
- High quality texture filtering
- Antialiasing
- Shadows without ray tracing
- Practical ray tracing
- Practical radiosity
- Frame-to-frame coherence
- Automating model culling
- Smooth model transitions
- Affordable real-time rendering hardware
Unsolved Problems
SIGGRAPH Panel 91
- Managing scene complexity (Barr)
- Tools for serious modeling (Brooks)
- Large-scale user interfaces (Card)
- Multimedia (Clark)
- Automatic graphic design (Feiner)
- Robust geometric algorithms (Forrest)
- Efficient and physically valid light transport algorithms (Hanrahan)
- Graphics Standards (van Dam)
Unsolved Problems
Blinn 98
- What does "solution" mean?
(Solved) Problems
- Nonphotorealistic Rendering
- Image Based Rendering
- The Tyranny Of The Frame Buffer
Unsolved Problems
Blinn 98
- 1 Novelty
- Finding something that hasn't been done yet
Unsolved Problems
Blinn 98
- 2 Education
- Keeping track of what has been done
- Dissemination of new discoveries
- Avoiding temptation to reinvent
Unsolved Problems
Blinn 98
- 3 Systems Integration
- Using all techniques in one system
Unsolved Problems
Blinn 98
- 4 Simplicity
Unsolved Problems
Blinn 98
- 5 Pixel Arithmetic Theory
- Pre-multiplied alpha
- Local/Global alpha
- Correllated vs. Uncorrelated edges
- Combining with light reflection models
Unsolved Problems
Blinn 98
- 6 Legacy Compatibility
- TV pixels
- Calculations on gamma corrected pixels
- Different quantization range
- 3D API's
Unsolved Problems
Blinn 98
- 7 Arithmetic Sloppiness
- Pixel Quantization Problems
- Texture filtering
- Lighting Models
-
- (Need criteria for how accurate we need to be)
Unsolved Problems
Blinn 98
- 8 Anti Aliasing
Unsolved Problems
Blinn 98
- 9 Modeling, Rendering, Animation Challenges
- Spaghetti
Unsolved Problems
Blinn 98
- 10 Finding A Use For Real Time 3D
- Have: Games and Simulators
- Need: Business, Communication, Visualization, UI
Unsolved Problems
Blinn 98
- 1 Novelty
- 2 Education
- 3 Systems Integration
- 4 Simplicity
- 5 Pixel Arithmetic Theory
- 6 Legacy Compatibility
- 7 Arithmetic Sloppiness
- 8 Anti Aliasing
- 9 Spaghetti
- 10 Finding A Use For It
The Future
- Dr. Blinn Predicts:
- Faster
- Cheaper
- More Memory
- More Realistic
- Seamless Integration
- Run on NT
The Future
- Synthetic Actors indistinguishable from Real Actors
- 2000 April 23 3:00PM
The Future
- Better display screen technology
- Sprite based displays
- Videos distributed in layered format
- Holographic projections
- Direct brain input
The Future
- Replace Hollywood back lots
- Theme parks become virtual
- Siggraph 2003 held in Virtual Reality
- Anything not on the Web will be forgotten
25 Years
- We've created a new industry
- We've changed technical conferences
- We've changed the world
- We have a new medium
Volunteer transcription by John
M. Fujii, SIGGRAPH 98
Copyright © 1998, ACM SIGGRAPH 98