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1. |
Physical Interaction: The Nuts and Bolts of Using Touch Interfaces with Computer
Graphics Applications |
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2. |
Exploring Gigabyte Data Sets in Real Time: Algorithms, Data Management, and Time-Critical Design |
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3. |
Parallel and Distributed Photo-Realistic Rendering |
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4. |
Advanced Geometric Techniques for Ray Casting Volumes |
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5. |
A Basic Guide to Global Illumination |
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6. |
From Fourier Analysis to Wavelets |
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7. |
A Visual Introduction to OpenGL Programming |
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8. |
Theory and Practice of "Tour into the Picture" |
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9. |
Fundamentals of Video Compression Techniques |
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10. |
Hardcore AI for Computer Games and Animation |
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11. |
Advanced RenderMan: Beyond the Companion |
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12. |
Introduction to Computer Graphics |
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13. |
Physically Based Modeling |
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14. |
Applied Virtual Reality |
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15. |
An Overview of Image-Based Modeling and Rendering |
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16. |
Procedural Implicit Techniques for Modeling and Texturing |
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17. |
Advanced Graphics Programming Techniques Using OpenGL |
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18. |
Introduction to VRML 97 |
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19. |
Beyond Bottlenecks and Roadblocks: Internetworked 3D Computer Graphics |
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20. |
Real-Time Graphics for Visual Simulation: Advanced Techniques from the Top Down |
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21. |
3D Geometry Compression |
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22. |
Artificial Life for Graphics, Animation, Multimedia, and Virtual Reality |
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23. |
3D Visualization in Medicine |
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24. |
Advances in Volume Visualization |
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25. |
Color Image Coding |
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26. |
Color Management: Theory and Implementation |
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27. |
Introduction to Audio Compression and Representation |
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28. |
Virtual Humans: Behaviors and Physics, Acting and Reacting |
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29. |
Developing High-Performance Graphics Applications for the PC Platform |
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30. |
Art for Computer Graphicists |
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31. |
Cloth and Clothing in Computer Graphics |
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32. |
Applications of Visual Perception in Computer Graphics |
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33. |
Rendering with Radiance: A Practical Tool for Global Illumination |
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34. |
3D Computer Animation Workshop |
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35. |
Interactive Visualization and Web-Based Exploration in the Physical and Natural Sciences |
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36. |
Subdivision for Modeling and Animation |
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37. |
Introduction of Programming in Java 3D |
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38. |
Immersive Environments: Research, Applications, and Magic |
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39. |
The Art of Disney's "Mulan" |
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40. |
Compositing in the Digital Film Industry: Case Studies in Film Production |
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41. |
How to Survive as a Computer Graphics Entrepreneur |
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42. |
Parallel Graphics and Visualization Technology |
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43. |
Digital Video: Algorithms and Interfaces |
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44. |
Digital Video: DVC, MPEG-2, and DVD |
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45. |
Authoring Compelling and Efficient VRML 97 Worlds |
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46. |
Computer Graphics Beyond the Third Dimension |