Conference Main
Course 38
Virtual Reality
Immersive Environments: Research, Applications, and Magic

A multidisciplinary approach to how to make a wide range of immersive technologies useful. The challenge can best be met by importing knowledge and insights from disparate fields. Designers need to respect the biases and constraints of the human perceptual system. Similarly, application authors need to learn the principles of interactive design. This course was taught by perceptual scientists, designers, and authors who share an interest both in exploiting the advantages of immersive displays and in comparing immersive and desktop displays to improve desktop media.

Prerequisites
Basic knowledge of using computer graphics for modeling and constructing environments. No prior knowledge of visual perception assumed.

Topics Covered
Design and implementation of immersive systems, basic perceptual psychology, and why immersive systems "work." Basics of interactive-technique design in immersive media, basics of interactive storytelling, and how to present information in immersive environments.

Organizer
Maryjane Wraga
University of Virginia

Lecturers
Steve Bryson
Mary Kaiser

NASA Ames Research Center

Jack Loomis
University of California, Santa Barbara

Mark Mine
Jesse Schell

Walt Disney Imagineering

Randy Pausch
Carnegie Mellon University

Dennis Proffitt
University of Virginia

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