A multidisciplinary approach to how to make a wide range of immersive technologies useful. The challenge can best be met by importing knowledge and insights from disparate fields. Designers need to respect the biases and constraints of the human perceptual system. Similarly, application authors need to learn the principles of interactive design. This course was taught by perceptual scientists, designers, and authors who share an interest both in exploiting the advantages of immersive displays and in comparing immersive and desktop displays to improve desktop media.
Prerequisites
Basic knowledge of using computer graphics for modeling and constructing environments. No prior knowledge of visual perception assumed.
Topics Covered
Design and implementation of immersive systems, basic perceptual psychology, and why immersive systems "work." Basics of interactive-technique design in immersive media, basics of interactive storytelling, and how to present information in immersive environments.
Organizer
Maryjane Wraga
University of Virginia
Lecturers
Steve Bryson
Mary Kaiser
NASA Ames Research Center
Jack Loomis
University of California, Santa Barbara
Mark Mine
Jesse Schell
Walt Disney Imagineering
Randy Pausch
Carnegie Mellon University
Dennis Proffitt
University of Virginia