Conference Main
Course 36
Modeling
Subdivision for Modeling and Animation

Subdivision is an algorithmic technique to generate smooth surfaces as a sequence of successively refined polyhedral meshes. Using subdivision, complex geometry can be manipulated and rendered very efficiently, making it a highly suitable tool for interactive animation and modeling systems. This course covered the basic ideas of subdivision and a variety of subdivision schemes.

Prerequisites
Facility with basic linear algebra and introductory calculus. Prior exposure to parametric representations of curves and surfaces, associated algorithms, and general computer graphics implementation highly recommended.

Topics Covered
A number of different subdivision methods for surfaces and a variety of subdivision-based algorithms for modeling and animation, including adaptive evaluation, level-of-detail rendering, and manipulation.

Organizers
Peter Schröder
California Institute of Technology

Denis Zorin
Stanford University

Lecturers
Tony DeRose
Pixar

David Forsey
Radical Entertainment Ltd.

Leif Kobbelt
University of Erlangen

Michael Lounsbery
Alias | Wavefront

Jörg Peters
Purdue University

Peter Schröder
California Institute of Technology

Denis Zorin
Stanford University

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