Conference Main
Course 33
Rendering
Rendering with Radiance: A Practical Tool for Global Illumination

Essential information for artists, designers, and researchers interested in creating realistic images with the Radiance System. It has been used for virtual sculpture, theatrical backdrop rendering, and validating a computer vision system for the space shuttle. It is also used as a testbed for advanced global illumination land-rendering algorithms. Four experts demonstratd their work and provided tips for using the software to solve practical problems. Examples were taken from lighting analysis, theater lighting, and daylighting design. The author of Radiance described the underlying principles that make this ray-tracing software unique.

Prerequisites
Recognition of the importance of global illumination and basic knowledge or interest in lighting visualization. General awareness of rendering concepts, such as ray-tracing, radiosity, procedural textures, image filtering, and tone-mapping, also beneficial.

Topics Covered
Light source modeling, daylight sim-ulation, results analysis, validation, and ray-tracing techniques for global illumination.

Organizer
Gregory Ward Larson
Silicon Graphics, Inc.

Lecturers
Charles Ehrlich
Lawrence Berkeley National Laboratory

Gregory Ward Larson
Silicon Graphics, Inc.

John Mardaljevic
De Montfort University

Robert Shakespeare
Indiana University

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