Conference Main
Course 32

Applications of Visual Perception in Computer Graphics

Introduction to visual perception and its application in computer graphics. This course surveyed key findings in the mechanisms and characteristics of human visual perception and cognition, and focused on the use of these results in specific applications in computer graphics, including scientific and information visualization, virtual environments and VRML, and realistic image synthesis. The audience: a wide range of graphics researchers and practitioners who want to create images that can be effectively interpreted by the human visual system.

Prerequisites
Some experience in graphics and/or visualization. Familiarity with standard visualization techniques, and the basic mechanisms of image synthesis such as modeling, shading, and rendering helpful. Prior knowledge or background in perceptual psychology not required.

Topics Covered
Fundamental findings on how we perceive light, color, pattern, motion, texture, shape; application of these results in a variety of areas in computer graphics.

Organizer
Victoria Interrante
Institute for Computer Applications in Science and Engineering

Lecturers
James Ferwerda
Cornell University

Rich Gossweiler
Xerox PARC

Christopher Healey
University of California, Berkeley

Victoria Interrante
Institute for Computer Applications in Science and Engineering

Penny Rheingans
University of Mississippi

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